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  #1  
Old 11-15-2010, 02:24 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Darklake [You must be logged in to view images. Log in or Register.]
That's ringing a bell - didn't arrows also act like that? I'm sure I remember as a baby ranger in GFay missing a bat and hitting a guard instead.

Might just be old age playing tricks with my memory :-)
I thought I remembered arrows doing something like that. I cannot remember though.

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  #2  
Old 11-16-2010, 04:54 AM
RKromwell RKromwell is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I thought I remembered arrows doing something like that. I cannot remember though.

Haynar
The big problem with arrows, other players could block your shot. You had to have an open path between you and the target.
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  #3  
Old 11-15-2010, 02:43 PM
Deezie Deezie is offline
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Quote:
Originally Posted by Darklake [You must be logged in to view images. Log in or Register.]
That's ringing a bell - didn't arrows also act like that? I'm sure I remember as a baby ranger in GFay missing a bat and hitting a guard instead.

Might just be old age playing tricks with my memory :-)
I know this was at least true for pvp in arenas. Any projectile thrown and hit a player in front of the target worked. But I never played a class that regularly used archery/throwing so I can't be sure about pve.
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  #4  
Old 11-15-2010, 03:29 PM
Lyrik Lyrik is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I played a mage a good bit on live. Here's what I remember



Originally bolts didn't even require a target. You could face a direction, and cast. From what I recall it would even hit npcs that moved in its path, thus creating aggro that wasn't your original intent. Also, if it was chasing an npc target, if one got in its path, it would hit it and never reach your intended target. If following a target, it would go on forever until it hit something, including its targets corpse, if they died before it got to them.



I think it did need some type of conic radius to start chasing a target. As in you couldn't be facing opposite your target, but you also didn't need to be lined up exactly with them. I remember the Z axis double nuke as well. If levitating, and very close to the target, it would sometimes hit twice.
All of that sounds correct to me.
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  #5  
Old 11-15-2010, 01:52 PM
Malakriss Malakriss is offline
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You would have to be facing your target to begin casting, if you had any terrain in the way of the bolt it would fail, but you also had the random chance it would hit the target twice for some unknown Z-axis reason.
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  #6  
Old 11-15-2010, 02:08 PM
Darklake Darklake is offline
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Aye, I swear they had a trail after them.
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  #7  
Old 11-15-2010, 02:37 PM
Madigan Madigan is offline
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Ah, that's interesting. This is my first time playing a mage but come to think of it, I do remember seeing what I thought were graphics glitches (aka the bolts) flying through the sky.

I understand that it's a WIP, I just remembering doing a huge WTF? when I casted my lvl 24 bolt at Travis Two-Tone and saw this red orb slowly move toward him. I literally had my mouth drop open. It was quite hilarious.
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  #8  
Old 11-15-2010, 04:30 PM
Malakriss Malakriss is offline
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I was disappointed when I tried out my only Bolt spell as a wizard (Level 8: Fire Bolt) and found it did not have the changes [You must be logged in to view images. Log in or Register.]
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  #9  
Old 11-15-2010, 04:33 PM
guineapig guineapig is offline
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I think that old Everquest alpha video on Youtube shows what a bold spell used to look like.

edit: pre-alpha

http://www.youtube.com/watch?v=5ae-1KuAvMY

bolt spell at 0:40
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  #10  
Old 11-15-2010, 05:31 PM
Lyrik Lyrik is offline
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Those character models/run animations were so awesome.
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Lyrik - 32 Bard
Pumbleton - 12 Cleric (Stats on goonquest current wrong until I can verify what I put my points into)

Formerly:
Imagin Uhaveclarity - Level 67 Gnome Enchanter, Innoruuk (Shortly after Kunark to a couple months before Luclin, back again around LDON through OOW)
Tegeril Whitewolf - Level 52 Wood Elf Druid, Innoruuk (Opening of Innoruuk - half of Kunark)
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