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Old 05-31-2011, 05:04 AM
Waedawen Waedawen is offline
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Enchanter + Druid (my favorite)
Enchanter + Cleric
Necromancer + Enchanter
Necromancer + Magician
Necromancer + Druid
Enchanter + Rogue
Necromancer + Rogue
Druid + Rogue
Wizard + Druid

First 4 combos can kill absolutely non stop inside a dungeon with the right spell sets, last 4 can kill extremely effectively, perhaps nonstop outside of dungeons probably at level 10.

EDIT: I don't include clerics because I simply don't think clerics bring enough to the table when you're partnering up. They heal people, big deal. What they really open up is the ability to get the group expanded easily because you don't have to deal with getting some pre-Madonna of a cleric to come join your group.
The exception is with an Enchanter, where the power of complete heal is truly allowed to shine. But that will be all they contribute to the duo, essentially.
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Last edited by Waedawen; 05-31-2011 at 05:10 AM..
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Old 05-31-2011, 05:28 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Waedawen [You must be logged in to view images. Log in or Register.]
Enchanter + Druid (my favorite)
DING DING DING

I thought I was going to have to be the first person to say this, but you are a smart man.

If you want to play Everquest with just 2 people and don't care about (eventually) missing out on the content in the game that requires more than 2 people, then this is by far the overall best duo.

The power is in the Enchanter's pet. Even aside from Charm, the Animated pet is very powerful with the buffs between the two characters. Not being able to command the Enchanter pet doesn't matter because with the Druid there to patch heal (and snare), the Enchanter is free to chain pull by taking the initial aggro to get the pet involved in the fight.

The Enchanter provides the crowd control for dungeons (the Druid needs to help sometimes with Root as well) and the Druid gives you the mobility to easily hop around the World and go fight wherever you feel like. If you want to do outdoor camps, the Druid's ability to use harmony is king as well.

There might be a few dungeon areas a Monk + Shaman duo can pull by using Feign Death that the Enchanter + Druid duo wouldn't want to risk using Pacify/Crowd Control on, but there are also definitely scenarios an Enchanter + Druid can take that the Monk + Shaman wouldn't be able to. The Monk + Shaman duo is also more dependent on the Monk being able to get the best equipment to maximize their power, whereas equipment doesn't matter a ton with the Enchanter + Druid duo.
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Old 05-31-2011, 05:16 AM
Rotted_Corpse Rotted_Corpse is offline
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Necro+Shaman
Necro+cleric

Both powerful duo's.

Shaman a bit more with slow, buffs and heals (along with its own mana regen later). Along with some decent dps. That duo could do just about anything.

Cleric is close with the superior heals and hp/ac buffs. Only crippling thing on cleric would be mana regen. Cleric has some decent nukes (esp undead), root and even a damage shield later on. Oh and it can REZ!
Last edited by Rotted_Corpse; 05-31-2011 at 05:20 AM..
  #4  
Old 05-31-2011, 09:37 AM
agdros agdros is offline
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Monk + Shaman
Ranger + Shaman (hunt mostly animals)
Magician + Magician
Necromancer + Magician
Necromancer + Necromancer

These all work well.
  #5  
Old 05-31-2011, 10:00 AM
mala mala is offline
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not tryin to hate, but i dont see how Enchanter + Rogue would be a viable duo pair in the slightest.

my favorite has always been war/druid. you can do pretty much anything you need
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Old 05-31-2011, 10:00 AM
Amelinda Amelinda is offline
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mage + ench gets my vote [You must be logged in to view images. Log in or Register.]
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Old 05-31-2011, 05:09 PM
Taryth Taryth is offline
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Quote:
Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]
mage + ench gets my vote [You must be logged in to view images. Log in or Register.]
Have been duoing my Ench (lvl 53 now) from lvl 1 with my brother, who plays a Mage. It's an amazing combo.

With proper (read: spam) runes/berserker, no healer is needed.
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  #8  
Old 05-31-2011, 10:04 AM
Halfelfbard Halfelfbard is offline
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Rogue/Ranger
  #9  
Old 05-31-2011, 10:28 AM
skorge skorge is offline
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I would do a mage and cleric...this is a great combo...the mage's pet tanks all mobs and you get the heals on the cleric, as well as uber buffs, and the mage can even heal the pet too...with this combo u can do very high level mobs too.
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Old 05-31-2011, 10:51 AM
falkun falkun is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
I would do a mage and cleric...this is a great combo...the mage's pet tanks all mobs and you get the heals on the cleric, as well as uber buffs, and the mage can even heal the pet too...with this combo u can do very high level mobs too.
The other bonus to a cleric: pacify. It's not outright CC (there's root for that), but its even better.
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