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#1
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Also, I don't think blinding repeatedly would be cheaper, unless I am misunderstanding. https://wiki.project1999.com/Flash_of_Light - 12 mana for 2 ticks. https://wiki.project1999.com/Root - 30 mana for 8 ticks. https://wiki.project1999.com/Blinding_Luminance - 50 mana for 4 ticks. https://wiki.project1999.com/Enstill - 60 mana for 16 ticks. Blind doesn't have the chance to break early, and it generates more hate. But I don't think that will make up for having to cast blind 4x to maintain blind for the same duration as root. In both cases you are spending significantly more mana. Root is also reduced a bit via Alteration Specialization, where blind is Divination.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 02-02-2024 at 10:08 PM..
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#2
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It is crazy that a blind can scale up to 1.7 minutes and max @L34 from a weapon that starts procing at level 1.
Mix in Muscle Lock # when your the right level you can then apply a 55% or even a 60% snare (4% better than Ensnare) with a pretty good duration. *End result is a pretty long lasting fear kite you can control by moving into melee range. Probably best to stick to outdoor zones thou using it could be fun. (thou then again having the shaman then do all the damage through spells just isn't practical.) Could probably have better results with a ranger w/ the same weapon (casting snare and bow) /w the shaman. | ||
#3
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Between slow, regrowth, and bandages you should be able to stay on top of things. In the high 50’s my ranger duoed with a warrior and we did a similar model to this, trading hits with root, and could pull fairly quickly.
IMHO the blind-gear stuff is gimmicky. Even traditional fear kiting can be obnoxious but at least that’s tried and true. I’d personally keep this more simple. If you are getting hammered with 70%+ slow pick easier mobs. | ||
#4
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | |||
#5
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We go from.
This game has been worked out years ago /end thread. To How do I solo/duo X and Y and we get a useful dialogue filled with alternate + tried and true strats. I love it. | ||
#6
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Everyone is wrong.
Rogue tanks. Stack AC. Works fine. Once you're high enough that it's mana possible, root mobs and have the rogue step back to backstab (mob turns to sham for a sec) then back to tanking with shaman in melee range. Until late 50's it's the only meaningful way to do it. Then you just send a tell to /who all monk xx level range, and invite a tank. | ||
#7
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12/20 mainhand gonna do more white damage than epic if tanking, by a decent margin. 12/20 on many high level raid mobs, Vindi, Tuna, etc. with Ragebringer offhand will do better than the reverse setup. Yea damage bonus!
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#8
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AOW and Tunare, maybe. Both of those take like 2/3 of the damage Vindi does, and the unreduced damage from the mainhand does more there. Generally, I expect to hit about 50 times a minute with Ragebringer mainhand, and thus about ~62 for a 20 delay off hand. With an 11 point damage bonus, that gives an extra ~2dps, which is then lowered by the backstab damage drop. AOW min hits a huge percent of the time on backstabs, so it might be marginally better there. For anything where you're going to do at least 536 backstab damage per minute above the 120 min cap, I am pretty sure you should outdps with the 15 damage mainhander. Regardless, the difference is small enough that I'm just going to mainhand the 15 damage weapon and keep that.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | |||
#9
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12/20 = sub 7% improvement in melee dps over 15/25
13/20 = sub 12% improvement in melee dps over 15/25 Almost half the benefit of the more traditional MH preference and you lose a point of damage for backstab. | ||
#10
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"Only" ~7% or 12% improvement for something as simple as location swapping. Seems simple to me. People spend countless hours camping and raiding for improvements that garner much less improvement than that. | |||
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