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#1
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I remember vividly Enchanters and bards were group classes. You never ever heard of either one soloing. I think within the first year bards started figuring out kiting but I remember being in luclin era and never hearing about solo charming enchanters. I'm sure it happened but it was rare not commonplace. Some servers chose to sell goods in gfay or North Freeport over the tunnel.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#2
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i remember a GM killing me for exploiting freeport guard pathing by Gfluxing me off the wall and freezing me in place while the guard killed me falling asleep at jboots camp in najena before the SolRo/Hole patch or whatever and ended up missing school the next morning and getting grounded. i remember high pass orc camp being a FFA KS fest between multiple groups for the entire like week i spent xping there and my entire job as enchanter was just mem blurring shit, i remember HHK goblins being like 5 camps.... idk i remember having a whole bunch of fucking fun then kunark launched and it was new and i didn't like it and i really didn't like velious and bounced way before cats on the moon at like lvl 54 to shit like Anarchy online | |||
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#3
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Very early on /consent allowed you to full loot other people's corpses. As a young barbarian rogue I would find corpses out in the tundra, talk the person into consenting me and then vendor all their stuff. Backpacks were big money!
Yes it was a dick move but I considered it roleplaying! Also I was coming from ultima online so stuff like that came naturally. | ||
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#4
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Op is an incarnation of a banned user trying to re establish themselves as a typical poster
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#5
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U described virtually every body. | |||
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#6
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On launch day on Green, I remember knowing I would be the most epic, most distinguished, biggest receiver of self-determined and self-ascribed awards.... then I went and did it, like a total boss.
I almost feel nostalgia for those days but because I was 100% confident, I actually feel like I do now with my EQ trophy case in my basement: bliss. Cheers.
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#7
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There was already a lot of info about the game and leveling spots before live launched. Some people tried to keep beta info top secret going into live and there was drama when lower guk spawns/loot were leaked since only a small group of players had done any real work in there.
There were definitely a lot of clueless newbies, so while people may have understood early on where to go the skill level of players and their ability to navigate the game were awful. Very little understanding of things like proximity aggro. By about 8-9 months in Lower Guk/Sol B was packed with 100+ players. This was a problem with pretty much every leveling dungeon all the way down to crushbone. Probably a big reason why players sucked so much because there was an almost 0% chance of death during peak hours because your group killed like 5-8 mobs every 20ish minutes. And even back then when the dungeons were filled to the brim no one really bothered with places like sol a, perma, najena, paw, runnyeye, kedge or befallen outside of a few camps that were typically held down by a solo player. | ||
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#8
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What server were you on where no one was in runnyeye? I remember that place being very popular at least for the first like 5 or so months
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#9
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It took me an hour to get from the caster's guild area in Felwithe to the newbie area. It's amazing how much smaller the world feels these days.
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#10
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