Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 08-17-2011, 09:26 AM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

If a Paladin is played right their CC can be as effective as an Enchanter (except on heavy casters where you cannot get out of LoS).
  #12  
Old 08-17-2011, 09:27 AM
visage visage is offline
Banned


Join Date: May 2011
Posts: 846
Default

Quote:
Originally Posted by Ektar [You must be logged in to view images. Log in or Register.]
paladins can't solo undead mobs. I don't know why people keep saying this.

Paladins can do THIS to undead:

-Cast spook the dead, a level 1 cleric spell. If you fear an undead mob this helps you, on a scale of 1 to 10, probably.. negative 5.
-Cast an undead nuke. this undead nuke is the nuke of (without looking it up) probably that of a level 30 cleric. The use of mana is inefficient, and probably reduces DPS after casting time is considered.
-Use Truvian (or whatev not looking it up), the PoSky sword. This sword is like ghoulbane where it procs dismiss undead, but has a better ratio. However, not only does it require killing the eye of veeshan, but it is probably only slightly more dps than Fiery Avenger (which has a 110 proc vs everything with a better ratio instead of 150something vs undead).
-Invis vs undead. Useless during soloing.

OK! Paladin can't solo undead - myth debunked.


This is a response to other people, not the OP who is likely just looking for people to respond even though he doesn't care [You must be logged in to view images. Log in or Register.]
This was very valuable info. So the lull I take it works on all creatures not just undead. I never played a palidan personally. Just made one. I always thought they sucked real hardcore.
  #13  
Old 08-17-2011, 09:33 AM
Hottbiscuits Dreadmuffin Hottbiscuits Dreadmuffin is offline
Sarnak

Hottbiscuits Dreadmuffin's Avatar

Join Date: Mar 2011
Location: New England
Posts: 249
Default

Shadowknights can fear kite, they get pets (which only get you killed, but Jebobers are cute imo) snare kite, get the CoS which (right now) is 0.1 cast invis allowing for fairly successful CR missions, they can summon corpses, they eventually get the same skeleton-illusion-mana-thing that Necromancers do (but this may be Velious/Luclin+, I forget), they have an undead-only lull, and you can be a Dark Elf.

It's been forever since I played my Shadowknight on Live, but I loved it. I remember snare-kite-soloing the entrance mobs in Chardok. Even though the FD is a 1 second cast time, it's comforting to know that if something goes wrong, you have a way of saving yourself.
__________________
  #14  
Old 08-17-2011, 09:41 AM
isoka isoka is offline
Planar Protector

isoka's Avatar

Join Date: Mar 2011
Posts: 1,039
Default

Quote:
Originally Posted by Ektar [You must be logged in to view images. Log in or Register.]
paladins can't solo undead mobs. I don't know why people keep saying this.
Maybe because people remember paladins after SoL era where they get slay undead AA ?
  #15  
Old 08-17-2011, 09:50 AM
superapan superapan is offline
Aviak

superapan's Avatar

Join Date: Jun 2011
Location: Sweden
Posts: 56
Default

Quote:
Originally Posted by isoka [You must be logged in to view images. Log in or Register.]
Maybe because people remember paladins after SoL era where they get slay undead AA ?
That, and with the Instrument of Nife buff (Luclin) is another 250-ish damage proc vs undead. When I made a paladin on KB server when it went live, I got the first Ghoulbane on the server (omg), and it was really awesome in Lguk at 30-ish with both procs.
__________________
Plupp, bard
Plupp, ranger (red)
  #16  
Old 08-17-2011, 10:02 AM
Yinikren Yinikren is offline
Fire Giant

Yinikren's Avatar

Join Date: Feb 2010
Location: Las Vegas, NV
Posts: 591
Default

The thing everyone doesn't seem to realize is that every spell for undead that pallies get, shadowknights also get too. So what it comes down to is what your looking for - a high agro MA through stuns, or the versatility of an sk.
__________________
Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #17  
Old 08-17-2011, 10:44 AM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

paladins do have an advantage against undead, but ektar is right for the most part. The advantage like he mentioned is weapons with undead proc dd's. If you are just starting a new character here and are not twinked by level 20 you should be able to afford a ghoulsbane for 500pp or so and then get a 120 dd proc which is very beneficial at level 20.

high end paladins get divine aura at 55, sup heal at 57, 90% rez at 59, celestial healing at 59, and decent hp/ac/symbols at upper levels.

Paladins are definitely much more defensive in nature compared to SK's so just depends on how you want to play.
  #18  
Old 08-17-2011, 10:53 AM
xshayla701 xshayla701 is offline
Fire Giant

xshayla701's Avatar

Join Date: Feb 2010
Posts: 811
Default

SK races>paladin races
__________________
  #19  
Old 08-17-2011, 10:54 AM
Doors Doors is offline
Planar Protector

Doors's Avatar

Join Date: Apr 2011
Location: Pittsburgh
Posts: 2,934
Default

SKs are the worst
__________________
Quote:
Originally Posted by Drakaris View Post
You can be my squire once you can bench half of what I can.
  #20  
Old 08-17-2011, 10:54 AM
Webwolf Webwolf is offline
Kobold

Webwolf's Avatar

Join Date: Mar 2010
Posts: 191
Default

Paladins are extremely versatile but it's not an easy class to play so it's very easy to suck as a pally but to me that challenge is what makes the class so much fun to play. People already assume you suck so when you shine in a group it's all compliments.

Paladin advantages:

Solo:
I solo alot actually, blue/light blue mobs with the help of my DW helm (120hp heal), I will take mobs down to about 50% before I have to root them and heal to full with the helm, rinse repeat. And if I am soloing undead mobs I can nuke them with my 270 dmg nuke. Also if you happen to get the Thelvorn like Ektar mentioned you can do even better. With that being said soloing as a pally is slow so I only do it to farm named mobs or while LFG.

Pulling:
I love pulling for my groups. People who group with me often know how well I can pull with the help of lull / root. If you can't pull as a paladin then you are doing it wrong.

Tanking:
In my oppinion paladins have a great advantage as tanks... STUNS, I have 3 stuns loaded at all times and I can freeze mobs of a bard / enchanter so they will take little to no dmg. Another great advantage of stuns is that if your healer can't get a heal / cheal in time you can chain stun a mob until the heal lands.

Lay Hands:
You can save yourself, save your cleric , your enchanter or any group member with LoH, 72mins refresh sucks but it's a skill to be used in case of emergency. Yesterday in HS our group was doomed to wipe when our bard got resisted on a pull and brought over a bunch of adds, the cleric wasn't going to be able to heal him in time so I landed LoH on the bard and saved the day... for a while, we wiped later on =/

There is more to it but that's just what comes to mind atm.
__________________
[57 Knight] Webwolf
Last edited by Webwolf; 08-17-2011 at 10:56 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:34 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.