Quote:
Originally Posted by Goregasmic
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Why are they broken here and how are they supposed to behave? Makes no sense ashenhand is on a 72 mins timer for a lesser special attack but you get thunder kick at 52 on a 9 mins timer. I read on live it boosts a bunch of specials for 10 ticks but was that implemented at a later date?
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The Original Ashenhand was supposed to imbue Eagle Strike with the chance to one-shot your target, which is why its on 72 minute cooldown.
Source:
https://www.scribd.com/doc/53542242/...Guide#page=185
Page 184 of guide (185 of PDF)
It got changed some time later in the timeline, to:
Quote:
[4508] Ashenhand Discipline
Classes: MNK/60
Skill: Offense (Combat Skill)
Endurance: 0, Upkeep: 25 per second
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s, Recast: 30m, Timer: 4
Duration: 60s+ (10 ticks), Dispelable: No
Hate: 1
1: Increase Dragon Punch Damage by 150% (v185)
2: Increase Eagle Strike Damage by 150% (v185)
3: Increase Flying Kick Damage by 150% (v185)
5: Increase Round Kick Damage by 150% (v185)
6: Increase Tiger Claw Damage by 150% (v185)
10: Increase Kick Damage by 150% (v185)
Text: Your hands clench with fatal fervor.
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