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#1
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Almost forgot -
Beating Chiggen 1v1 on a Strikerless Ranger in Crushbone. Dude could not handle the DBZ style flying combat. | ||
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#2
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Lol wow a lot of “yeah that def didn’t happen” being posted especially by OP. Gotta love it
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#3
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Quote:
And which one of my butthurt old victims may you be? | |||
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#4
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Pushing almost exclusively on my own on the forums to remove xp loss in pvp during the first year, year and a half when red launched. Everyone was too busy either:
- Abusing the mechanic in PVE to stranglehold places like fear, nihilum did this for months and no one was willing to eat the xp death to challenge them, understandably. - Stomping casuals until they quit the server even though this meant this stupidly would lead to a dead server It was pretty much too late when the devs finally reacted but yea | ||
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#5
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Quote:
For a PvP server to thrive you need some anti zerg rules in place, or the pixel hounds will use gear camping in mass numbers to make up for their awful pvp skills. That is why teams are really the only solution on a PVP server, you just need to lock creation on the one team if they grow too large, problem solved. It ain't rocket science here. | |||
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#6
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Quote:
But right on the heels of that one, i was thinking while i was typing, you cant underestimate the lenght to which the typical red player (after it was cleansed from casuals etc that might return with 2.0) will go to game the system. I remember reading/hearing about people doing 8 hour shifts to level a character 24/7 at red launch and thought, ok i didnt see that coming. Imagine on teams a couple of level 50s on day 5 or whatever of the server running around and camping places like mistmoore/unrest entrance one-shotting people or creating a bunch of fake accounts to artificially fill one side of factions to be able to uneven the faction table even more. Teams might work but only if little things like this are seen in advance and at least some effort is put into trying to prevent them. If you just do like what to me seemed to me to be happening at red launch (press the on button and move on to other things) then youre better off making a FFA server which only needs to be no-xp loss from day1 to sort of work. Even if a guild like nihilum exists on a day1 no-xploss server it doesnt matter much as people can still make guerilla attemps at the current champ and have fun doing it. Edit: Thats why brainstorming is important. Like everyone adds in shit you hadnt thought about. For example for me someone talked about a time-increment leveling (first 2 weeks level 20 max or something). Once i read that it was instantly obvious this was a good idea and a way to block the 24/7 thing. | |||
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Last edited by Tradesonred; 12-20-2021 at 09:28 PM..
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#7
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Imagine reading an ecoli post. Big ole yikers…
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#8
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Quote:
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#9
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It's not the killing of the dragon but what it represents. Total domination of the server. That is why I quit, the server was over. Anyone who claims raid supremacy doesn't translate to PvP supremacy is a liar or is referring to low level twink fights.
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#10
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Quote:
If this were true, then how come those who gain all the pixels still never get good at PvP and are always on the bottom of every PvP ranking system? Hate and Ruin dominated the raiding scene on Sullon for years, but it took them 5 years to overcome Darkenbane Company on the Leaderboard. Half a decade to beat a guild that had been disbanded and hadn't tallied a single point in that time. If your guild was so great then how come I killed the majority of them on a 52 wizard in a flowing black robe? | |||
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