Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-13-2011, 11:31 PM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
If there were a switch to flip, it would have been done Oct. 2009. You're severely underestimating the time it takes (mostly in research) a handful of people to reverse engineer all of these formulas.
I probably am. Thank you for your posts, they were very informative and it's always uplifting to have direct discourse with developers, something that I think a lot of people here take for granted. It's really something else. To hear that you'd LIKE to skip through the updates as soon as possible, as opposed to just churning out the same mistakes on the same timeline, is something I've not heard here before.
  #2  
Old 06-14-2011, 01:22 AM
Pudge Pudge is offline
Planar Protector

Pudge's Avatar

Join Date: Mar 2011
Posts: 1,523
Default

Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
I spent an hour trying to recreate the erudin shuttle bug on my test server about 30 minutes after the post first went up. The shuttle worked consistently. I tried a blind fix in this patch for what I thought might have been causing the problem. It apparently didn't work. Unless the bug gets fixed, there's no point in me addressing it. The reality is still that you'll have to petition or swim out to the boat yourself in order to get to Qeynos.
i think it's just that ppl would lik eto hear that you are at least looking into it.. that you confirmed it doesn't work and are tryin gto fix it. they posted forever on the issue, and the only GM word they got was "the boat works, don't know wtf you're talking about" from uthgaard.

i quick post to acknowledge the bug is prob all they wanted. same with other bugs. another example, the fungi tunic drop rate was ninja-patched.. not a word from devs in the thread either. just to say a couple words will make the playerbase feel like they're being heard and not ignored by their GMs
  #3  
Old 06-15-2011, 04:31 AM
Orzenn Orzenn is offline
Scrawny Gnoll


Join Date: May 2011
Posts: 23
Default

Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
If there were a switch to flip, it would have been done Oct. 2009. You're severely underestimating the time it takes (mostly in research) a handful of people to reverse engineer all of these formulas.



I spent an hour trying to recreate the erudin shuttle bug on my test server about 30 minutes after the post first went up. The shuttle worked consistently. I tried a blind fix in this patch for what I thought might have been causing the problem. It apparently didn't work. Unless the bug gets fixed, there's no point in me addressing it. The reality is still that you'll have to petition or swim out to the boat yourself in order to get to Qeynos.
Thank you very much, Kanras [You must be logged in to view images. Log in or Register.]

I do understand your plight; once wrote a database application that the client wanted all the old records to import into -- the old database was entirely proprietary. It took 8 months to write the application; 7 of those months were used to decipher the old format, lol.

My app was small, a couple thousand lines (perhaps less), so believe me when I say I understand (how many lines are you guys dealing with? A few hundred thousand? A million? More?)

I only posted as much as a did in the original threads concerning this issue because I got the impression that our description of the problem was misunderstood.

I already love you guys for bringing back the world that got me into MMOs and you will always have my respect.

Again, thanks for letting us know that you are trying on this. [You must be logged in to view images. Log in or Register.]
  #4  
Old 06-14-2011, 01:10 PM
Dr4z3r Dr4z3r is offline
Fire Giant


Join Date: Oct 2010
Posts: 565
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
What I don't understand is, why not just patch in everything that happened up till Velious, right away? We KNOW what the patch history is, we know what they wanted to do with Classic. Just put it all in at once!! (except nerfed items ofc, leave them in with the proper timeline.) And all will be gumdrops and roses.
The ups & downs are part of the classic ride. Why would you want Velious-era rogue damage formulas to apply when the level cap is 50? That just doesn't make sense, nor does it respect the mission of recreating vanilla-through-Velious Everquest.

Without changes the server will quickly stangnate, and the only set of changes that can be agreed upon as objective changes are the ones that were made by Verant/Sony. When we start accepting deviations from that in the name of "improving" things, it can become impossible to separate what's actually a change for the better and what's just appeasement for the loudest whiners.
  #5  
Old 06-13-2011, 06:12 PM
baalzy baalzy is offline
Planar Protector

baalzy's Avatar

Join Date: Mar 2011
Posts: 1,860
Default

Thank you Kanras. Despite the negativity in my comment I feel that you're doing a great job towards achieving the servers goal. I also appreciate how open you are about the changes, you reasons behind them, and what you expect the changes to do.

That last part helps the most, you clarifying what you expect the changes to do cause then it allows us to point out when it's behaving differently.
__________________

Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid

Red99
Baalz Less - Humger, Baalzy - Ikscro

If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
Picture courtesy of azeth
  #6  
Old 06-13-2011, 06:29 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Maybe can haz bonus exp weekend? :P It's pretty painful playing a mage at the moment.
  #7  
Old 06-13-2011, 06:42 PM
Troy Troy is offline
Sarnak


Join Date: Jul 2010
Posts: 418
Default

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Maybe can haz bonus exp weekend? :P It's pretty painful playing a mage at the moment.
What it takes you 25 minutes per yellow instead of 15?
  #8  
Old 06-14-2011, 03:37 PM
Juugox2 Juugox2 is offline
Sarnak

Juugox2's Avatar

Join Date: Jan 2011
Location: FL
Posts: 313
Default

Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
What it takes you 25 minutes per yellow instead of 15?
lol seriously
  #9  
Old 06-13-2011, 06:46 PM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,393
Default

Also realize that we can only test so much.. most coding changes are tested by the coder implementing the change on local test servers with only himself to load up clients with, and theres simply so many possible ways mechanics can do things that were unintentional or unforeseeable when you factor in hundreds of players doing hundreds of things at once.

We don't have a test server, and even in the times we did, nobody tests on it.
__________________
Sean "Rogean" Norton
Project 1999 Co-Manager

Project 1999 Setup Guide
  #10  
Old 06-13-2011, 08:43 PM
Amelinda Amelinda is offline
VIP / Contributor

Amelinda's Avatar

Join Date: Apr 2011
Location: Plane of Fear
Posts: 3,672
Send a message via AIM to Amelinda Send a message via Yahoo to Amelinda
Default

PS! Kanras told me to tell you all if you are angry about his changes to please PM him hatemail. he doesn't feel hated enough [You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:02 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.