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#11
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![]() Hmm, true. I remember that now. I recall that snare was essential in many dungeons. The mobs on P1999 do run but at a significantly reduced speed. As much as it would pain me to see this fixed, I guess it should be at some point (and very likely will be). I recall that in dungeons a snarer was essential. Doing the Assassin camp in Lower Guk without snare back in the day was unheard of.. They wouldn't flee at SOW speed but they would flee quicker than they do now. Heck, I remember camping the hand without a snarer and having many frogs show up. This was also why we ALWAYS had the wizard or druid ready with evac (and I had to use it a few times back then while on my wizard). I don't recall being in any situations on P99 where evac was used.
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#12
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![]() I remember this too, never really thought of it until now. But i certainly remember snare was needed on most mobs so they wouldnt run awy in full speed.
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#13
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![]() Yeah, on live a snared mob that fled would turn to run and stand there. Here they actually are still moving rather than still.
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#14
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"...we're gonna be doin' one thing and one thing only... killin' Nazis."
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#15
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![]() is to bad, makes the game considerably easier in many circumstances.
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#16
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![]() its all in "run at %"
Mobs run speed is naturally reduced when its health falls below certain % - just like for player. When they start running at 20% hp, they can still achieve full speed, but if they lower than that, they will run more and more slowly. | ||
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#17
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![]() Quote:
Which is why I've been spreading the word! I've recruited 2 noobs who never played EQ but were regaled with tales of how much harder it was "back in my day" who want to give it a shot. I also got a friend who played in the day to come check it out now too. | |||
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#18
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![]() Aye, what Kika said is true. They run at the proper speeds for how much health they have, it's just they don't start running until way later.
18% is the number I remember most vividly for mobs fleeing and if you read about high profile xp mobs in various places people will normally remark how 18% is when they'd run. I've actually made mention of this problem many-many times. Devs fix what they wanna.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#19
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![]() please fix this and oh.......... RANGER LFG!!!!
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