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Old 08-02-2011, 03:14 PM
Arrisard Arrisard is offline
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Was that way once upon a time. Didn't stay that way, but there was a point in time that it was true you could only have 4 mobs attacking you at once.

Really quick google shows someone else remembers it like that too:

http://www.fohguild.org/forums/mmorp...server-72.html

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Hell, remember when you could only have 4 mobs attacking you at once? If you had more than 4 they went apeshit and ran around like feared/blinded or attacked others at random?
  #2  
Old 08-02-2011, 03:27 PM
Messianic Messianic is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
I'm pretty positive that never happened... because if you run into your own 30+ train in any era, it's KERSPLAT every time, one hit.
Not if you pull every single mob in north ro (not 30+, but the same mechanic is at work) as a level 51 wizard (something I did on live). My opinion is just as "valid" as yours, but I'm positive it did.

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Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
I don't want to start a flame war, but how can you honestly believe this?
Because I personally experienced it. I suppose it is really stupid to believe something you actually did...maybe my parents raised me wrong :P

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Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
Or a bard swarm kiting.
Bards on live couldn't do the same swarm kite p99 bards can now do. An RL friend of mine who soloed entire zones after the change was made said once that change was made, his class became gods of outdoor zones.

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Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
Or a druid DS tanking to plvl. Mobs "not entering melee range" because there were already 3 or 4 mobs attacking you? Wouldn't that effectively nerf TRAINS almost entirely?
Not exactly, because most trains are mobile and in higher level zones, 4 mobs beating the snot out of you is enough to make you move - meaning you would then move into melee range of more than 4 mobs (again, as I described, they'd still hit you if you moved into their range).

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Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
Not to mention that it would be 100% exploitable. Oh sorry big_bad_raid_boss001 i've got 4 level 30 mobs on me already thus you'll stand there doing nothing while we kill you.
It's difficult to think of a situation where you could afford to let 4 trash mobs hit you while you tanked a different mob where the situation would not immediately or very quickly change (healer aggro) to allow you to be attacked by the big boss mob.

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Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
I'm sorry, but you are 100% wrong. Something like this would have made the radar on patch notes, I beg you to find it and post it.
See the very next poster ---->

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Originally Posted by Arrisard [You must be logged in to view images. Log in or Register.]
Was that way once upon a time. Didn't stay that way, but there was a point in time that it was true you could only have 4 mobs attacking you at once.

Really quick google shows someone else remembers it like that too:

http://www.fohguild.org/forums/mmorp...server-72.html
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  #3  
Old 08-02-2011, 03:30 PM
Lazortag Lazortag is offline
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I believe Messianic now that this mechanic existed in some way, but I really don't think it should be implemented here. It's kind of like long distance aggro loss in that it's too complicated and there's so little information out there on how it worked that it's better to just keep things the way they are now.
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  #4  
Old 08-02-2011, 03:32 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
Not to mention that it would be 100% exploitable. Oh sorry big_bad_raid_boss001 i've got 4 level 30 mobs on me already thus you'll stand there doing nothing while we kill you. I'm sorry, but you are 100% wrong. Something like this would have made the radar on patch notes, I beg you to find it and post it.
The melee range for a raid boss is much larger than your average trash mob, also most bosses summon. So it's not as exploitable as you would think.
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Old 08-02-2011, 01:12 PM
Seaweedpimp Seaweedpimp is offline
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Suuuuure would be easy to play a bard then...
  #6  
Old 08-02-2011, 02:41 PM
Slave Slave is offline
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I'm pretty positive that never happened... because if you run into your own 30+ train in any era, it's KERSPLAT every time, one hit.
  #7  
Old 08-02-2011, 04:18 PM
bulbousaur bulbousaur is offline
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Didn't mean to cause flames, was just posting what I thought I recalled from a decade ago.
  #8  
Old 08-02-2011, 04:32 PM
Phallax Phallax is offline
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It was 4, now that you brought it up I remember abusing this as a shaman. Dunno why I never really thought about it till this post.

We need to dig thru some stuff for this change~
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  #9  
Old 08-02-2011, 04:44 PM
Rais Rais is offline
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I know for a fact that you could only root 3 mobs at once. If you rooted the 4th one, the first one would break root and walk away,but would come back once _one_ of the other 3 were dead.(This maybe only for mobs that are green con)

Being the important wizard I was. Medding up only to have green con npcs attack you, with only mana for root. I'm well aware of this happening.

So I would agree with Shaere that more than 3 mobs can't attack you, while a 4th one walks away. I only believe it was Green cons mobs. Anything else, no.

I was going to make a post in bugs about it. Just lack of information I could find, and 99.9% chance a coding bug in EQ live caused this. So I didn't think it was all "classic breaking".

Notice I said root, not snare.
  #10  
Old 08-03-2011, 06:44 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by Rais [You must be logged in to view images. Log in or Register.]
I know for a fact that you could only root 3 mobs at once. If you rooted the 4th one, the first one would break root and walk away,but would come back once _one_ of the other 3 were dead.

Notice I said root, not snare.
This. 100% true. This happened all the way up to velious. I remember as a Wizard soloing in Eastern waste rygorr camps, rooting the 4th would break the first root and it would run all over the place like it was feared and snared, untill you killed one of the other 3.

Most wizards who soloed a lot learned this, because of adds, and/or having to break camps with only root as help.

I also knew this mechanic very well on my monk killing greens for tradeskills.Pull a train of 20 mobs, the closest 3 would attack you, the rest would sit back about 10 feet walking back and fourth untill one of the first 3 died, then the closest "waiter" would move in and start attacking. made farming a lot easier as you didnt have to fight a few at a time time, then run around having to pull more.
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