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  #11  
Old Yesterday, 10:14 PM
orangefrog orangefrog is offline
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It's not that I want to just see it once, I think it'd be nice to have it as a regular part of raiding. It would make quakes just a little more interesting every time, don't you think? And not just at server start, as part of the regular rotation. The number of players that has moved from casual to raider has increased over the years, so the raid scene now has an over abundance of players and not enough bosses to kill.
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  #12  
Old Yesterday, 10:46 PM
Snaggles Snaggles is offline
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Adding back extinct npcs, creating a ring-style event, making a nigh-unkillable target able to be killed, adding unique loot to this new encounter.

There are at least a dozen mild tweaks that they could make that would make more sense than trivilaizing a non-trivial moment in EQ history.

Whatever they could do without getting pulled into court would be fun(CT 2.0, SS 2.0, Shawl Quest+, etc). I just don’t think Sleeper Raid is it.
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  #13  
Old Today, 11:52 AM
cd288 cd288 is offline
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Quote:
Originally Posted by orangefrog [You must be logged in to view images. Log in or Register.]
It's not that I want to just see it once, I think it'd be nice to have it as a regular part of raiding. It would make quakes just a little more interesting every time, don't you think? And not just at server start, as part of the regular rotation. The number of players that has moved from casual to raider has increased over the years, so the raid scene now has an over abundance of players and not enough bosses to kill.
No, not really. This is a classic server. We like it that way.

As far as your last sentence, that's just a symptom of not merging and starting a new server quickly enough. If you got into a consistent cadence there, then it would be fine.
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  #14  
Old Today, 01:02 PM
JayDee JayDee is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
No, not really. This is a classic server. We like it that way.

As far as your last sentence, that's just a symptom of not merging and starting a new server quickly enough. If you got into a consistent cadence there, then it would be fine.
You do know a lot of things are not classic here. Aoe mob limit. Recharge prices. Resists and armor class. And many more.
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  #15  
Old Today, 01:21 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
No, not really. This is a classic server. We like it that way.

As far as your last sentence, that's just a symptom of not merging and starting a new server quickly enough. If you got into a consistent cadence there, then it would be fine.
How many servers cleared all Warders pre Shadows of Luclin?
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  #16  
Old Today, 01:51 PM
Ripqozko Ripqozko is offline
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Sorry you dont got warder loot, hope that helps.
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  #17  
Old Today, 02:09 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
Sorry you dont got warder loot, hope that helps.
Thank you.
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  #18  
Old Today, 03:00 PM
cd288 cd288 is offline
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Quote:
Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
You do know a lot of things are not classic here. Aoe mob limit. Recharge prices. Resists and armor class. And many more.
Yeah, and some of those are Titanium client limitations or otherwise things we can't find clear classic evidence about. Others are non-classic changes that a lot of people here don't like.

Don't think anyone feels like we need to change a major mechanic to bring back certain NPCs so people can have a loot pinata forever. There are games that exist for that.
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