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  #11  
Old 08-18-2025, 05:43 AM
mycoolrausch mycoolrausch is offline
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S tier: monks if you like looting gear to become more powerful; enchanters if you like playing out in the wide world of everquest
F tier: everything else, they support the above classes to live their best life.
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  #12  
Old 08-18-2025, 10:40 AM
zelld52 zelld52 is offline
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the thumbnail triggered me. i hate this guys look. why are you looking serious and contemplative for a thumbnail you fuckin goober
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  #13  
Old 08-18-2025, 04:17 PM
Zuranthium Zuranthium is offline
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I like the premise of their list being "this is how powerful the classes are on a new server in 1999 era", but despite seemingly playing back then, there's a bunch of things they got wrong.

If people want to add their class ranking lists, including for each era, there's a forum thread here - https://www.project1999.com/forums/s....php?p=3498347. Here's a fuller description of my 1999 era ranking, since I wanted to leave a comment on that video anyway:

DPS racing was allowed in 1999 and even training was allowed to a certain extent (benefiting Feign Death classes, as you could more easily murder people who annoyed you by pulling a train on them). Necromancers were the best class with their unresistible lifetaps, pets with insane DPS when given low delay weapons, feign death, great mana regen, and overall versatile toolkit. Enchanters were also S tier but most people didn't realize it, and note that this is with charm being weaker back then than it has been on p99 and also their lull spells being terrible during classic EQ.

Mages are next in line at the top despite having a small toolkit, because of massive DPS and pet tanking. Bards are excellent but generally less firepower than the top 3 (aside from swarm kiting, which is somewhat less practical pre-Kunark). Druids were very good, especially before their DoT kiting got nerfed (originally their stinging swarm line was completely unresistible and did more damage while kiting, so they could solo things many levels higher than them if they had space to run around), but not S tier.

Cleric, Shaman, Wizard form the next tier. Less powerful than the top 5 classes but still better on the whole than melee classes, given their healing/nukes/utility. Wizards do have a sustained DPS problem, but DPS racing being allowed gives them a useful ability to nuke the most valuable targets.

Shadowknights are the strongest non-caster class, thanks to the strength of the Necro spell list that they have limited access to. Snare, fear, feign death, and pet DPS. Harm Touch is also fairly valuable in a world where DPS racing exists.

Monks are weak at the low levels but eventually become one of the better melee classes thanks to Feign Death and increasingly better DPS (for a melee class anyway; pets and nukes are where the real power was at). Rangers are a solid melee class with their ability to snare, harmony, downtime heal, tracking, and dual wield access.

Warriors are basically worse Rangers (aside from the Ranger exp penalty), with the exception of moderately better weapon availability in the pre-Plane of Hate era and their innately higher MR and HP making them stronger for fighting Dragons/Gods (but not necessary).

Paladins are one of the worst classes because of bad DPS, without strong enough utility to compensate, and an exp penalty on top of that.

Rogues generally sucked in 1999 (pick pocketing in theory made them somewhat lucrative, but actually a lot of people back then would specifically refuse to group with Rogues because of the pick pocketing factor). Bad weapon selection, backstab did less damage back then and their evade skill didn't exist yet to help get aggro off them when they did land a big backstab, poisons weren't implemented correctly, and sneak/hide were initially no different than regular invis spells, so they didn't have that extra corpse retrieval utility.
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