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#1
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not my preciousssssssssssssssss
I don't really care either way (more non-yt for me LULS), but two issues I can think of: 1) The one previously brought up, i.e. the legitimate zone crash. Those people are dead, regardless of whether or not they fight back like an NPC. The list of people who attacked you thing is interesting, though, but hardly a deterrent. 2) There is strategic value in plugging, especially on a server where you won't be able to /who zones. Misdirection is key. I'm thinking of a situation where two guilds are fighting over a raid mob. Guild A is camping a zone line and Guild B is outside. Guild B doesn't want Guild A to know when they're zoning in, so they zone in and plug to make Guild A think they gave up / logged out. By 'fixing' plugging in this way, you are legislating that CLASSIC strategy (among others) out of the game.
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Xantille Cares
I fuk ur mouth since 2001 | ||
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#2
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"Legitimate zone crash"... yeah, I could understand that the first 6 months of live EQ. After that, I can't remember a single time when any of my group mates zone crashed when we were exp'ing around the town. But somehow the pvp moments increase the frequency of "legitimate zone crash" events, IMO.
the ratio of "legitimate zone crashes" vs "party poopers" exponentially tells me that it's worth adding Rogean's accountability ideas vice not implementing them. Had a legitimate zone crash? Shit happens. Enjoy all the other times when you get to smoke the other guy who wants to purposely zone plug on you... of course if we implemented Rogean's idea, a ton less "run to the zoneline!" happens anymore.
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#3
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I think it was fine with zone plugs. Makes you know how NPC's feel. And yeah, it just means you have to keep people from zone lines. Part of the game. Might as well make it so NPC's could zone out with you too.
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#4
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Quote:
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#5
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The only reason it is part of the game is because it is an unintended exploit of game mechanics. If they had wanted you to be able to disconnect while zoning without facing PVP consequences, they would have given you the option to do so.
Disconnecting your modem or ending eqgame.exe is not part of the game. I'm all for popping them out on the other side if they plug. | ||
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#6
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Quote:
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#7
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Quote:
Seems to me this system promotes pvp instead of allowing pvp avoidance, and forces people to choose their battles more carefully, as there may not be an 'easy out'. This is what you guys want, is it not?
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#8
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Quote:
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#9
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Quote:
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#10
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PVP avoidance is part of PVP. Yeah, it does keep people engaged in PVP. It also means Melee's (that cant gate) are stuck in PVP until they die or win, which kinda balances out the fact that they can't keep people held down.
People that running and zone plugging are people that didn't choose their battles at all and don't want to be part of that battle that chose them haha. I just like classic experience and was never bothered by zone plugging. Either wait on the other side or move on. I think there are bigger fish to fry. | ||
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