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#1
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Are you on now?
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#2
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Sent you a private message.
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#3
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0/9 is not unheard of. There are a lot of posts on this forums asking if some mob was removed from the game, or if the drop rate of an item got nerfed, and a few days later, they post saying they got the item. It's random. And nine is a very small sample size. 20% doesn't mean 2 out of every 10. It's more like 200 out of every 10,000, and even that is not guaranteed.
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Potatus / Aeleus <Castle> / Seaglass <Castle> / Tala / Havona
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#4
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Archaeologist the one found on the ledge behind the broken wall leading to the caverns? See him all the time
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#5
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All wiki values should be taken with a grain of salt because like all wikis anybody can change them. You're free to reference the change log but that won't really tell you much about spawn rates specifically.
I've definitely been here though; trying to farm some totally antiquated item to gear a new alt, usually because it's never for sale (because it's so old and nobody farms it), and then I consult the wiki and I'm not getting the mob and I start to get paranoid that maybe there's something bugged about it and it just hasn't been reported because nobody ever camps it anymore. It's a feedback loop of everquest. | ||
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#6
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I XP'd around there on my twink paladin. Easy to find.
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#7
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And like I said, most people don't leave a note on where their data is from so it is hard to sort out. I don't feel like we need to go into debating the designation of acceptable sample sizes. There's mobs I've done nearly 100 cycles of, I think they're fair game for an edit if they're like 20%+ spawn rates. If your sample is big enough adding/substracting 1-2 named wouldn't move the percentage much I think its is solid data. | |||
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#8
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Quite frankly, with the way RNG is in this game I wouldn't even say that killing a mob 100 times provides a lot of clarity on spawn/drop chances. You only have to search these forums to see absurd variations in RNG...people taking like several hundred kills to get something and others getting it in less than 50 kills for instance. It's just all anecdotal so it should be noted as such if you edit the Wiki. | |||
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#9
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#10
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Anyone who has played this game for a long time knows that whatever your experience will be with a camp, mob, etc. is impossible to predict since the RNG can be simply insane. Use the goblin ghazi ring as an easy example: I've had an experience where I killed like 20 PHs, had 4 couriers spawn, and one of them had the ring. I've also had another experience where I killed a few hundred PHs, probably saw 10 couriers, and none had the ring. Because of RNG every anecdotal experience is of very limited value when assessing percentages. There was another post a few months ago where there was a great, detailed discussion on this. I'll see if I can find it. | |||
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