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  #1  
Old 08-27-2023, 03:43 PM
Lune Lune is offline
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Originally Posted by Revanx22 [You must be logged in to view images. Log in or Register.]
I've tried to look it up and I see some people say it doesn't matter due to mana regen being more important, and others say wisdom is the most important. Kind of lost on which one is true
Yes, unfortunately, this was all figured out years ago with consensus, but there are few of us left from those times. That's why the wiki says what it does. People who recommend wisdom do so because in the best gear with the best buffs your str/sta will be capped. So if your plan is to go right to that, WIS could be justified, as could charisma. However, you will find many accounts of non-dwarf paladins in very good gear who still haven't capped without buffs, and if you're not just raiding, you will spend a lot of time without the best buffs. Having greater starting stamina will also give you more flexibility in gear choices, such as trading a stamina piece for a piece that has other stats. Stamina is a safe bet no matter what you end up doing with your character. Wisdom is of very limited usefulness in any content, and is typically only picked when operating under the assumption your other stats will be capped. And following that line of thought to its conclusion, ignoring that most players never make it to that point, charisma is arguably a better choice for greater success with lulls.
Last edited by Lune; 08-27-2023 at 04:08 PM..
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  #2  
Old 08-27-2023, 04:02 PM
Ripqozko Ripqozko is offline
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i barely cap sta on my human pally with pretty good gear

https://ibb.co/2vWb737

thats with putting sta in at start, will it get better with more gear? sure

but thats a lot of time and gearing it takes for that sta not to be good thing.
you have 1 job to not die and tank things. Get all the hp you can.

edit: when i get gozz cloak ill be short again, but thats way it goes balancing and swapping in stuff to maximize ya stats, without sta at start itd be much harder and take lot higher end items to cap.
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  #3  
Old 08-27-2023, 07:45 PM
Ripqozko Ripqozko is offline
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ive never had issues with cha for lull and my cha barely over 100, sta is hard to find less ya super raid geared
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  #4  
Old 08-27-2023, 09:21 PM
Snaggles Snaggles is offline
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Outside cosmetics the only thing you will notice is the human's ability to wield a Frostreaver (and lack of infravision) or a elf's ability to wield a Nature's Defender.

I'm tempted to avoid the stat-chat for sake I'll regret it for an eternity but my own paladin barely caps str with focus and yaulp4 (+40). He's an erudite with 20 extra str at starting.

Tank gear prioritizing hps and AC rarely gives strength. At least at the low to mid range of the spectrum. Not that I'm saying one should put points into it at creation, better to have more hps than maxed attack, imho.
Last edited by Snaggles; 08-27-2023 at 09:44 PM..
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  #5  
Old 08-27-2023, 09:35 PM
Ennewi Ennewi is offline
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It's a shame there weren't more racials available in classic, or other features to further distinguish one race from another beyond aesthetics and rearrangement of stats, not that these forums need more debates. Restricted armor/weapons added some flavor and fashion into the mix at least.
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  #6  
Old 08-27-2023, 09:58 PM
Snaggles Snaggles is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
It's a shame there weren't more racials available in classic, or other features to further distinguish one race from another beyond aesthetics and rearrangement of stats, not that these forums need more debates. Restricted armor/weapons added some flavor and fashion into the mix at least.
Yea I think WoW did that right. It does bring more balance into the mix for PVP, which Verant/Sony did not care much about.
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  #7  
Old 08-27-2023, 10:08 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
It's a shame there weren't more racials available in classic, or other features to further distinguish one race from another beyond aesthetics and rearrangement of stats, not that these forums need more debates. Restricted armor/weapons added some flavor and fashion into the mix at least.
The good races did have "racials", they just weren't stat based. The original Everquest before expansions put a heavy emphasis on faction.

The racial bonuses of the good races was that they generally had an easier time finding merchants and other players. This would theoretically offset the meaningful stat boosts and racials of the evil races. Essentially evil races would have a longer run back to their merchants, and it may be harder for them to find balanced groups. Ogres/Trolls were basically playing with SK/War/Shaman only in their starting zone. In theory this balances everything out.

With 20+ years of game knowledge and multiple expansions that basically dropped faction as a racial bonus, Trolls/Ogres ended up just being statistically better. Kunark onwards basically made all racial faction equal, because Iksars hated everyone but Iksars. Same with Velious for the most part, with the exception of Rallos Zek followers and Giants.
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  #8  
Old 08-27-2023, 10:56 PM
Ennewi Ennewi is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The racial bonuses of the good races was that they generally had an easier time finding merchants and other players. This would theoretically offset the meaningful stat boosts and racials of the evil races. Essentially evil races would have a longer run back to their merchants, and it may be harder for them to find balanced groups. Ogres/Trolls were basically playing with SK/War/Shaman only in their starting zone. In theory this balances everything out.

With 20+ years of game knowledge and multiple expansions that basically dropped faction as a racial bonus, Trolls/Ogres ended up just being statistically better. Kunark onwards basically made all racial faction equal, because Iksars hated everyone but Iksars. Same with Velious for the most part, with the exception of Rallos Zek followers and Giants.
It didn't/doesn't have a meaningful effect on how one plays their class though. It's an indirect positive/negative, rather than a direct feature such as the ability to slam.
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  #9  
Old 08-27-2023, 10:58 PM
Snaggles Snaggles is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
It didn't/doesn't have a meaningful effect on how one plays their class though. It's an indirect positive/negative, rather than a direct feature such as the ability to slam.
Or halflings food consumption [You must be logged in to view images. Log in or Register.]
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  #10  
Old 08-27-2023, 11:28 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
It didn't/doesn't have a meaningful effect on how one plays their class though. It's an indirect positive/negative, rather than a direct feature such as the ability to slam.
Faction arguably had a greater effect when the game first came out, when nobody knew what to do. It isn't like today where people know exactly how to farm faction in the most efficient manner. Having easier access to merchants and other players would have been a meaningful improvement on experience for people who knew nothing about the game.

I am not saying it was the right design choice now that we can look at the game 20 years later. But they obviously didn't have this perspective in 1999. That is why Ogres/Trolls ended up just being better. Once faction was figured out and normalized in later expansions, the racial bonus of faction went away, but the raw statistical advantages of Ogres/Trolls remained.
Last edited by DeathsSilkyMist; 08-27-2023 at 11:30 PM..
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