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Old 01-26-2022, 04:45 PM
Mblake1981 Mblake1981 is offline
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Old 01-26-2022, 05:02 PM
unsunghero unsunghero is offline
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^

Oh shit, I remember that game Thief
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Old 01-26-2022, 05:22 PM
Patriam1066 Patriam1066 is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
^

Oh shit, I remember that game Thief
Thief was a great game
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Old 01-27-2022, 05:14 PM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by Patriam1066 [You must be logged in to view images. Log in or Register.]
Thief was a great game
Thief: Gold is a direct followup to The Dark Project. Some things are changed around you might not notice at first.

https://thief.fandom.com/wiki/Thief_Gold

There is also the demo cd in PC Gamer Magazine.
*Good times, the Unreal Tournament demo disk was another good one.

https://twitter.com/Dominuz/status/1183749786463363072

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Old 01-26-2022, 07:16 PM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
^

Oh shit, I remember that game Thief

Thief: The Dark Project (Thief 1)
Thief: The Metal Age (Thief 2)
Windows PC

Both are fully recommended.

Thief 1 was more like EQ, more fantasy. Thief 2 focused more of thieving with less fantasy. Best used with headphones.

Thief: Deadly Shadows (Thief 3)
Windows, Xbox

Play this one if you really like Thief.

1st & 3rd person Thief. /shrug. A downgrade from the original classics, you can't even swim underwater. I judge all (Windows, Desktop PC) games by original Everquest, if you can't swim underwater you get downgraded. Visually more impressive than the original Thief games (from a certain point of view).

Thi4f (Thief 4 a.k.a Teef)
Windows, Xbox, PS4

Consolitus Thief. Visual cue system in replacement of sound. The weakest of the games overall but maybe the most visually impressive (from a certain point of view).
Note: The Vista/X360 standards were in effect and so was STEAM. There have been no mention of a new Thief game since #4 and probably never will be.

I think hardware shapes games. The original Thief games were released for Windows (no multiplatforms) and focused on sound as a core part of their design. During this time a few different companies were producing sound cards and experimenting with 3D audio, for example Creative and Aureal.

Sound was still used for Thief 3, that released for PC and Xbox. Televisions don't typically have people using headphones so the visual cues were switched to. IMO it's a much dumber experience. 3D audio placement was in EQ back in era, it was awareness when you had the spell book open.
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  #6  
Old 01-26-2022, 05:04 PM
robayon robayon is offline
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That game was good, so was System Shock! I didn't realize, or forgot, that they were both made by Looking Glass
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  #7  
Old 01-27-2022, 08:21 AM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by robayon [You must be logged in to view images. Log in or Register.]
That game was good, so was System Shock! I didn't realize, or forgot, that they were both made by Looking Glass
Don't forget Ultima Underworld 1&2.

Some of the Looking Glass crew made the original Deus Ex, it was
Warren Spectors answer to Thief, he self admits that he sucked
playing stealth games so he made one that you have options in.
This would inspire game designs that have "elements" of all
genres but are not great at any of them. Exceptions are cool
but not when they become the standards.





Note: Distance matters. If you are sitting at a desk or 10 feet away sitting on a
couch in the living room. For the most part, the Vista/X360 push by Microsoft would
eventually lead to the end of computer designs in favor of the living room, ultimately
this is to take over everything from the computer to the TV to the mobile device and
replace it with the Azure Cloud.

Quote:
Azure, announced at Microsoft's Professional Developers Conference (PDC) in October 2008, went by the internal project codename
"Project Red Dog", and formally released in February 2010, as Windows Azure before being renamed to Microsoft Azure on March 25, 2014.
Quote:
Microsoft should spin out its Windows and Office franchises to boost its growing cloud-computing business, former executive Ben Slivka told CNBC in an interview.
“The right thing probably is to bet the future on the cloud,” said Slivka, onetime general manager of Microsoft’s consumer and commerce group.
edit:
Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
I think hardware shapes games. The original Thief games were released for Windows (no multiplatforms) and focused on sound as a core part of their design.
During this time a few different companies were producing sound cards and experimenting with 3D audio, for example Creative and Aureal.

Sound was still used for Thief 3, that released for PC and Xbox. Televisions don't typically have people using headphones so the visual cues were switched to.
IMO it's a much dumber experience. 3D audio placement was in EQ back in era, it was awareness when you had the spell book open.
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  #8  
Old 01-26-2022, 05:07 PM
Flame of Anor Flame of Anor is offline
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Most of Adam Curtis' stuff is pretty good. Check out Bitter Lake and Can't Get You Out Of My Head.
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  #9  
Old 01-26-2022, 05:36 PM
F0rmsh1fter F0rmsh1fter is offline
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Watch some David Irving speeches
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  #10  
Old 01-26-2022, 05:38 PM
robayon robayon is offline
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Quote:
Originally Posted by F0rmsh1fter [You must be logged in to view images. Log in or Register.]
Watch some David Irving speeches
No
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