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#11
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1. Auto server boot characters that die twice without sending input between the deaths.
2. Make summoned bags leave the contents on your cursor or revert to unusably heavy bags instead of eating your gear after 30 min disconnect. Dot damage would be nice, even if just added in on a post-timeline qol patch. | ||
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#12
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Anything in the game that was designed to keep players playing "specifically" because of the monthly fee should be looked at or adjusted. They removed the Hybrid experience penalty, so I think removing pets taking 50% exp makes sense as well. The DoT dmg reduction while moving is also dumb and should never have been added to EQ.
I think certain things in the game are hard by design but others like one week spawns, the drop % of rare loot etc were there intentionally to keep people paying $$. I think if they made this game today, knowing how everything evolved, EQ would have exp pots for real cash, buy PP for cash, buy cosmetic items for cash, just like live EQ today. It would probably be free to play, so you can twink out a lv 1 character without killing a mob. | ||
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#13
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#14
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#15
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I do think a decent amount the logistics around things in the game took the sub $$ into consideration. Now that it is FTP, they added in a bunch of things you can buy like exp pots. The goal of EQ was for them to make $$ off of subs because things like micro transactions did not exist at the time. If micro transactions were a thing I would guarantee EQ would have been a different game. | |||
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#16
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Subscriber-based game design decisions didn't start really coming into play until like Luclin. Things they've done in the 2020s with a FTP and dying game have literally no applicability or relevance to classic era EQ and "what they would've done" lol | |||
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#17
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Buyback function from vendors
Reclaim command for non-questreward turn-ins to NPCs | ||
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#18
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There is buy back … hell anyone on the server can buy back
An extra buy back seems rife for dupes. | ||
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#19
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#20
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