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#2
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#3
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"Do we keep things strictly as they were in terms of game mechanics or tweak the game to alter player behavior so that it emulates how the game actually was in 1999?" For whatever it's worth, I'm 100% on board with changes to make the game less toxic and more accessible. At this point, classic EQ is a solved game. It's grown stale. But you have a lot of imbeciles who are literally willing to defend camping stuff like manastones for dozens of hours, even though many of them share account info. | |||
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#4
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I mean "toxicity" (annoyingly vague term btw) wouldn't just go away because there are instances, it would just take some other form. Fact is if the game has any competitive content at all, somebody is going to dominate it, and if the game has no competitive content it's extremely boring and generic. Although I agree with you about the account sharing it does seem like that would undercut a lot of the satisfaction that you get by getting an item. I think the /list system for green actually worked pretty damn well, other than account sharing. Account sharing is a huge part of the reason any of those camps ever become multi-day, because most sane people are just not willing to do that or would naturally slip up by missing an afk check and be booted. That happened naturally all the time with the current system. If you got to the guise camp and you were #12 on the list, you almost certainly didn't have to actually wait for 11 other people to get it before you. | |||
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Last edited by Ooloo; 03-02-2022 at 11:45 PM..
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#5
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#6
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#7
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You do raise an interesting point though which is that the /list camps were kind of a taste of end game cutthroat nerd dedication that anyone lvl 35+ could partake in, and I can definitely see why that turns people off. There was also kind of a brief culture of comraderie around them too, which is kind of a neat genuinely new emergent thing that wouldn't exist without the list system. I remember specific people from the list camps cause you're all sort of slogging through them together, I chatted with tons of cool people. And we also all hated the jerks who wouldn't help clear the camps. Socially it very much felt classic. Still it's hard for me to imagine a vanilla-velious eq server that was friendly and casual across the board. What would that look like? If you want a camp that's taken, you just go up and politely ask the person if you can have it? Cause they'll probably say "well uh, no I was here first", even if in a polite way. It kind of comes down to personality type too. If you're just cool and friendly and patient, most other people on green I've found will be too. Even most people in seal team. If I want to camp something and it's taken, I just send that person a tell and ask if they can let me know when they're leaving, and like 95% of the time they say sure, and they do. | |||
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Last edited by Ooloo; 03-03-2022 at 10:30 AM..
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#9
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When is 2.0 expected to drop? To late to start on green now, rather wait for the new one.
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#10
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The announcement said "no sooner than 6 months after the last patch of Velious." So 9-12 months at the soonest.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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