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  #1  
Old 07-24-2025, 03:18 PM
Drueric Drueric is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]

There is a difference between nerfing and bug fixes. The DoT change was fixing a bug that was causing DoTs to not do their full damage while rooted without doing a round of combat post root, the fix elminated the need for the mob to engage in combat post root in order to receive full DoT dmg.
Nilbog: 2/3 Damage over Time penalty no longer affects rooted targets.

Doesnt like it was a bug to me. Looks like it was an intended mechanic that they removed, on purpose. No bug. just a change that was a big buff to root rot.

Nice try though, but you are wrong.
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  #2  
Old 07-24-2025, 03:26 PM
Drueric Drueric is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
CoTH - Remember when we did the no coth quake? How much more difficulty there is when you don't have a mage as a resource to short cut content and get to outcomes faster
This isnt about what mages CAN do, its about what they nerfed to ruin the class. And btw, doesnt the mage have to get to the location first? And then what.. stay there forever to act as a conduit for raid guilds? Or better yet, a separate account so that person can still play the game while their mage is perma trapped in some raid zone. Yea.... basically like a cheat.

Sorry buddy, but you arent gonna pull the wool over our eyes.
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  #3  
Old 07-25-2025, 01:24 AM
Nickelback8469 Nickelback8469 is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Part of the beauty of EQ is there is no 1 class that does everything. Its meant to be a world that requires collaboration to achieve bigger outcomes. Mages like every class have their neiches that they can do where others can't...

4x DAs - Can move entire raids through highly contested/difficult zones in a matter of minutes when clearing would take hours
CoTH - Remember when we did the no coth quake? How much more difficulty there is when you don't have a mage as a resource to short cut content and get to outcomes faster
Mod Rods - Can be the difference between winning and losing big time contested mobs (unless you're in the zerg guild that has 2x the required people for the kill).
Epic Pet - Strongest summoned pet in the game by far, capable of doing virtually all 1-50 content on its own with little to no interaction from the player.
I agree that mages still have their niches in the raiding scene but the majority of players aren't raiders. 4 DAs is hardly relevant to XP groups, CoTH is nice to have but only necessary in a very small number of camps and does nothing for mage's solo ability, Mod Rods are underrated in XP groups, and Mage Epic is hilariously unobtainable for 99% of players.

Most characters are more casual, mostly playing solo or in XP groups. The nerfs, whether intentional or not, have hurt these players the most. Of course raids still need mages for some of their unique abilities you mentioned, but the application of those listed to casual play is extremely limited at best.
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  #4  
Old 07-24-2025, 01:34 PM
Zuranthium Zuranthium is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
The non-classic aggro dump is intentional IIRC. Years back people were chain summoning pets and just PLing themselves that way without casting spells, etc. So they nerfed it such that when your pet dies you take a bunch of aggro so that you can't just chain summon.
Yeah I surmised it's something they did to slow people down on Green, but that's dumb. You can't "power level" yourself by chain casting pets, there's still a mana cost. Charming is already more powerful.

And if they are worried about pets tanking raids, then they need to implement the Velious era "rule of 4" that made it so MOBs ignored pets, when possible, if there were more than 4 things aggroed on a target.
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  #5  
Old 07-24-2025, 02:06 AM
tunne tunne is offline
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threaten to throw down a challenge
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  #6  
Old 07-24-2025, 02:37 AM
wuanahto wuanahto is offline
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you dont use burst of flame to pull?
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  #7  
Old 07-24-2025, 03:57 AM
Drueric Drueric is offline
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I usually use cancel magic to pull.
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  #8  
Old 07-24-2025, 11:08 AM
zelld52 zelld52 is offline
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This game wasn't meant to be soloed. Content was designed to be done in parties. It sucks that the servers population is low - but it could be worse. You could be a rogue without any twinkage, who can't solo anything.
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  #9  
Old 07-24-2025, 11:39 AM
Drueric Drueric is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
This game wasn't meant to be soloed. Content was designed to be done in parties. It sucks that the servers population is low - but it could be worse. You could be a rogue without any twinkage, who can't solo anything.
And yet, there are classes who solo very well. Even better than they did in classic... Just look at the buff they gave to root dot casters recently. They buffed them, but nerfed mages.... No logic whatsoever.
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  #10  
Old 07-24-2025, 11:43 AM
zelld52 zelld52 is offline
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Quote:
Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
And yet, there are classes who solo very well. Even better than they did in classic... Just look at the buff they gave to root dot casters recently. They buffed them, but nerfed mages.... No logic whatsoever.
Certain abilities are OP.

DoTs are OP, especially combined with snare / fear / pet.
Slow is OP, especially combined with regen / heals.
Charm is OP, especially combined with mez / pacify.
Feign Death is OP, especially combined with best damage mitigation / 25% heal on 6 min cooldown.
Mana-Free PBAE DoT is OP, especially combined with run speed buff.

Sadly mage don't get any of these OP abilities, but we can't all be NEC / SHM / ENC / MNK / BRD aka the OP classes.
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