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  #11  
Old 08-17-2024, 12:38 AM
Swish Swish is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
Shadow Knights get lich line of spells (I'm sorry but pulling/tanking as an SK is frustrating because I never have mana). I also think Harm Touch should be resisted less, and should work as a life-tap instead of flat damage.
Pull with a level 1 lifetap (or bow), manage aggro with a few disease clouds spread across the mob's health percentage as it dies or as you lose aggro. It's next to zero cost <3
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  #12  
Old 08-17-2024, 01:54 AM
Jimjam Jimjam is offline
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Bash stuns generate aggro like spell stuns - archtypical fighters in history and fantasy use sword/spear and shield.

Remove the 4 sec duration cap on player cast stuns. Just unnecessary nerf to the Markars (and to a lesser extent Tishan's) spell line.

Unbreak ranger mitigation. They seem to be running a completely different worn ac cap or returns system to other classes - even shamans seem to mitigate better?

Un-nerf lifetap so it returns to being unresistable.

Make Rune gen big aggro again.

- honestly so many un-classic nerfs due to recharging imo just remove recharging cos it was just an edge case bug not intended to be a cornerstone feature of raiding.

Maybe fix gimicky FD stuff too.

Sorry.
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  #13  
Old 08-17-2024, 05:35 PM
Schmandis Schmandis is offline
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Druids should get an Animal Mem Blur
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  #14  
Old 08-17-2024, 11:24 PM
Troxx Troxx is offline
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One change that helped balance all classes:

Luclin

As much as much of the community hated kitties on the moon, Luclin went a LONG way to helping balance things … everything from some much needed and well placed needs (monk tanking) to alternate abilities which helped each class become a little more refined/defined.
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  #15  
Old 08-17-2024, 11:25 PM
Troxx Troxx is offline
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“Well placed nerfs”

Damn autocorrect
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  #16  
Old 08-18-2024, 12:17 AM
Reiwa Reiwa is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Monks no longer get block and war/pal/sk block with shield equipped.
Fiddle with dodge breakpoints to make proper avoidance tanks out of rng/rog/mnk.
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  #17  
Old 08-18-2024, 12:50 AM
Vivitron Vivitron is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Remove the 4 sec duration cap on player cast stuns. Just unnecessary nerf to the Markars (and to a lesser extent Tishan's) spell line.
What's the deal with that, anyway? The wiki note says some stuns are capped to 4 seconds, but never specifies whether the given spell counts. Which stuns are capped if any, and was it an era nerf or a p99 specific thing?
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  #18  
Old 08-18-2024, 03:34 AM
Wakanda Wakanda is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
fixes in bold
I like this [You must be logged in to view images. Log in or Register.] I play like 3 classes (shaman, necro, enc) so I’m kind of oblivious about the issues most classes face, but think it was a neat idea

I went conservative with rogue poison ideas (huge thing on TLP obvsly) simply because I felt like ppl already consider them OP [You must be logged in to view images. Log in or Register.] I was just like well if ppl think they suck solo but are OP in raids and exp groups, just give em something for solo

I really don’t kno tho
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  #19  
Old 08-18-2024, 03:51 AM
aaezil aaezil is offline
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OP new at the game or something? Weird choices
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I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
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  #20  
Old 08-18-2024, 04:14 AM
Jimjam Jimjam is offline
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I'm just thinking about my previous post, and how most soldiery through history used spears (even rifles with attached bayonets are basically glorified spears).

Spears work particularly well in massed combat - there should be some kind of advantage to using them in raids where you may have a phalanx of dozens of melee pushing in formation against a target dragon, giant, group of mobs. I have no idea how to implement that. Maybe spears should have a greater melee range - would be super handy for fighting bone dragons (which inexplicably have tiny melee circles), or maybe swung weapons should face penalties in cramped conditions, idk.

Just thought I'd drop in these ideas as this is a non-classic wishlist cope thread.
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