Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #1  
Old 07-08-2022, 11:33 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 15,813
Default

Castle is able to travel from city city faster than anyone else using wormholes

another castle thing does better than us dammit!
Reply With Quote
  #2  
Old 11-01-2022, 11:41 PM
Castle2.0 Castle2.0 is offline
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,486
Default

Rumors still swirling
Reply With Quote
  #3  
Old 11-01-2022, 11:56 PM
goblinmob goblinmob is offline
Sarnak

goblinmob's Avatar

Join Date: Sep 2022
Location: island, boi
Posts: 434
Default

I can't really speculate what the implications would be.. like a GM or server test or something or someone maliciously fucked with the server?

[Edit] so this is where characters were upon logging in, what about dying or gating?
Last edited by goblinmob; 11-01-2022 at 11:59 PM..
Reply With Quote
  #4  
Old 11-02-2022, 12:24 AM
Chortles Snortles Chortles Snortles is offline
Banned


Join Date: Aug 2019
Posts: 907
Default

that was a fun day in Oggok
(lol)
Reply With Quote
  #5  
Old 11-02-2022, 10:14 AM
zelld52 zelld52 is offline
Fire Giant

zelld52's Avatar

Join Date: Jul 2021
Posts: 979
Default

They said it was a "random code bug"

random bug that followed suggestions from p99 discord. and then expertly placed the spawn point in the cleric guild in felwithe.

and then on blue it was right in front of the warrior GMs in oggok.

why did the GMs lie about it being a "random" bug
Reply With Quote
  #6  
Old 11-02-2022, 01:09 PM
Castle2.0 Castle2.0 is offline
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,486
Default

Those are some tall accusations there.

But I do see your reasoning:

Felwithe is the most anti-evil city.

Oggok is an anti-good city that can be confusing for some people to try and exit.

And as you mentioned the specific locations. It's almost like a trap was being set.

Did the GMs get sick of endless petitions and say... "OK... it's time for PAIN!"?
Reply With Quote
  #7  
Old 11-02-2022, 01:12 PM
zelld52 zelld52 is offline
Fire Giant

zelld52's Avatar

Join Date: Jul 2021
Posts: 979
Default

Quote:
Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
Those are some tall accusations there.

But I do see your reasoning:

Felwithe is the most anti-evil city.

Oggok is an anti-good city that can be confusing for some people to try and exit.

And as you mentioned the specific locations. It's almost like a trap was being set.
Yeah, too much went right about the spawn locations for it to be "random"

The locs were different in each zone. So it wasn't like players were being sent to 0,0,0 for instance.

And whoever was behind it corrected their location for Blue -- on Green the Oggok spawn was in front of the bank, a (relatively) safe location.

On Blue, the Oggok spawn was directly above the level 61 warrior GM who is KoS to all good races.
Reply With Quote
  #8  
Old 11-03-2022, 01:09 PM
Kich867 Kich867 is online now
Fire Giant


Join Date: Aug 2014
Posts: 773
Default

Quote:
Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
Yeah, too much went right about the spawn locations for it to be "random"

The locs were different in each zone. So it wasn't like players were being sent to 0,0,0 for instance.

And whoever was behind it corrected their location for Blue -- on Green the Oggok spawn was in front of the bank, a (relatively) safe location.

On Blue, the Oggok spawn was directly above the level 61 warrior GM who is KoS to all good races.
My gut would say that there's only 2 reasonable explanations:

1. A disgruntled person with access to the database decided to troll people as a send-off for leaving the project.

2. Someone with access to the database didn't realize they were operating on the production database and was doing some pretty heinously irresponsible queries to test something.

It would've only been a "code bug" if they happened to deploy a patch right before this happened. If that happened, then yeah, very likely a bug. You can't have "random code bugs" without deploying new code. They would've said that though instead of explaining what it actually was because it's usually too painful to explain how software actually works to people, it's easier to just tuck it under a generalized umbrella term.

The locations are interesting, they all sound like locations new characters start in. It could've just been a bad query that set everyone's login position to a new character's start location when they're made instead of just that new character. It moved because people made new characters and it updated it again for everyone. They would be in convenient locations in cities because that's where new characters start? Do any classes spawn in front of the bank in Oggok?

I wasn't there, those would all be my guesses though.
Reply With Quote
  #9  
Old 11-03-2022, 03:26 PM
Castle2.0 Castle2.0 is offline
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,486
Default

Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
My gut would say that there's only 2 reasonable explanations:

1. A disgruntled person with access to the database decided to troll people as a send-off for leaving the project.

2. Someone with access to the database didn't realize they were operating on the production database and was doing some pretty heinously irresponsible queries to test something.

It would've only been a "code bug" if they happened to deploy a patch right before this happened. If that happened, then yeah, very likely a bug. You can't have "random code bugs" without deploying new code. They would've said that though instead of explaining what it actually was because it's usually too painful to explain how software actually works to people, it's easier to just tuck it under a generalized umbrella term.

The locations are interesting, they all sound like locations new characters start in. It could've just been a bad query that set everyone's login position to a new character's start location when they're made instead of just that new character. It moved because people made new characters and it updated it again for everyone. They would be in convenient locations in cities because that's where new characters start? Do any classes spawn in front of the bank in Oggok?

I wasn't there, those would all be my guesses though.
Only 3 classes for Ogre. None start in front of Warrior GM or in front of banker.
Reply With Quote
  #10  
Old 11-04-2022, 11:00 AM
zelld52 zelld52 is offline
Fire Giant

zelld52's Avatar

Join Date: Jul 2021
Posts: 979
Default

Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
My gut would say that there's only 2 reasonable explanations:

1. A disgruntled person with access to the database decided to troll people as a send-off for leaving the project.

2. Someone with access to the database didn't realize they were operating on the production database and was doing some pretty heinously irresponsible queries to test something.

It would've only been a "code bug" if they happened to deploy a patch right before this happened. If that happened, then yeah, very likely a bug. You can't have "random code bugs" without deploying new code. They would've said that though instead of explaining what it actually was because it's usually too painful to explain how software actually works to people, it's easier to just tuck it under a generalized umbrella term.

The locations are interesting, they all sound like locations new characters start in. It could've just been a bad query that set everyone's login position to a new character's start location when they're made instead of just that new character. It moved because people made new characters and it updated it again for everyone. They would be in convenient locations in cities because that's where new characters start? Do any classes spawn in front of the bank in Oggok?

I wasn't there, those would all be my guesses though.
My guess is option #1.

Most telling by looking at forums / discord from the day- easily searchable for July 8th 2022

member saying “do somewhere classy like felwithe” and then the spawn point being changed to in front of felwithe cleric GM (no new player spawns here)

Then they suggested qeynos catacombs and wouldn’t ya know the next spot was qeynos catacombs.

Then they suggested cabilis and as luck would have it the next spqwn loc was cabilis
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:11 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.