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  #1  
Old 02-02-2023, 03:08 PM
Chortles Snortles Chortles Snortles is offline
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hey zelld42 did you know sepulcher skeletons do not flee
when will you be deleting your character [You must be logged in to view images. Log in or Register.]
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  #2  
Old 02-02-2023, 03:15 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Chortles Snortles [You must be logged in to view images. Log in or Register.]
hey zelld42 did you know sepulcher skeletons do not flee
when will you be deleting your character [You must be logged in to view images. Log in or Register.]
In all fairness to zelld52, there is a theory I have that I haven't fully tested. I noticed in Chardok when you are factioned, mobs won't flee if there are other mobs nearby (like behind a wall), even though those mobs aren't agroed. You can see an example of that here: https://www.youtube.com/watch?v=qS3uoIHTu_c the first mob I am fighting in the video doesn't flee (also doesn't gate due to being close enough to their spawn point). There are mobs like 10 feet away around a corner.

My theory is the flee code checks for nearby mobs, not mobs on your hate list. I say this because mobs will not flee if 2+ mobs are attacking you, so there is obviously some kind of check in place that prevents fleeing when multiple mobs are involved. It is even possible mobs have different radiuses. This means sepulcher skeletons in Howling Stones may just have a large radius when checking if other mobs are nearby. If this is the case, generally speaking they won't flee.

However, if you clear a large enough area around the sepulcher skeleton (so there are no other mobs in the radius), maybe they will run. If I recall correctly, zelld52 specifically mentioned clearing basement, not simply camping a few mobs. I haven't had time to test my theory though, since you would need to kill a lot of mobs hehe.
Last edited by DeathsSilkyMist; 02-02-2023 at 03:35 PM..
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  #3  
Old 02-02-2023, 04:09 PM
ithaqua ithaqua is offline
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Dsm, that’s exactly how social root works. Hate list have nothing to do with it, just proximity to other mobs. Won’t say that the skellies flee though, possible but i haven’t encountered it, goo’s golem and ghosts definitely do though.

Op: city of mist is pretty good for those levels, boring recommendation but undeads to nuke and low HP/dps golems. Was easy to solo for my paladin, playing offpeak hours though.
Coldains in GD might be an option, nets you giant/tormax faction too!
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Old 02-02-2023, 04:15 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by ithaqua [You must be logged in to view images. Log in or Register.]
Dsm, that’s exactly how social root works. Hate list have nothing to do with it, just proximity to other mobs. Won’t say that the skellies flee though, possible but i haven’t encountered it, goo’s golem and ghosts definitely do though.

Op: city of mist is pretty good for those levels, boring recommendation but undeads to nuke and low HP/dps golems. Was easy to solo for my paladin, playing offpeak hours though.
Coldains in GD might be an option, nets you giant/tormax faction too!
Don't get me wrong. I currently think they don't flee, even made a video https://www.youtube.com/watch?v=qgCDaG3nRWo . I don't remember seeing a sepulcher skeleton flee in Howling Stones, and I have killed quite a few.

But if it is proximity based as you say, then that re-opens the possibility of them running. They may just have a large radius to check for other mobs. Since Howling Stones has a lot of mobs on different levels, there may just not be many places where a sepulcher skeleton is considered alone.
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  #5  
Old 02-02-2023, 04:23 PM
Toxigen Toxigen is offline
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40-44 Cazic Thule temple

44-48 CoM

48-55 Hole Entrance

55-60 KC

MDS is basically useless for you now. Sell it for a reaver and narandi's lance for 55. Or, use that shaman of yours and farm for a few months to get the full pally twink kit (fungi, deepwater BP, narandi crown, CoF, and weapons).
Last edited by Toxigen; 02-02-2023 at 04:28 PM..
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  #6  
Old 02-02-2023, 05:38 PM
zelld52 zelld52 is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
40-44 Cazic Thule temple

44-48 CoM

48-55 Hole Entrance

55-60 KC

MDS is basically useless for you now. Sell it for a reaver and narandi's lance for 55. Or, use that shaman of yours and farm for a few months to get the full pally twink kit (fungi, deepwater BP, narandi crown, CoF, and weapons).
I've got a full set up (minis fungi). I was thinking of reaver, but if I do CoM or LGuk I'm shit out of luck.

Besides the 2h dmg bonus, why is MDS useless? It's still 28/30, or 28/22 with seahorse belt
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  #7  
Old 02-02-2023, 05:43 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
I've got a full set up (minis fungi). I was thinking of reaver, but if I do CoM or LGuk I'm shit out of luck.

Besides the 2h dmg bonus, why is MDS useless? It's still 28/30, or 28/22 with seahorse belt
Because 1h is garbage compared to 2h. On like every class including ranger.
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  #8  
Old 02-02-2023, 05:04 PM
Sajan Sajan is offline
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I did this grind during small spurts of downtime at work over the course of a couple days recently on a Paladin:

40-45 DL Yetis
45-51 CoM Temple
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  #9  
Old 02-03-2023, 03:35 PM
Keebz Keebz is offline
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Some unsolicited paladin musings...

There's a pretty good invis trick if you want to open up some more options. A Larrikan's mask can be recharged with a box of the void and a mana batteries from PoS. The box doesn't disappear so you can carry a good amount of charges with you. This gives you a fairly stable source of invis.

On that note HHK is an option if you don't mind trashing corrupt human faction—just gotta watch out for Issa, who's on the good human faction. You don't strictly need invis for HHK, but it's certainly convenient.

If I were you, I'd probably look into doing epic or nature's defender quest. They look fun and you'd get some good mileage out of the weapons before you upgrade.
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  #10  
Old 02-03-2023, 09:42 PM
Sylex Sylex is offline
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Soloed in ToFS from 25-53. It’s amazing.
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