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  #11  
Old 07-01-2011, 02:26 AM
baub baub is offline
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Originally Posted by Asedo [You must be logged in to view images. Log in or Register.]
FD is so screwed up. Unless you /q you can't lose agro from a roamer. All the rest doesn't matter how long for SKs or Necros how long we lay FD even if mobs are all back at spawn points. They still come back charging at you once you stand. Just put it back to how it was before the patch was still F'd up but wasn't as bad. If you want to have it like live then do this. Put it back to how it was with 30% chance to instant forgot. Then put in the saying "your enemies have forgotten you". Where once your agro clears you get that message. It is BS that we can FD to split mobs cause it has always been that way in live. If this is some sick joke toward class balance it is getting out of hand. I still think put everything back to how it was before kunark involving all classes. Cause it will never be perfect. Before Kunark i was able to solo as a SK now to fear kite a LB mob you use almost a full mana bar. If you put all class changes back to before kunark will solve all this and make alot of other classes happy. FIX FD PLEASE.
FD seems fine and is quite close to how it acted during Kunark on live. Infact for a low, one time fee of ten thousand platinum, I will share with you the secrets of feign death. Services will include quick, efficient splitting; dropping roamer aggro instantaneously (no more having to /q!); baiting mobs into lingering, and much much more!
  #12  
Old 07-01-2011, 10:45 AM
Versus Versus is offline
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Quote:
Originally Posted by Asedo
FD is so screwed up. Unless you /q you can't lose agro from a roamer. All the rest doesn't matter how long for SKs or Necros how long we lay FD even if mobs are all back at spawn points. They still come back charging at you once you stand. Just put it back to how it was before the patch was still F'd up but wasn't as bad. If you want to have it like live then do this. Put it back to how it was with 30% chance to instant forgot. Then put in the saying "your enemies have forgotten you". Where once your agro clears you get that message. It is BS that we can FD to split mobs cause it has always been that way in live. If this is some sick joke toward class balance it is getting out of hand. I still think put everything back to how it was before kunark involving all classes. Cause it will never be perfect. Before Kunark i was able to solo as a SK now to fear kite a LB mob you use almost a full mana bar. If you put all class changes back to before kunark will solve all this and make alot of other classes happy. FIX FD PLEASE.
Buy a CoS and shut the fuck up. Monks have it much worse than you do.
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  #13  
Old 07-01-2011, 06:30 PM
Meeks741 Meeks741 is offline
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i beg to differ (yes FD majorly screwed - plus way mobs path back) but the way fd memory is supposed to work is there is a % that it works clears all of them but it seems to me that there is a % that each mob will forget you so if just 1 doesnt then they all reagro and just starts the whole thing over again but yes no one should have to fd 29 times get fed up and than zone out just to clear agro.
and pls fix the way that mobs return back home thats getting old
  #14  
Old 07-01-2011, 06:39 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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I am not sure what everyone is up in arms about, welcome to how it was on live. Yes, you had to q, letting a roamer go while aggro meant you had chain aggro forever when you stood, and needed to /q. This is why we chain pulled hate and why it was so easy for everyone to 'pull' hate on this server.

The only thing that is borked atm is the fact mobs aren't resetting properly if static spawns and being invisible for all intents and purposes, and they all instantly walk home after the second successful fd, and in some case the first. But roamer aggro forever, and having to /q? Is classic. It isn't a nerf, it is a LONG needed change and one that if in effect from the opening of this server means things would have gone over much differently.
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  #15  
Old 07-01-2011, 06:50 PM
Aadill Aadill is offline
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Classic FD mechanics (read: before Kunark opened) were apparently based without FD memory.

Come Kunark, you're absolutely correct. Perhaps the percentages are off a bit, but this is definitely what live was like. There was no EZ-Button for feigning off any substantial mobs.
  #16  
Old 07-28-2011, 03:49 AM
brokenfdfml brokenfdfml is offline
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Default Successful Fd being broken by melee attacks

Is anyone else having a problem with fd? I have died 4 times tonight because a mob will continue to melee on me after a successful fd. The mobs only seem to be going away if i happen to get that 30% chance of them instantly forgetting me. Otherwise they just keep attacking me. Now these are not casters, these are pure melee mobs. It does not say "soandos has fallen to the ground." its a successful FD that they are still attacking through. This is very frustrating. Also, the mobs that do go away automatically run back to their spawn points.
  #17  
Old 07-28-2011, 09:45 AM
Zeelot Zeelot is offline
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Sounds to me like you're not turning off auto-attack when you FD.


FD as it is right now works great. <3
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  #18  
Old 07-28-2011, 10:10 AM
Motec Motec is offline
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Wow some of you are bads. Learn to play monk/nec/sk, FD is working near perfectly as it was on live.
  #19  
Old 07-28-2011, 03:42 PM
brokenfdfml brokenfdfml is offline
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I never turned off auto attack to FD and i never had this problem... i played a monk for 10 years and i never had to do that.....
Last edited by brokenfdfml; 07-28-2011 at 03:44 PM..
  #20  
Old 07-28-2011, 03:51 PM
Aadill Aadill is offline
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http://www.monkly-business.net/forum...13&postcount=2

07-21-2003
Quote:
1. Turn off auto attack before FDing. If you leave autoattack on when you hit the button, 9 times out of 10 the mob will keep beating on you.
Memory plays tricks on you.
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