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#1
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Monks are not better tanks. They are good at avoiding damage, but if they get hit they go down quick. Monks are good for pulling in some places though, but they need sow and buffs to make it work. As for agro, it really depends on weapon speed/haste and procs. For my own monk toon, I dont like using 2 handed monk staffs, they are just way too heavy. | |||
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Last edited by Drueric; 10-30-2025 at 02:06 PM..
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#2
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#3
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#4
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Monks can hold aggro very well as long as they solo stuff.
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#5
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Monks (from planes/kunark) have good ratio weapons which thanks to their weapon skills they swing more often.
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#7
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Is that with or without Tolan's Gloves? Because that makes a difference.
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#8
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This allows you to save mana on Flame Lick and Snare, which translates to longer periods between med breaks. Here are two good videos that show off this concept: https://youtu.be/HGMz5gpf_EY?si=3DA3hrxW_UGIAWoK https://youtu.be/yZjWT9dj2uI?si=wBsLlQg6SxYcZ_jq I am so glad you learned some mana management for your three 60 Rangers. Your team mates will appreciate play sessions longer than 86 minutes. Quote:
Having a teammate root the mob is the easiest solution. Monks pair very well with Shamans.
__________________
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Last edited by DeathsSilkyMist; 10-09-2025 at 09:50 PM..
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#9
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Whenever I played my Shaman in Karnor's I had no problem with Ranger tanks because with my slows, basically anyone can tank, and he seemed to get single pulls really easily / wolf form from lupine dagger, and harmony. Track to snipe skeletal warlords etc. I imagine a Cleric or Druid would have had a harder time keeping him topped off though.
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#10
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unless you're planning on getting a Gharns, FoN, and Abashi theres no point in playing a monk
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