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  #11  
Old 05-29-2011, 05:14 PM
Loly Taa Loly Taa is offline
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Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
ASHENHAND (Level 60): When this discipline is activated, the next Eagle Strike will do a surprising amount of damage, and under certain circumstances may have a chance to kill the target outright. The base reuse time for this discipline is 72 minutes.

Havn't seen any insta-deaths yet...
I think it has to be 46 or below for it to go off Phist (Like Banishment/Disintegrate/etc)
  #12  
Old 05-29-2011, 05:18 PM
kanras kanras is offline
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I wasn't really sure about how the damage bonus fit into the equation with the minimum damage modifier. Currently, it's working like this:

1) Calculate mitigated weapon damage
2) Add damage bonus
3) Check to see if result is less than minimum, set to minimum if so.

Judging by the following post, I think the damage bonus is actually supposed to be applied after the minimum check: http://www.monkly-business.net/forum...&postcount=146

Quote:
his AC is INCREDIBLY high, so i normally opt to switch to epic fist x2 when fighting him, after the first 30 seconds or so, to not excessively aggro at beginning of assist phase on the MT... /disc innerflame does minimum damage practically every hit... lots of 47/36 hits... in fact, usually every hit on innerflame. lots of 12's/1's on normal melee.
Epic fists are 9 damage weapons, and damage bonus at 60 for H2H is 11, so I'll try to work in that change.
  #13  
Old 05-29-2011, 05:24 PM
Versus Versus is offline
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I've still been unable to log in from being @ work, but I appreciate you looking into our concerns Kanras. Something DEFINITELY sounded wrong before.
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  #14  
Old 05-30-2011, 08:19 AM
Treats Treats is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]

1) Calculate mitigated weapon damage
2) Add damage bonus
3) Check to see if result is less than minimum, set to minimum if so.
I think this is pretty close. Not exactly sure what you mean by the minimum damage modifier.

1) Check to see if Innerflame is active
2) If Innerflame active substitute Weapon Damage x 4 instead of 1 for minimum damage
3) Calculate mitigated weapon damage
4) Add Damage Bonus

Level 60 Monk
150 Strength
252 Offense
17 Damage bonus with a Two Hander

This would give a Level 60 monk using T Staff and Innerflame a minimum damage of 133 and a maximum of 249.

Regular Minimum Damage Calculation = (Damage bonus + 1) = 18

Innerflame Minimum Damage Calculation = (Damage Bonus + (29 x 4) = 133

Maximum =

[((Offense + Strength)/100) * (DMG)) + (Level Damage Bonus)] + (29 x 4) = 249

((252 + 150 / 100) * 29) + 17) + (29 * 4) = 249

Should see a large percentage of hits with Innerflame on for Minimum damage - 134 and Magic number damage - 191:

((Weapon Damage * 2) + Damage bonus) + (Weapon Damage x 4)

((29 * 2) + 17) + (29 * 4) = 191
Last edited by Treats; 05-30-2011 at 08:39 AM..
  #15  
Old 05-30-2011, 10:15 AM
Versus Versus is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Should see a large percentage of hits with Innerflame on for Minimum damage - 134 and Magic number damage - 191:

((Weapon Damage * 2) + Damage bonus) + (Weapon Damage x 4)

((29 * 2) + 17) + (29 * 4) = 191
Huh? "magic number damage?"

Everything else looks solid though. Am I to assume that we should be hitting for min (133) the majority of the hits on raid targets?
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  #16  
Old 05-30-2011, 11:43 AM
kanras kanras is offline
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The minimum damage modifier is not a damage bonus, it's just a minimum damage modifier. So magic numbers, as well as most other hits that aren't at the very top of your fully-buffed damage range are going to be bumped up to this value. In the case of the t-staff, it will be 133, yes.
  #17  
Old 06-01-2011, 01:27 AM
Trax Trax is offline
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I was max hitting for 196'ish with a Ton Po w/Innerflame...

My 2HB (Ton Po) DPS is pathetic now, where did all these formulas come from?

Also, I am getting a stellar consistent 24 damage from my Flying Kick. Awesome.

And I am hardly ever hitting for max.
Last edited by Trax; 06-01-2011 at 01:36 AM..
  #18  
Old 06-01-2011, 10:44 AM
Cheech Cheech is offline
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All this makes me cry a little. A warrior was doing more dps then i was with his 1handers then my tsfaff. 36% haste/Tstaff to 21%haste and some 1handers. Hmm.
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  #19  
Old 06-03-2011, 03:30 PM
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Got some logs that demonstrated how Innerflame/Duelist/Fellstrike worked prior to getting ported into the spells file.

Innerflame/Duelist/Fellstrike changes, pending update:

- All regular attacks gain damage bonus of 4x weapon damage. This is in addition to regular damage bonus in the case of main hand.
- Duration reduced to 12 seconds.
  #20  
Old 06-03-2011, 04:08 PM
Versus Versus is offline
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Thank you for looking into this Kanras. I'm interested to see how this works out! Thanks for the hard work mang.
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