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Old 02-03-2025, 03:45 PM
zelld52 zelld52 is offline
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From what I understood from a different post, the charisma check on charm tick is insignificant compared to the level difference and mob MR.

Compared to critical on pacify resist and initial charm cast where charisma is a more significant figure in the equation compared to the same level difference and mob MR.

On mobile, I can dig for the forum post I believe I have it bookmarked. It’s likely a case of different posts having different influence but I do have some anecdotal evidence.

Levelled both a Necro with netted kelp and 25 CHA and enchanter with 200 CHA same spots per level progressing through Howling Stones, and the necro never had a problem with early charm breaks - neither did the enchanter. However, the necro had significantly more crit resists on pacify (close to 33% crit on resist) compared to much more like <10% crit on resist pacify on Enchanter.

The necro additionally had more resists on the initial cast of charm than the enchanter, who rarely had a resist on charm unless the mob was a tougher target.
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  #2  
Old 02-03-2025, 04:36 PM
Kich867 Kich867 is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
From what I understood from a different post, the charisma check on charm tick is insignificant compared to the level difference and mob MR.

Compared to critical on pacify resist and initial charm cast where charisma is a more significant figure in the equation compared to the same level difference and mob MR.

On mobile, I can dig for the forum post I believe I have it bookmarked. It’s likely a case of different posts having different influence but I do have some anecdotal evidence.

Levelled both a Necro with netted kelp and 25 CHA and enchanter with 200 CHA same spots per level progressing through Howling Stones, and the necro never had a problem with early charm breaks - neither did the enchanter. However, the necro had significantly more crit resists on pacify (close to 33% crit on resist) compared to much more like <10% crit on resist pacify on Enchanter.

The necro additionally had more resists on the initial cast of charm than the enchanter, who rarely had a resist on charm unless the mob was a tougher target.
I mean I'm sure you've heard this but, from what I've seen people saying on this forum, only Enchanter's have a charisma component to their charm and Necros/Druids do not have one its purely level oriented.

IDK if that's true, but, supposedly that's the case.

Maybe it's not this simple but like, surely this is somewhat provable by having maybe a mid-level enchanter charm a white mob with like 200+ charisma a bunch of times, then do it again with no charisma gear on at like 85-90, compare the results.

Bring a druid or something to keep the mob perma rooted/snared.

If the difference isn't noticeable over like 100 charms at each stat value, then we could safely say that either it has no impact or the impact is so minuscule that it can be ignored.
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  #3  
Old 02-03-2025, 08:07 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
From what I understood from a different post, the charisma check on charm tick is insignificant compared to the level difference and mob MR.

Compared to critical on pacify resist and initial charm cast where charisma is a more significant figure in the equation compared to the same level difference and mob MR.

On mobile, I can dig for the forum post I believe I have it bookmarked. It’s likely a case of different posts having different influence but I do have some anecdotal evidence.

Levelled both a Necro with netted kelp and 25 CHA and enchanter with 200 CHA same spots per level progressing through Howling Stones, and the necro never had a problem with early charm breaks - neither did the enchanter. However, the necro had significantly more crit resists on pacify (close to 33% crit on resist) compared to much more like <10% crit on resist pacify on Enchanter.

The necro additionally had more resists on the initial cast of charm than the enchanter, who rarely had a resist on charm unless the mob was a tougher target.
Cha seems to have the least impact on charm duration but as shown in the thread I linked, it is more than insignificant.

It does have a major impact on lulling, no one is saying otherwise. Level also has a major impact. I can't speak for mez or initial charm landing because im flirting with 255 cha and those happen once in a blue moon. Anyway, I lull so much on any given day the CHA is worth it for that alone but I can see it being different for a raiding enchanter depending on the zone.

As for necro/druid charm, the only thing we know is that it is unaffected by CHA, and we know basically nothing else. We can't draw any conclusion about enchanter charm from the way druid/necro charm works.
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  #4  
Old 02-03-2025, 11:48 PM
ScottBerta ScottBerta is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
For ench getting to 190ish from base cha will make a huge difference on charm stability.

Charming is a huge mana hog too so more mana always help being more efficient with charms. Started my ench from scratch and I don't know how many fights I had to tap out because charm broke 3 times or I got an add I couldn't manage. And since you're stacking cha, if you're untwinked you won't have significant int/mana before you reach 60 so getting both with twinking is a major help.

Isn’t Charm for Necro based off MR?
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  #5  
Old 02-04-2025, 12:19 PM
WarpathEQ WarpathEQ is offline
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Velium crystal staff off rip that's your Venomous axe for casters...lvl 1 nuke proc. Combine it with some HP/AC standard twink gear and you got yourself a battle caster for the early game.

Beyond that certainly a GCD item would be a key item to equip a caster with, tons of options and varying price levels.

Clicky Items, whether its mana free DPS or utility items, lots of good clickies to obtain on casters that will beef up your efficiency/utility.

To me the key difference is casters don't have as much impactful middle tier gear (things like fungi tunic and weapons that boost DPS) so a lot of the melee equivalant twinking is expensive. Things like Z-heart, manastone, manna robe, Chocker of the Wretched. etc. can make a caster wildly strong they just put a much larger hole in the pocketbook.
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  #6  
Old 02-05-2025, 01:22 PM
Tann Tann is offline
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Quote:
Originally Posted by ScottBerta [You must be logged in to view images. Log in or Register.]
Isn’t Charm for Necro based off MR?
yes, charms for both necro and druid, and lower level shaman i suppose, is based on MR and level difference.
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  #7  
Old 02-02-2025, 08:10 PM
sajbert sajbert is offline
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Honestly, I feel like you twink a melee so that you don't feel absolutely miserable. I only felt I was more powerful than casters for the first 30-45 levels or so.

Casters may get less out of twinking but I think some underestimate the difference it can make and they have a far stronger starting point.

An FT1-item and Z-heart speeds up progression considerably. Simple +HP and +mana items can make fights basically unlosable.

The spell damage and dot clickies for casters are great too. E.g. wizard low level nuke wand, mage burned wood staff at 46 and VP staff for necro at 50. Perhaps for priest classes the clickies are more impactful however, e.g. lumi staff, jbb, sham epic.

Then there's utility items however like CoS will always be good for their respective classes.
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  #8  
Old 02-03-2025, 06:34 AM
Jimjam Jimjam is offline
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Imo the caster twink is the humility to twink it for melee and keep defence/dodge levelled while it is easy. Most casters have a cheap 11/22 available if not better. The first 12 levels the spells suck and mana regen sucks more. 12-20 start to actively use spells and recoup mana but keep taking hits too.

20+don’t neglect defence, but start actually playing a caster. Level or bind near a druid port and pay to summon potg.

Ds and heal pots always rock if you don’t mind investing in disposables.
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  #9  
Old 02-03-2025, 07:39 PM
branamil branamil is offline
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I twink all of my casters with an Essence of Nature. Helps a little in crushbone
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  #10  
Old 02-05-2025, 12:01 AM
Keebz Keebz is offline
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Are the thurg clickes no longer clickable at level 1 (realistically lvl 5)?
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