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  #11  
Old 05-11-2026, 02:33 PM
cd288 cd288 is offline
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DSM, no offense man but the odds of someone looking at that page and relying on any info on it within the next several weeks is like .00000000001%.

The servers are dead. Almost anyone still playing on them are legacy players who are very well versed in P99.
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  #12  
Old 05-11-2026, 02:38 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
DSM, no offense man but the odds of someone looking at that page and relying on any info on it within the next several weeks is like .00000000001%.

The servers are dead. Almost anyone still playing on them are legacy players who are very well versed in P99.
You are not wrong logically.

It just bothers me that people like Loramin and Bcbrown are fine with the wiki bring wrong, after they made the effort to moderate/modify the wiki.

A wiki admin should care at least a little bit, and Bcbrown supposedly made his changes in good faith.

The bare minimum would be to correct the page, or simply not worry about the wiki at all, and ignore it. Leave my changes up as is.

Personally I do want the wiki to be correct, even if only a few people see it. Sorry for caring.
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  #13  
Old 05-11-2026, 02:54 PM
Defo Defo is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
A year ago no one really knew the specifics of how AC actually worked either, surprisingly.

If cha affected charm duration or not was also debated until someone actually measured it.
Wait where are the results of these investigations? Do you have a quick link so I don't have to search? Haha, I am curious about both!
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  #14  
Old 05-11-2026, 02:59 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Defo [You must be logged in to view images. Log in or Register.]
Wait where are the results of these investigations? Do you have a quick link so I don't have to search? Haha, I am curious about both!
This is the last AC testing thread I started:

https://www.project1999.com/forums/s...d.php?t=444022

I think this was the CHA thread:

https://www.project1999.com/forums/s...ighlight=Monte
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  #15  
Old 05-11-2026, 03:18 PM
Defo Defo is offline
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Tight, thanks!
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  #16  
Old 05-11-2026, 05:14 PM
cd288 cd288 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You are not wrong logically.

It just bothers me that people like Loramin and Bcbrown are fine with the wiki bring wrong, after they made the effort to moderate/modify the wiki.

A wiki admin should care at least a little bit, and Bcbrown supposedly made his changes in good faith.

The bare minimum would be to correct the page, or simply not worry about the wiki at all, and ignore it. Leave my changes up as is.

Personally I do want the wiki to be correct, even if only a few people see it. Sorry for caring.
I'm sure they care. I'm sure they will eventually fix whatever needs to be fixed (they being Loramin for example). I'm sure they don't appreciate being told that they don't care about the wiki because they didn't immediately fix it. Breath man.
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  #17  
Old 05-11-2026, 05:36 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I'm sure they care. I'm sure they will eventually fix whatever needs to be fixed (they being Loramin for example). I'm sure they don't appreciate being told that they don't care about the wiki because they didn't immediately fix it. Breath man.
This is Loramin's response. He doesn't care enough to fix it. He will just leave it until someone else fixes it.

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
P.S. I want an accurate wiki, but I care so very little about damage calculation that I do not want to wade into what is correct.

Please, after the timeout, fix everything to be accurate (damage calculation is your jam, not mine) ... but respect the desire of others to keep things clean and readable.
Bcbrown is holding the fixes hostage, until I apologize to him. Remember, these mistakes were made by Bcbrown. If he was editing the wiki in good faith to begin with, why is he holding these fixes hostage? He should have just fixed them.

They don't care.

I don't appreciate when the wiki gets damaged via bad behavior.
Last edited by DeathsSilkyMist; 05-11-2026 at 05:53 PM..
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  #18  
Old 05-11-2026, 05:40 PM
Crede Crede is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
DSM, no offense man but the odds of someone looking at that page and relying on any info on it within the next several weeks is like .00000000001%.

The servers are dead. Almost anyone still playing on them are legacy players who are very well versed in P99.
Id agree with those odds but certainly not dead at least on green there were almost 1k people on a few nights ago. Merge needs to happen for sure though.
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  #19  
Old 05-11-2026, 06:53 PM
Duik Duik is offline
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These days .000000001% of players are weapon swapping, 2hb/1hb punch clicking monks equiping fungi then whistling fist robe. Min/maxing everything possible. They already are as close to max as is possible. They have mostly/all the gear BIS and will swap experiment.

The rest will just get drunk, kite spectres into newbs or die trying for one last quad before bed/work.
The .00000000001% of people interested in (something other than the complete shitfight this has become) this info will use it.

And we can all laugh at the silly people "just trying to give factual facts" so that people (that .0000000001%) have correct info. There is so much noise i doubt anyone sane would peruse it.
I will stand corrected on that though, people are weird.
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  #20  
Old 05-11-2026, 07:45 PM
bcbrown bcbrown is offline
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I'll ignore DSM's insults and provocations. I just saved a big rewrite of the combat section of that page. Now it's organized starting with the simplest (weapon ratios) all the way down to the EQEmu codebase explanation.

I also found a way to simplify the max damage calculation:

Mod = (2/3 * Strength + Weapon Skill + atk - Minus Factor + 150)/100

This works as long as strength/skill/atk values aren't high enough to cap the modifier value. Comparing across all the examples:

Code:
           Simple  Full  Actual
SK 2h         258   257   258
Shaman 1h      91    84    84
Monk throwing  29    29    30
SK archery    152   152   155
Monk tstaff   146   146   144
Monk epic      44    44    44
Monk IFS      173   173   171
SK 1h         126   126   127
25 wurmy       76    76    76
24 cleric pwc  51    50    49
The only one where it doesn't hold is the shaman with avatar.
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