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			#11  
			
			
			
			
			
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			#12  
			
			
			
			
			
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				__________________ Formerly: Phisting Uranus/Violently/Mcbard/Xosire Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red.  | |||
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			#13  
			
			
			
			
			
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 |   i beg to differ (yes FD majorly screwed - plus way mobs path back) but the way fd memory is supposed to work is there is a % that it works clears all of them but it seems to me that there is a % that each mob will forget you so if just 1 doesnt then they all reagro and just starts the whole thing over again but yes no one should have to fd 29 times get fed up and than zone out just to clear agro. and pls fix the way that mobs return back home thats getting old | ||
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			#14  
			
			
			
			
			
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 |   I am  not sure what everyone is up in arms about, welcome to how it was on live. Yes, you had to q, letting a roamer go while aggro meant you had chain aggro forever when you stood, and needed to /q. This is why we chain pulled hate and why it was so easy for everyone to 'pull' hate on this server. The only thing that is borked atm is the fact mobs aren't resetting properly if static spawns and being invisible for all intents and purposes, and they all instantly walk home after the second successful fd, and in some case the first. But roamer aggro forever, and having to /q? Is classic. It isn't a nerf, it is a LONG needed change and one that if in effect from the opening of this server means things would have gone over much differently. 
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			#15  
			
			
			
			
			
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 |   Classic FD mechanics (read: before Kunark opened) were apparently based without FD memory.   Come Kunark, you're absolutely correct. Perhaps the percentages are off a bit, but this is definitely what live was like. There was no EZ-Button for feigning off any substantial mobs. | ||
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			#16  
			
			
			
			
			
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 |  Successful Fd being broken by melee attacks Is anyone else having a problem with fd? I have died 4 times tonight because a mob will continue to melee on me after a successful fd. The mobs only seem to be going away if i happen to get that 30% chance of them instantly forgetting me. Otherwise they just keep attacking me. Now these are not casters, these are pure melee mobs. It does not say "soandos has fallen to the ground." its a successful FD that they are still attacking through. This is very frustrating. Also, the mobs that do go away automatically run back to their spawn points. | ||
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			#17  
			
			
			
			
			
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 |   Sounds to me like you're not turning off auto-attack when you FD. FD as it is right now works great. <3 
				__________________ Zeelot <TMO> | ||
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			#18  
			
			
			
			
			
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 |   Wow some of you are bads. Learn to play monk/nec/sk, FD is working near perfectly as it was on live. | ||
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			#19  
			
			
			
			
			
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 |   I never turned off auto attack to FD and i never had this problem... i played a monk for 10 years and i never had to do that..... | ||
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						Last edited by brokenfdfml; 07-28-2011 at 03:44 PM..
					
					
				
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			#20  
			
			
			
			
			
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 |   http://www.monkly-business.net/forum...13&postcount=2 07-21-2003 Quote: 
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