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#1
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Doesnt like it was a bug to me. Looks like it was an intended mechanic that they removed, on purpose. No bug. just a change that was a big buff to root rot. Nice try though, but you are wrong. | |||
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#2
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Sorry buddy, but you arent gonna pull the wool over our eyes. | |||
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#3
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Most characters are more casual, mostly playing solo or in XP groups. The nerfs, whether intentional or not, have hurt these players the most. Of course raids still need mages for some of their unique abilities you mentioned, but the application of those listed to casual play is extremely limited at best. | |||
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#4
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And if they are worried about pets tanking raids, then they need to implement the Velious era "rule of 4" that made it so MOBs ignored pets, when possible, if there were more than 4 things aggroed on a target.
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#5
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threaten to throw down a challenge
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#6
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you dont use burst of flame to pull?
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#7
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I usually use cancel magic to pull.
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#8
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This game wasn't meant to be soloed. Content was designed to be done in parties. It sucks that the servers population is low - but it could be worse. You could be a rogue without any twinkage, who can't solo anything.
__________________
"From this day to the ending of the world,
But we in it shall be remember’d; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." | ||
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#9
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#10
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DoTs are OP, especially combined with snare / fear / pet. Slow is OP, especially combined with regen / heals. Charm is OP, especially combined with mez / pacify. Feign Death is OP, especially combined with best damage mitigation / 25% heal on 6 min cooldown. Mana-Free PBAE DoT is OP, especially combined with run speed buff. Sadly mage don't get any of these OP abilities, but we can't all be NEC / SHM / ENC / MNK / BRD aka the OP classes.
__________________
"From this day to the ending of the world,
But we in it shall be remember’d; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." | |||
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