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  #11  
Old 06-11-2025, 12:18 PM
Keebz Keebz is offline
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I've done SK, Monk and Ranger and am working on Paladin.

Ranger is great outdoors. Harmony is busted, having snare and root rules and you can now fear kite forever. Indoors it's a bit more tenuous, but you can animal lull at least. 40's you start to find it rough going toe to toe.

Monk you just lol facetank everything and FD / sneak make it easy enough to get around, if a little more involved. Definitely grab some invis rings and make sure to learn BW for when it matters 50+. Not being able to do anything about common stuff like casters and runners is annoying, but you can work around this. 50+ having to reset when something trivial goes wrong can be draining.

SK you are like monk with much worse dps, but you get CoS to get everywhere. Snare + FD makes spliting automatic, if more time consuming than lull. Fear kiting means you can go for hours nonstop. In some of the level ranges maxing your pet and torching it provide a significant dps boost. Throwing an exe axe on there can be nice as well. Being a large race (esp. one with regen) means your stats are near capped with EC gear. Your dps peters off 50+ but the pet, dots, life taps and good stats make it respectable. DS helps.

Paladin—I'm still working on this one—but lull, root and heals/buffs are clutch. With high CHA lulling is much more time efficient and straight forward than the FD split rigamarole. And when you get extras, instead of resetting, you can just root one at a time and work your way through. LoH helps when this happens. So far stun is OK at stopping spells. I think it will be much more impactful for stopping long but powerful spells like CH when I get there. Without a pet and with elf stats, your dps is trash. I wish I had access to DS, but cheesing pots isn't my goal with this character so I'll have to wait for ring 8. I suspect the DW BP is going to a game changer, but I'm taking my time on the leveling grind. All and all it reminds me of ranger indoors, but with good spells and better AC.

All of the above will work, but I enjoy the knights the most. My monk was mostly face rolling warrior mobs (which I've already done 2x on my warriors) while the spells of the hybrids add more variety. YMMV.
Last edited by Keebz; 06-11-2025 at 12:21 PM..
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  #12  
Old 06-11-2025, 12:53 PM
sajbert sajbert is offline
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Any melee class can solo except Rogue unless you hate yourself.

Most melee classes require twinking to not be a miserable experience. Haste, fungi, jboots and a good weapon will go a long way and if you can't afford that at least grab 2 of the four, or you'll pretty much be grouping anyway.

Monk and SK and to an extent rangers (vs animals) do the best solo without significant twinking. Once Kunark clickies come into effect Paladins get decent too thanks to the Deepwater helm.

Twinked monk will still do the best, if nothing else because of their high DPS and mend to help mitigate what little downtime you have.

Once 60 monk, pala and SK offer the most power and ability to grind easier targets in upper level dungeons. Ranger however is pretty dead outside of tracking and raiding. In raids SK is pretty much a dead class.
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  #13  
Old 06-11-2025, 12:59 PM
Jimjam Jimjam is offline
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do 1 to 30 a bunch of times and keep playing the character you enjoy most as your druid break.
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  #14  
Old 06-11-2025, 01:14 PM
Snaggles Snaggles is offline
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If you just want a melee for a change of pace and another option, a ranger will be the most familiar. They are very fun to gear up and can cast sow at level 30.

You can fear kite animals at 22. I did until 49 and could have to 60 with better gear. The alternative is using a Tolan bracer and killing guards (I did that to 60). The high 50’s are a lot of work but it’s still a fun adventure.
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  #15  
Old 06-11-2025, 04:04 PM
Goregasmic Goregasmic is online now
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I wouldn't bother with Paladin, their kit is going to get nerfed any month now. The fabricated thing of "lulling your way through a dungeon solo" is not something that really works in Classic EQ. Need to rely on the root+camp method to get through groups of NPC's you don't want to fight, and that will also be less reliable than it currently is, since root is supposed to break more frequently.
IIRC so far they said it will make things more difficult for mobs 50+. You can easily get to 60 without ever touching any of those. Yeah that's a sword of damocles hanging over their head but we don't know how it will look like and they can still split a lot of content with root anyway, being plate and having heals.
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  #16  
Old 06-11-2025, 05:26 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Yeah that's a sword of damocles hanging over their head but we don't know how it will look like
Well we do, because the exact classic resist values have been thoroughly confirmed. There isn't any reason why the p99 numbers should be different when they put it in.

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Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Any melee class can solo except Rogue unless you hate yourself.
Rogue isn't so bad if very twinked TBH. Their -50% attack speed poison can be made solely from vendor ingredients and their breastplate heal at 45 is faster than every other melee class gets.
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  #17  
Old 06-11-2025, 07:36 PM
Goregasmic Goregasmic is online now
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Well we do, because the exact classic resist values have been thoroughly confirmed. There isn't any reason why the p99 numbers should be different when they put it in.



Rogue isn't so bad if very twinked TBH. Their -50% attack speed poison can be made solely from vendor ingredients and their breastplate heal at 45 is faster than every other melee class gets.
Not a great point because they just made pet tracking unclassic to avoid banning a clear cheater so that's a highly variable guideline.

My bad though, I went back to check the actual dev quotes and I mixed up two of them. They do intend to restore lulls to its classic shitty state. I was telling myself this week I need to go farm shit that needs lulling in case that happens soon so I'll get on that real quick. The day that patch hits a lot of stuff will become a lot more rare.

As for rogues I saw a twink with SS armor and a Horn of hsagra soloing a greening out entrance in KC and it looked painful even with the heal BP. Pretty sure rogues are known to be the worst soloing class overall. If you need mega twink stuff to scrape by, it isn't a good sign.
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  #18  
Old 06-11-2025, 09:14 PM
Keebz Keebz is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
they just made pet tracking unclassic
An aside, but still on topic, SKs really caught a stray on this one.
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  #19  
Old 06-11-2025, 11:34 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
An aside, but still on topic, SKs really caught a stray on this one.
At least they have disease cloud.
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  #20  
Old Yesterday, 01:07 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Not a great point because they just made pet tracking unclassic
Pet tracking is not classic in terms of developer intent and the amount of people who knew about it.

Lull sucking is very classic, and that kind of hard data is something they're always going to adhere to when they have the info.

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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
At least they have disease cloud.
It's supposed to be generating more aggro, lol. They implemented the classic nerf to clicky/proc aggro incorrectly and put an aggro cap on all spells instead.
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