![]() |
|
|
|
#1
|
|||
|
Full kit Velious wizards do pretty well actually.
extreme case, but wizzies are def better (again, in raids) than the bad rep they get | ||
|
#2
|
||||
|
Quote:
20 such wizards (not counting mana regen) could unload half a million damage in 61 seconds. I’m glad they have that one ace in the hole. They really need it. Once oom and medding with c2, potg and bard (~49 mana/tick meditating) you’re looking at an unreistable sustained dps of 41.65 if you run the napkin math. In a one minute burn 333 dps. By minute 2 (oom and sustained nuking) you drop to around 187 sustained dps. By minute 3 it’s still a healthy 138 dps. Minute 4 114 dps (still good). Minute 5 99.92 dps Minute 6 90.2 dps Wizards with bane nukes are very good.
__________________
| |||
|
Last edited by Troxx; 09-18-2022 at 01:12 PM..
| ||||
|
#3
|
|||
|
Or if not using GCD to spam it and instead doing concussion like in the video 181 dps with a cast/hit every 11 seconds.
At 391.5 + 50 mana (2 concussions) twist spending 450 every 2 ticks so could sustain this on a 4K mana pool for 2 minutes or longer not factoring in mind buffs
__________________
| ||
|
#4
|
|||
|
So embarrassing to chain so many posts in a row but if rains were not broken, pets did not count as a mob in the wave and there were no innate/default 25% resist issues. I would totally go evocation.
Manastorm with 625x3 and evocation spec is 5.45 dmg per mana. Unless your group is killing faster than a Mob a minute you could cast once per fight. It takes 1.16 mins to med back the mana of a nuke that does 2025 damage … which coincidentally is actually better damage per mana than a wizard bane nuke on giants and dragons. Iirc they didn’t fix rain nukes until PoP or maybe Luclin though so we’ll never see it here.
__________________
| ||
|
#5
|
|||
|
I think I love you. I’d kiss you but I don’t want a sexual harassment lawsuit!
Sirroco it is moving forward as primary dps and sigils for burn with 59 nuke loaded just because. I think I could swing 110-130 dps now instead of 100-120! Even more impressive burns. Manastorm is a bit better dmg per mana but with the mana drain may be more aggro for marginal efficiency and I skipped getting it because rains were trash. Now I gotta go to temple of rob to respec (at least until I raid again)
__________________
| ||
|
Last edited by Troxx; 09-18-2022 at 03:18 PM..
| |||
|
#6
|
|||
|
Doesn't really have anything to do with max dps, but in terms of consistent dps a Wizard with a Rend robe and Epic feels really nice. Unfourtinately once you get to this point you are pretty much done ever needing sustained or group dps anyway since you are probably just logging the wizard on for a raid pop anyway...
__________________
Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
|
#7
|
||||
|
Quote:
I wish such an item could be found outside of VP as easily as a mage could get their pets 51-60. It would make wizards viable. By the time the wizard has it, however, they have no need for groups ☹️ What I have noticed in mediocre “high end groups” is that most “dps” hover between 45 and 70 dps at best, raid geared twinks notwithstanding. A wizard with such a robe would outperform most xp group mouth breathers by a mile.
__________________
| |||
|
#8
|
||||
|
Quote:
And yea unless your some kind of amazing raid twink you would almost never normally have a Rend robe 50-59 and when you have it grouping becomes even less optimal for you because you can literally kill almost anything that doesnt summon with just Root and robe click
__________________
Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | |||
|
#9
|
||||
|
Quote:
__________________
| |||
|
#10
|
|||
|
Since there are a lot of MAG players in this thread, how is the late game MAG gameplay in p99?
I mean, in a progression server, as an necromancer, what I really hate is that at low levels, I can just order my pet to attack an mob at higher level than me and kill that mob without even casting DoTs. At lv 55+, your pets are almost worthless, only serves as an temporary distraction. Charmed undead in other hands, are amazing. In p99, I played as a MAG till teen levels but ended deleting my char. And now am lv 30 necromancer in a p99 pause. My fear is that by not having CC, charm ability and having mostly only fire spells, I would't be able to kill anything above greens in p99 as an MAG. | ||
![]() |
|
|