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#1
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#2
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![]() There is a reason why charm was nerfed in luclin. Or maybe it was PoP? for those who dont know, after the nerf, the moment you charmed an NPC it got weaker. when it broke it was back to full strength.
charming was becoming more stable to use as internet connections and computers got better. so around this time it started becoming apparent how OP it actually was. I still stand by primitive hardware and internet being the real issue in those days. If Tak does not have that nerf, its well within that timeline. | ||
#3
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![]() That does sound a lot more classic, but a little sad as the things people do woth charm here are truly impressive (and charm pets are a huge boost to any group!)
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#4
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![]() Part of the nerf is ensuring charm is cast at level +4, so it could end up being a good boost in some situations too...
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#5
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![]() So by charm nerf...it sounds more like charm boost?
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#6
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#7
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The whole reason for the nerf wasn't to "nerf" anyone, it was to make things more classic. Making Enchanters even better at soloing is the exact opposite of making them like they were back in '99-'01.
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#8
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#9
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![]() I'm a little confused here. Why do people think this will be charm boost? I know someone posted an anecdote about their time on TAKP, but still no one has explained how the mechanics are going to change, so this will boost charm abilities. They're going to remove the 3rd check on enchanter charms. Having higher charisma helps to boost charm duration by giving enchanters that 3rd extra saving roll to prevent charm from breaking earlier. How exactly will removing that make charms last longer?
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#10
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![]() Quote:
I don’t recall whether the level mod is only on the cast check or also on the break checks. I’m sure the links in this thread go into better and more accurate details than I can. Deffo treat anything from me on this with a pinch of salt. | |||
Last edited by Jimjam; 01-20-2022 at 07:01 AM..
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