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  #1  
Old 10-30-2025, 02:00 PM
Drueric Drueric is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
monks are better in duos and trios where everyone's DPS matters

ill take a paladin in a full group any day, make the monk pull
In regular groups I prefer to have the paladin pull. They can lull and root mobs to break up the groups and they better suited to tank spell casters.

Monks are not better tanks. They are good at avoiding damage, but if they get hit they go down quick. Monks are good for pulling in some places though, but they need sow and buffs to make it work.

As for agro, it really depends on weapon speed/haste and procs.

For my own monk toon, I dont like using 2 handed monk staffs, they are just way too heavy.
Last edited by Drueric; 10-30-2025 at 02:06 PM..
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  #2  
Old 10-30-2025, 02:03 PM
kjs86z2 kjs86z2 is offline
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
In regular groups I prefer to have the paladin pull. They can lull and root mobs to break up the groups and they better suited to tank spell casters.

Monks are not better tanks. They are good at avoiding damage, but if they get hit they go down quick. Monks are good for pulling in some places though, but they need sow and buffs to make it work.
ya ok bud
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  #3  
Old 10-31-2025, 02:55 PM
Keebz Keebz is offline
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
In regular groups I prefer to have the paladin pull. They can lull and root mobs to break up the groups and they better suited to tank spell casters.
Unless it's a really dangerous split, I agree a lull or root is going to be 500% more straightforward than letting a monk of dubious skill do flop rng. The best way, however, is to avoid splitting entirely and just mez in camp. Either way, once that shit is broken, make the monk do the running around.
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  #4  
Old 10-08-2025, 09:04 AM
sammoHung sammoHung is offline
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Monks can hold aggro very well as long as they solo stuff.
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  #5  
Old 10-08-2025, 09:13 AM
Jimjam Jimjam is offline
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Monks (from planes/kunark) have good ratio weapons which thanks to their weapon skills they swing more often.
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  #6  
Old 10-08-2025, 09:52 AM
Snaggles Snaggles is offline
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I’m predicting someone will bring up ranger tanks so will broach the topic now.
See you on page 50 [You must be logged in to view images. Log in or Register.]
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  #7  
Old 10-09-2025, 09:23 PM
Cecily Cecily is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
I’m predicting someone will bring up ranger tanks so will broach the topic now.
See you on page 50 [You must be logged in to view images. Log in or Register.]
Is that with or without Tolan's Gloves? Because that makes a difference.
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  #8  
Old 10-09-2025, 09:35 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Is that with or without Tolan's Gloves? Because that makes a difference.
It does! One can use Wuoshi Shield or woven bark earring instead of Tolan Gloves if they want.

This allows you to save mana on Flame Lick and Snare, which translates to longer periods between med breaks.

Here are two good videos that show off this concept:

https://youtu.be/HGMz5gpf_EY?si=3DA3hrxW_UGIAWoK

https://youtu.be/yZjWT9dj2uI?si=wBsLlQg6SxYcZ_jq

I am so glad you learned some mana management for your three 60 Rangers. Your team mates will appreciate play sessions longer than 86 minutes.


Quote:
Originally Posted by Dundrige [You must be logged in to view images. Log in or Register.]
My one question to him is how do monks hold aggro in groups? Say you are in a group with a bunch of casters... how are you keeping them alive? You can't taunt... you can't root.... you can't cast spells... so how?
As for Monks, they have less options. One tool you can use is Bio Orb, but it is expensive plat-wise. Blinding the mob will cause the mob to attack the closest target, similar to root. It is a bit riskier, as the mob will flee if everyone is out of melee range. Proc weapons can help too.

Having a teammate root the mob is the easiest solution. Monks pair very well with Shamans.
Last edited by DeathsSilkyMist; 10-09-2025 at 09:50 PM..
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  #9  
Old 10-29-2025, 12:37 AM
Wakanda Wakanda is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
I’m predicting someone will bring up ranger tanks so will broach the topic now.
See you on page 50 [You must be logged in to view images. Log in or Register.]
Whenever I played my Shaman in Karnor's I had no problem with Ranger tanks because with my slows, basically anyone can tank, and he seemed to get single pulls really easily / wolf form from lupine dagger, and harmony. Track to snipe skeletal warlords etc. I imagine a Cleric or Druid would have had a harder time keeping him topped off though.
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  #10  
Old 10-08-2025, 09:57 AM
kjs86z2 kjs86z2 is offline
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unless you're planning on getting a Gharns, FoN, and Abashi theres no point in playing a monk
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