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Old 06-15-2011, 01:19 AM
Ronas Ronas is offline
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http://www.project1999.org/forums/sh...ad.php?t=39361

Found it. Now how to implement it in to fix war agro is the question [You must be logged in to view images. Log in or Register.]
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Old 06-15-2011, 01:55 AM
Dantes Dantes is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
They just don't hold aggro as well as any other tank. I'd honestly rather have a bard tanking than a warrior. Warriors kill groups.
It's not easy. But if you get somebody well geared who knows their shit, you'll be fine. My groups stay alive. As for the bard thing, now you're just trolling. I've seen bards tank Sebilis, they tank from the ground, in the fetal position.

Just like everybody else, I recall keeping aggro fine with non-proc weapons on live. I didn't play past Velious so I have no memories of later expansions to confuse things with. Believe me I hope they fix it, but it's not as terrible as some people make it sound. There's a lot of warriors out there with shit gear who were powerleveled or purchased, naturally they're going to suck. But don't let a few bad apples ruin the whole class, there's some awesome Warriors out there.
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Old 06-15-2011, 02:00 AM
Hastley Hastley is offline
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I dont think ive ever even posted but please explain how a warrior sucks, all you do is auto attack and press taunt every few seconds, seems pretty simple. It is obviously a mechanics problem and not a skill problem due to the lack of complexity of the exp group warrior tank. I would be interested what aspect of warrior agro is related to skill though.
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Old 06-15-2011, 02:14 AM
Ronas Ronas is offline
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Quote:
Originally Posted by Hastley [You must be logged in to view images. Log in or Register.]
I dont think ive ever even posted but please explain how a warrior sucks, all you do is auto attack and press taunt every few seconds, seems pretty simple. It is obviously a mechanics problem and not a skill problem due to the lack of complexity of the exp group warrior tank. I would be interested what aspect of warrior agro is related to skill though.
You just answered your own question, warrior suck because of mechanics.
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Old 06-15-2011, 08:12 AM
Cippofra Cippofra is offline
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During kunark and velious a warrior was the best tank. Period. Dont even remember seeing other tanks around. And its not like the mechanics of holding aggro is difficult for any class. But being a good tank in general undoubtedly takes the most skill of any role
Last edited by Cippofra; 06-15-2011 at 08:14 AM..
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Old 06-15-2011, 12:27 PM
Dantes Dantes is offline
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Quote:
Originally Posted by Hastley [You must be logged in to view images. Log in or Register.]
I dont think ive ever even posted but please explain how a warrior sucks, all you do is auto attack and press taunt every few seconds, seems pretty simple. It is obviously a mechanics problem and not a skill problem due to the lack of complexity of the exp group warrior tank. I would be interested what aspect of warrior agro is related to skill though.
That's a good example. Taunt doesn't work on mobs over level 50. And, when it does actually work, you don't press it every few seconds. Taunt adds +1 hate on top of whoever is already on the top of the list. You use it when a mob switches targets to snap them back. It's less about skill and more about knowledge. Knowing how the mechanics work and using them to your advantage, and then equipping yourself accordingly, even if it means less DPS. A warrior who sucks is a warrior who doesn't understand that.

Back to the 2H thing... I would hope that means that the bonus applied to low delay weapons will be re-applied back when epics are released. It sounds like something that wasn't supposed to be implemented yet, so they yanked it.
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Old 06-15-2011, 01:44 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by Dantes [You must be logged in to view images. Log in or Register.]

Back to the 2H thing... I would hope that means that the bonus applied to low delay weapons will be re-applied back when epics are released. It sounds like something that wasn't supposed to be implemented yet, so they yanked it.
I don't think I follow. Right now, for any weapon regardless of delay, we should have a set damage bonus based on user level. That is why low delay 2-handed weapons have an advantage over high delay 2-handers.

The change that should be implemented about 5 months after Kunark will be:
delay < 28: bonus reduced
28 <= delay <= 39: bonus stays the same
delay > 40: bonus is increased
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Old 06-15-2011, 01:44 PM
Hastley Hastley is offline
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Regardless of when you press it or not, warriors have two things that make them, obtain additional threat. Weapon procs, and in your example pressing taunt when threat is loss. I don't understand how the argument that being more knowledgeable about the snap mechanic makes you a better tank in an exp group. Aside from mob placement (read: available for melee to strike), and taunting prior to breaking met i see very little dynamic content available to the warrior class. Perhaps, and i don't know you so im not suggesting this is the case, you are under simplifying warriors to validate yourself as a warrior.

I don't know you, and don't think i have ever grouped with you. I would very much be interested in hearing beyond the knowledge of the snap agro of a tank, what differentiates a good tanks threat and a bad tanks threat in an exp group situation that CAN be controlled by the warrior (i.e. not random proccing of ykesha or similar threat inducing weapon effects). I ask this because your proposal suggests that the warrior class is acceptable in threat generation and that the problem is player skill. I have heard anecdotal evidence from warriors with 2 x Ringed Mace of the Ykesha, and other top agro producing weapons (read: BBoDE) that they are encountering problems when grouping with T-staff equipped monks and rogues above the 55th level.

In short, it seems like you attribute to some extent the warrior agro problem to skill while i would contend at this point its purely a mechanical issue in part because a warrior in an exp party setting is one of the least dynamic classes in kunark on this server. There is no decision tree play style. You simply pick an npc , auto-attack, hope for weapon procs, and if snap agro is needed press taunt (although ill continue to press taunt every time its up just in case).
  #9  
Old 06-15-2011, 01:35 PM
Gustahn Gustahn is offline
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It is amazing how nobody can stay on topic on these boards...

An actual interesting talk on 2hndrs turns into pissing about gimp class mechanics....really?
  #10  
Old 06-15-2011, 10:48 AM
bulbousaur bulbousaur is offline
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The agro thing is also a function of the rest of the group being watchful and learning when to turn off attack/not overnuke etc.
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