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  #11  
Old 06-09-2025, 01:28 AM
Zuranthium Zuranthium is offline
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Originally Posted by Ciderpress [You must be logged in to view images. Log in or Register.]
Break\resist\crit resist rates seem to be pretty in line with what is described here already.
No, lol. Resists/breaks on charm should be happening, at minimum, 2x as frequently as they currently do. For lull the chance is much worse.

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Originally Posted by Ciderpress [You must be logged in to view images. Log in or Register.]
When killing a named in chardok for example, I find it's more likely that something goes wrong (crit resists or charm breaks forcing a gate) than to have a perfect round of paci-charm-kill-gate.
Lull on those mobs in Chardok shouldn't work in the first place. Mobs level 50+ literally can not be lulled in Classic EQ, and mobs level 40-49 should resist lull 55% of the time at minimum!

https://www.eqemulator.org/forums/sh...11&postcount=9

The exception is for Bard lull, Kelin's Lugubrious Lament, which worked much better than the Enchanter/Cleric lull line (but of course, 18 second duration only).
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  #12  
Old 06-09-2025, 08:31 AM
Goregasmic Goregasmic is offline
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By floor they mean base value or absolute minimum? Because with charisma you'd get -10 or -25 depending on the era.

This is also resists and not crit resists. It is better on p99 but naked in high end group dungeons you still get a lot of resists. And even geared, 51+ it isn't pretty.

I'd still like to know these people's charisma setup. They say lull has low aggro so they're pulling with it but unless it is another p99 thing, they seem to be unaware that initial aggro gives little aggro no matter which spell you use.
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  #13  
Old 06-09-2025, 03:18 PM
Zuranthium Zuranthium is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
By floor they mean base value or absolute minimum?
That's the absolute minimum. Doesn't matter what your CHA is or what debuffs are used or what the level gap is, the roll can not be improved beyond that number. Not only that, but it applies every tick for ending early. Lull absolutely never meant you were free to roam around a certain area for minutes at a time, and even just for breaking a camp you pretty much were never going to fully lull a group of Level 40+ NPC's (and literally impossible to even land on Level 50+ NPC's).

Also, all non-damage spells in Classic EQ that weren't unresistible had a minimum 3% chance of resist no matter what, and it was minimum 11% chance if you weren't at least 11 levels higher than the target.
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  #14  
Old Yesterday, 08:10 PM
Goregasmic Goregasmic is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Lull absolutely never meant you were free to roam around a certain area for minutes at a time, and even just for breaking a camp you pretty much were never going to fully lull a group of Level 40+ NPC's (and literally impossible to even land on Level 50+ NPC's).
Honestly at 40-49 charm is stable enough in that level range that it is almost less work to just mess them up. Mobs start having enough HP that calm won't last long enough.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Also, all non-damage spells in Classic EQ that weren't unresistible had a minimum 3% chance of resist no matter what, and it was minimum 11% chance if you weren't at least 11 levels higher than the target.
Yeah that's messed up. Last time I had a resist was fighting 38-42 mobs at 45 and the resists were rare. I tash almost everything but still. Pretty sure I had more resists on live on my wizard and IIRC their nukes are -10.
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  #15  
Old Today, 01:54 AM
Keebz Keebz is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Torven rules so hard. That whole thread is amazing.
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