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#1
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DoT damage in chat log, remove pets stealing exp.
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#3
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1. Auto server boot characters that die twice without sending input between the deaths.
2. Make summoned bags leave the contents on your cursor or revert to unusably heavy bags instead of eating your gear after 30 min disconnect. Dot damage would be nice, even if just added in on a post-timeline qol patch. | ||
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#4
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Anything in the game that was designed to keep players playing "specifically" because of the monthly fee should be looked at or adjusted. They removed the Hybrid experience penalty, so I think removing pets taking 50% exp makes sense as well. The DoT dmg reduction while moving is also dumb and should never have been added to EQ.
I think certain things in the game are hard by design but others like one week spawns, the drop % of rare loot etc were there intentionally to keep people paying $$. I think if they made this game today, knowing how everything evolved, EQ would have exp pots for real cash, buy PP for cash, buy cosmetic items for cash, just like live EQ today. It would probably be free to play, so you can twink out a lv 1 character without killing a mob. | ||
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#5
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#6
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I do think a decent amount the logistics around things in the game took the sub $$ into consideration. Now that it is FTP, they added in a bunch of things you can buy like exp pots. The goal of EQ was for them to make $$ off of subs because things like micro transactions did not exist at the time. If micro transactions were a thing I would guarantee EQ would have been a different game. | |||
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#7
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Subscriber-based game design decisions didn't start really coming into play until like Luclin. Things they've done in the 2020s with a FTP and dying game have literally no applicability or relevance to classic era EQ and "what they would've done" lol | |||
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#8
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Buyback function from vendors
Reclaim command for non-questreward turn-ins to NPCs | ||
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#9
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There is buy back … hell anyone on the server can buy back
An extra buy back seems rife for dupes. | ||
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#10
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It took a lot of time adventuring in Guk before people figured the details out, and then it took an even longer time before they added that info online. Also keep in mind there wasn't just one wiki, but many different sites (with separate, piecemeal data), that data often was inconsistent (or flat-out inaccurate), and many players didn't even read those sites at all ... some actually considered it cheating! So, while you can learn just about anything by checking the wiki today, most EQ info took years to become common knowledge on live ... and you know what happened every year? A new expansion came out, with brand new zones/mobs/items. I'm not going to pretend that on live no one ever camped a specific mob: they absolutely did. But the ratio of people "exploring" vs farming was drastically different on live. The developers back then certainly knew what they were doing ... they just didn't account for how much more game knowledge we'd have decades later.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
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