#12
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But who knows maybe Seal Team is actually the good guys for once idk. It would be nice if the sleeper just stays up and ST would rather have competition and race for warder kills than never get any more warder loot again. | |||
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#13
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pretty sure they made it clear they are going to wake the sleeper once a guild has
the force to compete in sleeper's tomb | ||
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#14
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Seriously that is such an asshole thing to tell people ahead of time. Just totally demoralizes every other guild who might be able to bag a warder. | |||
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#15
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The top guild wants to make sure they wake Sleeper first by keeping tabs on the other guilds. Once another guild almost has enough force to do Sleeper, that is the trigger. You can't wait until they actually have the force and are ready, because it is possible they will unexpectedly pounce on the Sleeper while you aren't ready. Only way Sleeper will remain Sleeping is if there is some crazy player agreement that binds all current and future guilds, which probably won't happen, even with the UN. Or some non-classic mechanic developed by the Dev's to occasionally bring him back.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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#16
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It just seems somewhat inconsistent with the reasons for the whole /list system. Warder drops basically are legacy items considering they stop dropping after the sleeper wakes. They are highly sought after and only drop for a limited time. The rationale for the list system was to prevent one guild from monopolizing highly sought after items.
I mean I get the aversion to "welfare pixels", but an actual player agreement would be a lot fairer. Specifically telling other guilds ahead of time that they basically have no chance so don't even try is the epitome of a dick move. It's very in line with their MO of "we want competition, therefor we will completely prevent any competition". In the spirit of competition, let's wake the sleeper the moment competition presents itself. Just makes no sense. | ||
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#17
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there's only like 3 items that are worth showing off in ST tinker mask, sod, and shroud I can live without them but damn would it be nice to have them [You must be logged in to view images. Log in or Register.] who knows maybe theyll decide not to wake him up and be nice to the server so take my thought for a grain of salt | |||
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#18
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I think a fair compromise would be that the warders continue dropping those items for X amount of time after the sleeper is woken. Then ST could still have the title of first and only guild to wake sleeper on green, but other guilds could then trickle in and compete for warders. And let's face it, ST will *still* probably win every warder, but at least there'd be a shred of a chance somebody else might get those items. As it is now, there's no reason for other guilds to even try.
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#19
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#20
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The only way to prevent waking the Sleeper is some kind of un-classic solution like having the Devs babysit ST to make sure no one wakes Sleeper. If you try it, you get banned or something. It isn't really how you describe it, where Seal Team is just being a dick. They are honestly just being realistic based on how the Devs handle the server. Currently, the Dev's stance on Sleeper is he is a one and done. Until that changes, he has a unique set of circumstances. Again anyone can wake Sleeper, and it would suck even more if some idiots woke him on accident and nobody got a chance to even try fighting Sleeper.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
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