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#1
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Enchanter + Druid (my favorite)
Enchanter + Cleric Necromancer + Enchanter Necromancer + Magician Necromancer + Druid Enchanter + Rogue Necromancer + Rogue Druid + Rogue Wizard + Druid First 4 combos can kill absolutely non stop inside a dungeon with the right spell sets, last 4 can kill extremely effectively, perhaps nonstop outside of dungeons probably at level 10. EDIT: I don't include clerics because I simply don't think clerics bring enough to the table when you're partnering up. They heal people, big deal. What they really open up is the ability to get the group expanded easily because you don't have to deal with getting some pre-Madonna of a cleric to come join your group. The exception is with an Enchanter, where the power of complete heal is truly allowed to shine. But that will be all they contribute to the duo, essentially.
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Petros Zolustias
Crexxus - Snoiche Tathunoiche "... I don't think I remember him digging for this long..." The A-Team twitch.tv/crexxus | ||
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Last edited by Waedawen; 05-31-2011 at 05:10 AM..
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#2
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Quote:
I thought I was going to have to be the first person to say this, but you are a smart man. If you want to play Everquest with just 2 people and don't care about (eventually) missing out on the content in the game that requires more than 2 people, then this is by far the overall best duo. The power is in the Enchanter's pet. Even aside from Charm, the Animated pet is very powerful with the buffs between the two characters. Not being able to command the Enchanter pet doesn't matter because with the Druid there to patch heal (and snare), the Enchanter is free to chain pull by taking the initial aggro to get the pet involved in the fight. The Enchanter provides the crowd control for dungeons (the Druid needs to help sometimes with Root as well) and the Druid gives you the mobility to easily hop around the World and go fight wherever you feel like. If you want to do outdoor camps, the Druid's ability to use harmony is king as well. There might be a few dungeon areas a Monk + Shaman duo can pull by using Feign Death that the Enchanter + Druid duo wouldn't want to risk using Pacify/Crowd Control on, but there are also definitely scenarios an Enchanter + Druid can take that the Monk + Shaman wouldn't be able to. The Monk + Shaman duo is also more dependent on the Monk being able to get the best equipment to maximize their power, whereas equipment doesn't matter a ton with the Enchanter + Druid duo.
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#3
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Necro+Shaman
Necro+cleric Both powerful duo's. Shaman a bit more with slow, buffs and heals (along with its own mana regen later). Along with some decent dps. That duo could do just about anything. Cleric is close with the superior heals and hp/ac buffs. Only crippling thing on cleric would be mana regen. Cleric has some decent nukes (esp undead), root and even a damage shield later on. Oh and it can REZ! | ||
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Last edited by Rotted_Corpse; 05-31-2011 at 05:20 AM..
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#4
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Monk + Shaman
Ranger + Shaman (hunt mostly animals) Magician + Magician Necromancer + Magician Necromancer + Necromancer These all work well. | ||
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#5
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not tryin to hate, but i dont see how Enchanter + Rogue would be a viable duo pair in the slightest.
my favorite has always been war/druid. you can do pretty much anything you need
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#7
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Quote:
With proper (read: spam) runes/berserker, no healer is needed.
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Maern - Enchanter
Cyic - Shaman Shigal - Crapromancer As they ground to make XP holy . . . let us twink to make it free; our EQ marches on! | |||
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#8
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Rogue/Ranger
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#9
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I would do a mage and cleric...this is a great combo...the mage's pet tanks all mobs and you get the heals on the cleric, as well as uber buffs, and the mage can even heal the pet too...with this combo u can do very high level mobs too.
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#10
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Quote:
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