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#1
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Quote:
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#2
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made it half way through that. now everyone's letters look tiny.
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#3
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A soon to be relic of the past: a post that long that’s not written by AI
At least doesn’t appear to be | ||
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#4
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Quote:
Ethan's journey in Norrath began over a decade ago when he first stepped into the virtual realm of Project 1999. He had always been a passionate gamer, but EverQuest had a special place in his heart. The game's immersive world and complex gameplay mechanics drew him in like a moth to a flame. He spent countless hours exploring dungeons, battling monsters, and forging friendships with other players. EverQuest was more than just a game; it was his sanctuary. As the years passed, Ethan's characters grew in power and reputation. He was a master tactician, leading raiding parties into the darkest corners of Norrath. His guildmates admired his skill and his unwavering commitment to the game. But what they didn't see was the toll it was taking on his real life. Ethan had a demanding job and responsibilities outside the game, but those seemed to pale in comparison to his virtual life. He sacrificed sleep, social interactions, and even his own mental health to maintain his status in the game. The constant pressure to stay at the top of his game and ensure his characters were geared to perfection consumed him. One day, Ethan's real-life friend, Sarah, grew increasingly concerned about him. She had watched him transform from a vibrant, social individual into a recluse who spent every waking hour in front of his computer screen. She decided to intervene, worried about his well-being. Sarah invited Ethan over to her apartment, hoping to have a heart-to-heart conversation. When he arrived, she noticed how tired and gaunt he looked. His eyes were bloodshot, and he had the pallor of someone who hadn't seen the sun in weeks. She gently broached the topic, expressing her concern for his health and happiness. Ethan, initially defensive, slowly opened up to Sarah. He admitted that he had lost track of time and that EverQuest had become an addiction. He confessed that he felt a deep sense of accomplishment in the game, but it came at the cost of his real-life relationships, physical health, and mental well-being. Sarah, being a supportive friend, encouraged Ethan to seek help. She helped him find a therapist who specialized in gaming addiction. It was a difficult journey, but with time and therapy, Ethan started to regain control over his life. He began setting boundaries for his gaming time, prioritizing his job, and rebuilding his relationships with friends and family. As the days turned into weeks, Ethan logged into EverQuest less frequently, but he didn't quit altogether. He found a healthier balance between his virtual and real-life responsibilities. His characters still held a special place in his heart, but he no longer valued them more than his own mental health. Ethan's story served as a cautionary tale to others in the gaming community. It highlighted the importance of moderation and balance in the pursuit of one's passions. In the end, he discovered that real-life achievements and happiness were far more valuable than any virtual accolades. And in the world of Norrath, his characters continued their adventures, waiting patiently for the return of their fearless leader, who was now better equipped to conquer both the virtual and real worlds. | |||
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#5
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to be honest with yall i thought marsalago was a person up until earlier this year
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#6
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Gugg is a miracle! ✨🌠
__________________
Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | ||
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#7
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It's people like Gugg that make the mentally ill (most of us) feel better about themselves.
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#8
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#9
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You know you're a nothingburger...
When you tell people that pizza is "expensive cheese on toast". | ||
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#10
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Quote:
__________________
Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | |||
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