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  #1  
Old 06-06-2022, 10:49 AM
Ripp Ripp is offline
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Custom UIs, spell sets, pet window, and other QoL items put back in. IMO, they should never have been removed.
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  #2  
Old 06-14-2022, 03:48 AM
Daffan Daffan is offline
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Quote:
Originally Posted by Ripp [You must be logged in to view images. Log in or Register.]
Custom UIs, spell sets, pet window, and other QoL items put back in. IMO, they should never have been removed.
Boom exactly

the "foundation" or concept of EQ does not get ruined by these nor does nostalgia effect (or people would've quit cuz titanium anyway), without them it's artificial tedium for sake of what exactly
Last edited by Daffan; 06-14-2022 at 03:50 AM..
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  #3  
Old 06-14-2022, 04:03 AM
Lich Lich is offline
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Keyring
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  #4  
Old 06-17-2022, 10:36 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Daffan [You must be logged in to view images. Log in or Register.]
Boom exactly

the "foundation" or concept of EQ does not get ruined by these nor does nostalgia effect (or people would've quit cuz titanium anyway), without them it's artificial tedium for sake of what exactly
See I’m the opposite I would love to have the stone UI that someone just made completely enforced. I don’t mind not having a new UI, the “velious” one that was enforced on green just sucks. The full on stone UI would be awesome if everyone had to play with that lol, makes things a bit more difficult
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  #5  
Old 06-19-2022, 02:00 PM
Coridan Coridan is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
See I’m the opposite I would love to have the stone UI that someone just made completely enforced. I don’t mind not having a new UI, the “velious” one that was enforced on green just sucks. The full on stone UI would be awesome if everyone had to play with that lol, makes things a bit more difficult
The stone UI was the default, but there was a see through UI in Vanilla. It was slightly different from the Velious one with less options but you could make multiple chat windowsm I started in June 99 and was using as my default when Tribunal came out and it became my primary server in August 99
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  #6  
Old 06-23-2022, 10:28 AM
cd288 cd288 is offline
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Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
The stone UI was the default, but there was a see through UI in Vanilla. It was slightly different from the Velious one with less options but you could make multiple chat windowsm I started in June 99 and was using as my default when Tribunal came out and it became my primary server in August 99
Hmm I don't remember a see through UI and I can't find any screenshots of it. Do you have any?
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  #7  
Old 06-14-2022, 01:45 PM
Toxigen Toxigen is offline
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Quote:
Originally Posted by Ripp [You must be logged in to view images. Log in or Register.]
Custom UIs, spell sets, pet window, and other QoL items put back in. IMO, they should never have been removed.
Consider blue, we have all of this.
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  #8  
Old 06-06-2022, 10:54 AM
PlsNoBan PlsNoBan is offline
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Join Date: Jul 2018
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Instanced raid content. P99 is already not classic in a myriad of ways and the #1 complaint for most people is the toxicity and general insanity of how the endgame works here. Being able to experience the endgame without either being a huge neckbeard or a warmbody in one of the 1-2 huge neckbeard guilds would be pretty fantastic.

There's other steps they could take to improve things short of instancing. Drastically reducing/removing variance so people didn't have to track the same stupid ass mobs for 16 hours (I assume it hasn't changed?) every time would be a good start. That's a huge barrier to entry for people trying to raid casually and generally makes you 100% unable to compete unless you have a couple massive neckbeards in your guild willing to do that grueling/boring time waste multiple times a week every week. How many super casual guilds you know have players willing to practice racing in Kael for hours and hours and hours so they can be ready to stare at a screen for 10+ hours straight to race for a chance to kill 1 boss? Not to mention probably still lose every time to somebody that's scripting. I still think instancing is the way to go but getting rid of variance would open the doors for other guilds to make an attempt without having to sink such an enormous effort into tracking.
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Last edited by PlsNoBan; 06-06-2022 at 10:56 AM..
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  #9  
Old 06-06-2022, 11:32 AM
Toxigen Toxigen is offline
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keyring
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  #10  
Old 08-11-2022, 05:32 AM
mischief419 mischief419 is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
keyring
This. Keyring doesn't make things less challenging; just balanced. Imagine a newb that died in Befallen and doesn't have the key, playing in offpeak time. Even if on Red server, where the GMs have abandoned that server and no one plays but {whoever is locked out on a corpse run}.

Let's say Tower of Frozen Shadow. The rewards aren't THAT great compared to other zone rewards - I'd say almost equal. Therefore, corpse runs with poofed keys for *every* floor doesn't make sense for balance anyway. If the items dropped were 2x more powerful, and the exp was doubled, sure - but it's not. Heck, it's not even a top exp zone. Such a *potentially* fun zone destroyed and abandoned due to the lack of keyrings. The same could be said with {literally any zone using keys}.
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