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#1
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Root takes time and mana, and also Druid root can accidentally kill the mob before charm breaks. Ring is instant, mana-free, and will never kill anything.
There is a reason everyone does that same miserable camp for hours on end, or else pays thousands of plat (pre-60, when plat is much harder to obtain): it's because the ring is really good.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#2
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QoL? absolutely It never would have saved me in tight spots though and he is on a budget. I'd much rather have clicky wrist for free DoT than gobby. | |||
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#3
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The goblin ring is clearly really good and if you choose to start with that and nothing else, you'll have a great time charming on the druid. But I'd have to agree with Toxigen and PatChapp that I'd rather have the gear. I took a druid to 60 charming as much as possible, and I've never had a goblin ring. Maybe I don't know what I'm missing, but it never seemed that hard to cast invis and have them break at the 10-15% range. 5% is obviously better, but 15% is still pretty good. ~300 hp and ~150 ac is going to turn charm breaks that would kill you into charm breaks where you have to gate, and charm breaks where you have to gate into charm breaks you can ride out. Regeneration gives you efficient healing, but you need a sufficient safety margin to rely on it.
Here's an example gear list that's pretty close to what I'm actually using right now as a charming druid (28, at CT gator pit): Gatorscale Leggings 400 barbed dragonscale boots 1200 Tree Weave/Shroud of Nature 300 Crystal Chitin Armplates 600 Crystal Chitin Gauntlets 400 2x Chipped Bone Bracelet 2x100 Prayer Cloth of Tunare (easy to get in crushbone) Swiftclaw Sash or Reed Belt 500 Dire Wolf-Hide Cloak 600 Nathsar Vambraces 200 Neck: quest the tunare root clicky jasper gold earrings 2x30 Platinum Ruby Veil/Bone Mask of the Jarsath 300 Othmir Fur Cap 50 Guard Captain`s Mallet 600 Sarnak Battle Shield 500 bronze statue of bathezid 500 5/55 rings 2x250 That's about 7k, but with a couple of subsitutions it's easy to bring below 5k: Small Wisdom Deity 50 -450 Dwarven Work Boots 100 -1100 Onyx Drakescale Cloak 75 -525 I think either option is a valid choice, but I'm leveling my third druid now and I prefer the gear to the ring. | ||
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#4
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Haven't played a Druid beyond using guild bots for ports, so I can't say for certain how painful spell slots are for Druids. I will say that I wouldn't want goblin ring and nothing else to start as a caster. At minimum you want the easy +HP items like 6/65 Rings for leveling. Some Wis/Int/Mana gear is nice in the beginning too due to fizzles eating a lot of mana. That was a problem on my Enchanter when I was wearing the Kobold Jester Crown, which lowers INT. That being said I wouldn't overspend on stat gear either. Clickies usually have more value than individual stat pieces, and you quickly can get to the point where you are spending thousands of plat for a generally irrelevant small boost.
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#5
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The main benefit of the ring has nothing to do with the spell slot or saving invis mana! Maybe Enchanters care about the slots, but a leveling Druid needs only 4-5 spells to charm fight. As for the mana ... When a charmed pet is fighting a non-charmed mob, you want to break charm when both are as close to 1% as possible. This lets you finish them off with a small nuke, root, or even melee, instead of a more expensive nuke. But when you cast invis to break root, you have a three-second delay between wanting to break charm and getting to. Break too early, and both mobs will require more mana to kill. Wait too long, and you'll lose either 50% or 100% of the XP (depending on which mob dies first). Oh, and spells can also fizzle or be interrupted (especially in popular underwater charm spots like the CZ Alligator pit, Kedge, or Siren's Grotto). Even if you are cautious and break super early, you can still fail to break in time. The ring's power is not about saving invis mana, it's about saving mana on the (far more expensive) nukes you have to cast at the end of the fight (ideally to the point where you don't even have to cast one). But even more importantly, it's about ensuring you always get 100% XP from both mobs you fight: never losing 50/100% XP from kills is a big deal.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#6
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Saving spell slots is great too. I am not sure why you don't understand such a basic concept. Having to swap spells mid fight can be dangerous. The more spells you have to swap, the worse it is. If Druids only need 4-5 spells slots for a kill, saving a spell slot is still nice because you can put something else on your bar you'd normally swap to. This saves time on swapping out spells in general. You could even put a lower cost nuke on your bar and use it situationally if you think you can save mana doing that. I don't have an issue with breaking charm and nuking before mobs die, whether I use instant cast invis or not. That comes down to knowledge of the mobs you are charming, more than saving a few seconds on a break. I am not saying there is no utility to a faster break, but it's the least important part. I'd use a Ring of Stealthy Travel over goblin ring, but it's a bit more expensive, which is why I haven't gotten one for my Enchanter yet.
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Last edited by DeathsSilkyMist; 05-08-2025 at 11:44 AM..
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#7
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Why? Because the true power of the ring isn't saving mana or spell slots ... Quote:
I was trying to jokingly reference past "feisty" threads, but upon reading it back, the smiley face wasn't enough, and it came out actually harsh instead of jokingly. Back in the day you deserved harsh replies sometimes, but this certainly wasn't one of them (this was just a bad attempt to joke about those past threads).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||||
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Last edited by loramin; 05-08-2025 at 01:03 PM..
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#8
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Saving mana and a spell slot is the more important use case. Goblin Ring is used often because Ring of Stealthy Travel is more expensive, and Chardok 2.0 is one of the last patches on a server. Plenty of Goblin Rings get farmed before Chardok 2.0 comes out. Enchanters farm Ring of Stealthy Travel as well, and it is lore. This means having a Ring of Stealthy Travel in inventory at all times for self use is a hassle. You could also maybe make an argument for Goblin Ring on Clerics who use Puppet Strings, as Clerics can't use Ring of Stealthy Travel. Not sure how popular that is after the Puppet Strings nerf. Necromancers have Circlet of Shadow, pre and post nerf, so they have more clicky invis options. Quote:
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Last edited by DeathsSilkyMist; 05-08-2025 at 01:43 PM..
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#9
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It will never not be funny to me that in a thread titled "New Druid Advice from the experts" the guy with the most posts is the guy who said
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#10
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Not really sure why he thinks you need to have played a Druid to understand item prices or supply and demand lol. Just so we can equalize the argument from authority fallacy, Bcbrown has never used a Goblin Ring on his Druid. So he has no leg to stand on when it comes to this logical fallacy when discussing Goblin Ring: Quote:
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Last edited by DeathsSilkyMist; 05-14-2025 at 07:26 PM..
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