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#1
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Paladin is a really underrated class, the content that a well geared paladin can solo is kind of shocking to be honest. I've heard SK's can do some similar things but haven't seen or experienced that. If you're interested in doing anything solo at 60 I think paladin is a better choice; pacify, rez, and baby torpor are pretty dang strong on a melee character.
I think 1-50 they exp solo about the same, however post 50 with DW bp the paladin is going to pull way ahead. Soloing to 60 on my paladin was way easier then I thought, the highest SK I have is 52 and its sloggish fear kiting at that point. That's how it felt to me. YMMV. Both can be strong raiders, but again paladin has the edge with healing abilities. I think if SK's geared more for pulling they would be utilized more, raids always need good pullers. SK's can tank just as well there's no real difference there. I think knights are kind of two sides of the same coin, you can't really go wrong.
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Last edited by Balimon; 07-18-2024 at 03:32 PM..
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#2
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One thing I did forget to mention is SK's are better at blind kiting if you want to take that route for solo challenge content. You can use bio orb for blind and blood ember gauntlets for snare, resulting in endless blind kiting. You can use the SK pet to stop the mob from running when needed too. Use a bow and DoTs to slowly whittle the mob down. Works for mobs that summon and can't be feared.
Bio orb is clickable from inventory, so you can still use a weighted axe for the damage bonus if you are a troll/ogre.
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Last edited by DeathsSilkyMist; 07-18-2024 at 04:10 PM..
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#3
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On top of that, SK does considerably more DPS thanks to their pet (and some other offensive spells also help a bit). This is also why I more often prefer SK in a typical group. Paladin toolkit is often whatever, the party already has things under control. It just becomes about trying to grind through as much content as possible. DPS wins. Neither class is needed for raiding. The best feature of the Paladin is probably that it duos better with Enchanters.
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#4
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#5
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Stuns and fear work on mobs up to level 55. This means both classes lose utility on more "interesting" content. For 56+ mobs, Paladins can face tank better than SK's, and SK's can blind kite better than Paladins.
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#7
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Feign death is better in a lot of situations compared to pacify for sure, FD snare splitting is also pretty rad. I also know there's some camps where you absolutely need paci to do, especially in Chardok. I'd be happy to be wrong about SK solo artist power vs. paladin, from everything I've seen though pally has the edge. /shrug
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#8
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#9
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But what if they ever fix worn regen stacking to +35 regen/tick + racial/innate?
I don't even know what is all out there for an SK. Zland heart (lol), Fungi, Belt of the Great Turtle, Spirit Wracked Cords... not sure what else can be worn to stack that is reasonably obtainable (obviously not Doze stuff). May be an interesting thought experiment to see how bad down time could be, or even switch zland heart with 2h weapon between delay to gain extra tick of regen. A group of 6 tho... hmmm... I would go 6 SKs, just sounds so fun. I'd love to see them all just HT a touch named and have them all hit. Curious what weapons everyone can carry to add utility and feed their pets gnoll hide lariats or whatever SKs give away
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Wedar - Level 60 Grandmaster (Retired)
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#10
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Park a rogue alt and /consent and drag your corpse, or can try to paci your way back. Or yeah, bank a summon corpse-stone. Rez is definitely great to have.
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