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  #1  
Old 07-12-2022, 09:27 AM
nostalgiaquest nostalgiaquest is offline
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nobody suggesting necro? nifty utility and charm/pet
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  #2  
Old 07-12-2022, 09:32 AM
Solist Solist is offline
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Join Date: Sep 2018
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enc enc cle. Nothing is comparable.
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  #3  
Old 07-12-2022, 06:10 PM
putrid_plum putrid_plum is offline
Kobold

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The utility of porting, snares, regen, PoTG, evac, tracking... as a trio is great and the fact that you only need clr/enc to do anything means the 'lacks of DPS from a druid' really means nothing at all.
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  #4  
Old 07-12-2022, 09:13 PM
Keebz Keebz is offline
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If not ench, I like necro. Reliable pet, FD, rez, screaming terror, root, snare, heals, twitch, undead charm, etc. Not to mention you can pull fungi king, which is a real advantage.
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  #5  
Old 07-12-2022, 09:56 PM
Jibartik Jibartik is offline
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Join Date: May 2015
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Ogre war named Curly
Human War named Moe
Woodelf War named Larry
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  #6  
Old 07-13-2022, 08:20 AM
Gustoo Gustoo is offline
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I think necro is a good third member with the cleric and the enchanter for extra versatility and still being an efficient killing class.

However, the Druid utility can make the trio actually fun to play. It isn’t min max but it is good in its own way.
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  #7  
Old 07-13-2022, 08:41 AM
sonicjoose sonicjoose is offline
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Join Date: Jun 2011
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ENC ENC CLERIC
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  #8  
Old 07-13-2022, 09:43 AM
Tist Tist is offline
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Join Date: Dec 2016
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Enc/Clr is end game comp imo. Some utility/ports/tank would make this more enjoyable.
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  #9  
Old 07-13-2022, 10:02 AM
Treefall Treefall is offline
Sarnak


Join Date: Nov 2012
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Thanks all, read every post. I have gone back and forth a bit.

In the end as long as we're having fun that's all that matters. After chatting with my group, it sounds like they very much want the utility a druid brings for now. We can always help lvl up my enchanter later if we feel it was a mistake to go the Druid route.
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  #10  
Old 07-13-2022, 12:07 PM
Toxigen Toxigen is offline
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Join Date: Jan 2021
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You'll get plenty of value out of the druid. Keep your group in Cazic Thule as long as possible...not sure if you can get a gator up top w/o training the entire zone (never done it myself), but the pyramid area is literally a cow-level for XP. Can easily stay til 42, maybe 43.

Mid 40s to 50 your enchanter will have to carry the group. Not many dungeon options w/ animals. Then once you hit 52 and get Call of Karana you will enter the promised land.

SolB will be sweet w/ a bat pet going. Can take it all the way to freeti trash / freeti himself.

Do check out Kedge. Again, the ZEM makes the underwater difficulty worth it. Just bring EB items for everyone (enc can illusion).

Chardok will be a hoot too. Plenty of dogs. Progress through the dungeon as you get comfortable with the difficulty. Work on harder and harder areas / nameds for some sweet cash drops.
Last edited by Toxigen; 07-13-2022 at 12:21 PM..
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