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#11
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Quote:
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#12
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Bash stuns generate aggro like spell stuns - archtypical fighters in history and fantasy use sword/spear and shield.
Remove the 4 sec duration cap on player cast stuns. Just unnecessary nerf to the Markars (and to a lesser extent Tishan's) spell line. Unbreak ranger mitigation. They seem to be running a completely different worn ac cap or returns system to other classes - even shamans seem to mitigate better? Un-nerf lifetap so it returns to being unresistable. Make Rune gen big aggro again. - honestly so many un-classic nerfs due to recharging imo just remove recharging cos it was just an edge case bug not intended to be a cornerstone feature of raiding. Maybe fix gimicky FD stuff too. Sorry. | ||
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#13
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Druids should get an Animal Mem Blur
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#14
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One change that helped balance all classes:
Luclin As much as much of the community hated kitties on the moon, Luclin went a LONG way to helping balance things … everything from some much needed and well placed needs (monk tanking) to alternate abilities which helped each class become a little more refined/defined.
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#15
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“Well placed nerfs”
Damn autocorrect
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#16
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lootmaxxed and eq pilled
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#17
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#18
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I went conservative with rogue poison ideas (huge thing on TLP obvsly) simply because I felt like ppl already consider them OP [You must be logged in to view images. Log in or Register.] I was just like well if ppl think they suck solo but are OP in raids and exp groups, just give em something for solo I really don’t kno tho | |||
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#19
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OP new at the game or something? Weird choices
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#20
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I'm just thinking about my previous post, and how most soldiery through history used spears (even rifles with attached bayonets are basically glorified spears).
Spears work particularly well in massed combat - there should be some kind of advantage to using them in raids where you may have a phalanx of dozens of melee pushing in formation against a target dragon, giant, group of mobs. I have no idea how to implement that. Maybe spears should have a greater melee range - would be super handy for fighting bone dragons (which inexplicably have tiny melee circles), or maybe swung weapons should face penalties in cramped conditions, idk. Just thought I'd drop in these ideas as this is a non-classic wishlist cope thread. | ||
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