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  #11  
Old 08-03-2011, 01:22 PM
Messianic Messianic is offline
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I laugh to think at the kind of hardcore freaking drama this server would have if it had 1700-2000 people active during peak hours.
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #12  
Old 08-03-2011, 01:43 PM
Zeelot Zeelot is offline
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@Tiggles i dont see any advantage there for us since you have way more members than we do, and therefore more people online at most times of the day.
Yeah...we should change everything to give you guys an advantage.
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  #13  
Old 08-03-2011, 01:48 PM
Ring Ring is offline
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Originally Posted by Zeelot [You must be logged in to view images. Log in or Register.]
Yeah...we should change everything to give you guys an advantage.
Can you change your sig and remove young lawyer because according to the logs in the RnF thread, you've been disbarred.
  #14  
Old 08-03-2011, 01:49 PM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
...more or less random spawn timers on raidmobs, whit serverwide messages when a raidmob spawns?

I know it sounds silly, but why not? It would create a way more classic feeling than we have now. Every(or at least most) boss spawns would result in a race between multiple guilds, since everyone would always know when something spawns.

- It would end poopsocking and similar things (like logging out a whole raid buffed at a target)
- It would end the need of countless hours of tracking

This would be awesome, imo. Imagine the fun.

/flame on

(in b4 someone claims i just want the rules changed cause we are getting "competition" (read: poopsock) atm, i just want to end the fucking ridicoulous poopsocking)


Nobody cares.

Its awwwwwn
  #15  
Old 08-03-2011, 01:49 PM
Zereh Zereh is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Not accusing you of anything but more of a question...

Why are spawn times an issue now but they weren't for the last several months?
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  #16  
Old 08-03-2011, 01:57 PM
Seaweedpimp Seaweedpimp is offline
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Or how about we keep it the same. Since TMO got 4/5 of the last trak spawns?
  #17  
Old 08-03-2011, 02:29 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
...more or less random spawn timers on raidmobs, whit serverwide messages when a raidmob spawns?

I know it sounds silly, but why not? It would create a way more classic feeling than we have now. Every(or at least most) boss spawns would result in a race between multiple guilds, since everyone would always know when something spawns.

- It would end poopsocking and similar things (like logging out a whole raid buffed at a target)
- It would end the need of countless hours of tracking

This would be awesome, imo. Imagine the fun.

/flame on

(in b4 someone claims i just want the rules changed cause we are getting "competition" (read: poopsock) atm, i just want to end the fucking ridicoulous poopsocking)
If I wanted to make raiding more fun (not necessarily more fair), I'd either (a) make all mobs on a 7-day timer spawn at once, or (b) reduce the variance to a very small amount of time (something like +/- 2 hours). The most fun I've had when raiding has been on patch days where all raid mobs repop in a short space of time and I don't have to invest much into getting any mobs. Just logging on and attempting bosses for 2-4 hours I think is funner for everyone than sitting on a tracker for 48 hours.

The first idea is admittedly a little unfair because it means a guild who just tracks one raid mob can know that all of them have spawned, whereas the second one is a little less fun than the first because you don't have as much certainty that even the "small guilds" will get a chance to race and take down mobs (since trackers are more valuable and since not every boss is spawning simultaneously). But the basic idea would be that once no mobs on a 7 day timer are alive, the timer resets and when one raid mob pops, either they all pop or there's a 4 hour window in which staggered repops occur. This wouldn't fix Trakanon, and like I said it might not necessarily be fair, but I still think it would be fun.
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  #18  
Old 08-03-2011, 02:30 PM
Maze513 Maze513 is offline
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Lol I wish Rog would flip the switch for a week and then see what we think after that....
see if we dont get along or GTFO...
just another dumb idea brought to you by: Marijuana
  #19  
Old 08-03-2011, 02:34 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
...more or less random spawn timers on raidmobs, whit serverwide messages when a raidmob spawns?

I know it sounds silly, but why not? It would create a way more classic feeling than we have now. Every(or at least most) boss spawns would result in a race between multiple guilds, since everyone would always know when something spawns.

- It would end poopsocking and similar things (like logging out a whole raid buffed at a target)
- It would end the need of countless hours of tracking

This would be awesome, imo. Imagine the fun.

/flame on

(in b4 someone claims i just want the rules changed cause we are getting "competition" (read: poopsock) atm, i just want to end the fucking ridicoulous poopsocking)
This wont end the poopsocking. The winning strategy would still be to poopsock the target to ensure you deny loot to competing guilds. The only difference is you wouldn't need trackers. But since you will do whatever it takes to kill the target, you will still put your forces as close to the target as possible and wait for as long as people are willing to poopsock until half of them burn out and you have to merge again to keep up.

The only way to make this better is to somehow completely reverse the mindset that loots > all. Good luck.
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  #20  
Old 08-03-2011, 02:54 PM
EkireiTheNecro EkireiTheNecro is offline
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poopsocking
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