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https://dbsanfte.github.io/eq-archiv.../html/208.html
Quote:
Message ID: 208
Date: Wed May 5 10:29:41 BST 1999
Author: Shadow Panther
Subject: Spell updates
I'll just paste the last few spell-list updates from the .txt files.
Some of you folks may have other spell-caster types. I'll just say, I'm
rather disapointed that Umbral Messenger was removed. I was somewhat
looking forward to that. Ah wells, besides that, pets respond to commands
at double the distance of before now, as it states. I post this for future
reference, and, you'd be surprised how many people are not aware of the
manual.* files. Here you go folks:
==========
Removed
Enchantment of Light
Enchantment of Brilliance
Winged Courier
Umbral Messenger **********
Detect Magic
Recent Spell Changes
Sentinel (Enchanter Spell) - the duration has been increased.
Minor Illusion (Enchanter Spell) - a maximum size has been placed on objects
that your illusion will copy.
Melanie's Mellifluous Motion (Bard) - this song will now effect your entire
party, not just you.
Divine Barrier (Cleric) - This spell will no longer reverse your movement
commands.
The range at which a pet will respond to your commands has been doubled.
**********
Misty Gate (Druid) has been added to the appropriate Druid Vendor.
The Clinging Darkness Series (Necromancer) will last longer on targets.
**********
Shadow Knights have had two changes made to their spell list. The 39th
level Banshee Aura has been
changed to Shield Skin, and the 49th level Boil Blood has been replaced with
Dooming Darkness.
The recasting time on many Enchanter spells has been reduced.
Research components - the % frequency of research components found in the
game has been increased by
300%.
Vampiric Embrace (Necromancer and Shadow Knight) - Once cast, this spell
gives you a chance of
draining HP from your target every time you attack. Formally, this spell
added to your attack roll. *********
==========
I'm wondering if I waisted my three plat on V.Embrace. It doesn't last
long and this doesn't say anything about it being usable with weapons as I'd
heard in-game.
~Myskyra / Tunare
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The above appears to correspond to the
May 3, 1999 patch. Both sources mention the changes to Vampiric Embrace.
From a Necromancer FAQ at Casters Realm:
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https://web.archive.org/web/20000302...ecromancer.asp
Quote:
Why won't my pet respond to my commands?
Your pet will not respond to your commands once it is out of range. They can get out of range very quickly, so it is a good move to make hotkeys for the generic commands such as back off, follow me, and kill.
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From a thread discussing Earthen Boots:
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https://web.archive.org/web/20010206...ML/003641.html
Quote:
Kallar
posted January 27, 2001 07:33 PM
Aye. This a nice pet controller. Some people were saying that just use /pet get lost. But as all pet classes know that doesnt work with the pet if it isn't within hearing range. Also who really has a gem slot open to put invis in? I certainly don't. Still though does anyone have a clue as to when this spell can be used?
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Allakhazam quest page for Earthen Boots:
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https://web.archive.org/web/20010519...st=705&start=0
Quote:
RE: Instant Free Pet Killer
By: Cerano
Posted @ Wed, Feb 7th 12:32 PM [2001]
why not save the inventory space and make a button for the command /pet get lost. he he he
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Quote:
RE: Instant Free Pet Killer
By: Ammn
Posted @ Sat, Feb 10th 5:24 PM [2001]
Because your pet has to be in range to respond to this (or other) command.
That goes for all pet commands but if you go invis vs animals then your pet will suicide whereever it is. And then anything it was fighting will come looking for you...
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From a Magician feedback thread on Station Boards:
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https://web.archive.org/web/20010306.../055885-5.html
Quote:
TheLastShadow
posted 02-07-2001 03:26 PM
Ok here are my ideas to make the mage a more rounded class.
...
When fighting large mobs such as dragons or giants its almost impossible to get anywhere near our pets to kill them off and summon a new pet as teh range on large mobs is greater than our pet command range.
...
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From a Magician feedback thread on Station Boards:
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https://web.archive.org/web/20010224.../057784-4.html
Quote:
Cronik
posted 02-17-2001 04:38 PM
Ummm... my pet can only hear my commands from about the same distance that a gnome can spit. Please increase the range upon which my pet can recieve commands.
...
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https://web.archive.org/web/20010507...ty/deadpet.htm
Quote:
Dead Pet Tricks
Commanding the Walking Dead
The most obvious facet of Necromancy, and one of the most useful, is commanding the actions of the walking dead. The Necromancer's bony "pet" is both loyal and fierce, but is only as powerful as the mind controlling it. Know your pet commands as well as your own name if you wish to follow the dark path to power.
These commands are also effective on those undead creatures which you dominate for a short time.
It is important to realize that your undead servant will only sense your commands from a short distance away. Get to know this distance, for any commands that you issue when your pet is farther away go unheeded.
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https://dbsanfte.github.io/eq-archiv...-msg-30135.txt
Quote:
Date: Wed, 8 Aug 2001 13:02:17 +0800
...
Also note that if you get no response (ie no Following you master on a /pet
follow me) then your pet is out of range and will not respond to anything,
keep tapping the follow me, and backtrack your steps until you get a
response. This was probably why /pet get lost did not work
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It seems the /pet get lost command was made unlimited/zonewide at some point.
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https://dbsanfte.github.io/eq-archiv...-msg-58185.txt
Quote:
Date: Wed, 14 Nov 2001 00:46:41 GMT
"John Hua" <patter0@ix.spamblock.netcom.com> wrote in message
news:9ssclk$mho$1@nntp9.atl.mindspring.net...
>
> "Cavalier2123" <cavalier2123@aol.com> wrote in message
> news:20011113185438.23643.00002664@mb-fs.aol.com...
> > or just type /pet get lost
>
> This only works IF the pet is within hearing range, I believe.
>
> John
Correct. And if the pet is withing hearing range after going Awol, its too
late anyway =)
Kamber
Dark Elf Mage
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https://web.archive.org/web/20020228...ass=15&start=0
Quote:
RE: Beastlord
By: Thocar
Posted @ Fri, Feb 8th 1:47 AM 2002
One thing to note about pets is that BL's can destroy them at a distance by clicking on the icon in the effects window. The other pet classes have to type /pet get lost, which only works if the pet is in command range.
My point is that if our pet takes off and runs away, we can just quickly kill it with one click.
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https://dbsanfte.github.io/eq-archiv...msg-148617.txt
Quote:
Date: Wed, 18 Sep 2002 06:09:27 GMT
>> What quests are worth the effort ?
...
For a mage -
the 4 focus item quests
Earthen boots were a must
for pet control (insta click invis
to animals would kill a pet, even
when it was out of range of orders)
but not now that you can /pet get lost
no matter where the pet is.
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https://web.archive.org/web/20021229...html?item=1763
Quote:
RE: smacks
By: Slogha
Posted @ Fri, Dec 6th 8:32 AM 2002
This no longer is needed for killing off pets.
They changed the range on /pet get lost, so that it works anywhere in the zone and could be hotkeyed....meaning it would be faster, and wouldn't take up a slot more easily filled with better.
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I couldn't find an exact date for the change, but the command seems to have had a range limit into Luclin.