Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-07-2021, 01:06 PM
formallydickman formallydickman is offline
Sarnak

formallydickman's Avatar

Join Date: Jul 2010
Posts: 344
Default

Quote:
Originally Posted by Kahan [You must be logged in to view images. Log in or Register.]
How bout restarting the FUCKING server so ground spawns show up eh?? Is that asking too fucking much?
Quote:
Originally Posted by Blistig [You must be logged in to view images. Log in or Register.]
stop, breathe, and think things through.
  #2  
Old 04-07-2021, 01:33 PM
Fammaden Fammaden is offline
Planar Protector


Join Date: Jun 2018
Posts: 1,464
Default

I mean yeah this dude is way over immersed and acting like an ass, but there's no denying these are legit bugs by now and the restart feels overdue. I'd imagine the petition queue isn't helped much by the missing groundspawns issue as well.
  #3  
Old 04-08-2021, 11:35 PM
zags zags is offline
Aviak


Join Date: Nov 2019
Posts: 97
Default

Quote:
We do not have the ability to immediately summon items that were lost due to a failed turn in. This must go through the item reimbursement process which, unfortunately, will take awhile. A lot of the time it can be quicker to simply redo the quest so make sure you research your Epic quest before turning things in!
Unless you are Pacatus
  #4  
Old 04-10-2021, 07:37 PM
Imposter Imposter is offline
Sarnak


Join Date: Feb 2011
Posts: 231
Default

this Ragefire situation is pretty embarrassing. The staff should be ashamed to roll out epics and skip spawning the Zordak for the first week, negating 3 potential cleric epics week 1. Right now there is a mandated 16 hour window on Zordak triggered 24 hours after nagafen is killed for the 20 or so clerics that lasted the whole time without taking a break to have a chance to win a /random 1000 that can only be rolled within 20 seconds of the mob spawning. What is the point of the 16 hour window? It would make sense if there was a race involved for the turn in. There is not. This mob should not have a huge variance. Please reduce variance to Noble Djorn like +/- 5 minutes or none. This would be in the best interest for everyone involved.
  #5  
Old 04-12-2021, 10:33 AM
galach galach is offline
Server GM

galach's Avatar

Join Date: May 2019
Location: Right behind you invisible
Posts: 7,066
Default

Quote:
Originally Posted by Imposter [You must be logged in to view images. Log in or Register.]
this Ragefire situation is pretty embarrassing. The staff should be ashamed to roll out epics and skip spawning the Zordak for the first week, negating 3 potential cleric epics week 1. Right now there is a mandated 16 hour window on Zordak triggered 24 hours after nagafen is killed for the 20 or so clerics that lasted the whole time without taking a break to have a chance to win a /random 1000 that can only be rolled within 20 seconds of the mob spawning. What is the point of the 16 hour window? It would make sense if there was a race involved for the turn in. There is not. This mob should not have a huge variance. Please reduce variance to Noble Djorn like +/- 5 minutes or none. This would be in the best interest for everyone involved.
It's triggered off of Nagafen's death. Cleric epic is the most important epic in the game. There was ~3 years of Kunark with epics on blue server until Velious came out. Don't be upset that every cleric can't get their epic week 1. No one is forcing you to sock. The roll system is better than losing to people autofiring turnins.
  #6  
Old 04-12-2021, 12:05 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,736
Default

Quote:
Originally Posted by galach [You must be logged in to view images. Log in or Register.]
It's triggered off of Nagafen's death. Cleric epic is the most important epic in the game. There was ~3 years of Kunark with epics on blue server until Velious came out. Don't be upset that every cleric can't get their epic week 1. No one is forcing you to sock. The roll system is better than losing to people autofiring turnins.
Zord just died again, allegedly the second time within 12-24 hours .... is this classic?
  #7  
Old 04-12-2021, 05:50 PM
getsome getsome is offline
Fire Giant

getsome's Avatar

Join Date: Apr 2010
Posts: 737
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Zord just died again, allegedly the second time within 12-24 hours .... is this classic?
No. During blue epic release a few clerics cried hard and submitted out of era respawn timers for zordak. The respawn timer being used is one that was implemented after the Feb 13, 2002 patch.
Last edited by getsome; 04-12-2021 at 06:20 PM..
  #8  
Old 04-17-2021, 12:27 AM
MxG MxG is offline
Large Bat


Join Date: Jul 2010
Posts: 10
Default

Quote:
Originally Posted by Imposter [You must be logged in to view images. Log in or Register.]
this Ragefire situation is pretty embarrassing. The staff should be ashamed to roll out epics and skip spawning the Zordak for the first week, negating 3 potential cleric epics week 1. Right now there is a mandated 16 hour window on Zordak triggered 24 hours after nagafen is killed for the 20 or so clerics that lasted the whole time without taking a break to have a chance to win a /random 1000 that can only be rolled within 20 seconds of the mob spawning. What is the point of the 16 hour window? It would make sense if there was a race involved for the turn in. There is not. This mob should not have a huge variance. Please reduce variance to Noble Djorn like +/- 5 minutes or none. This would be in the best interest for everyone involved.
You're right. You should ask for a subscription refund right now.
  #9  
Old 04-10-2021, 07:53 PM
Imposter Imposter is offline
Sarnak


Join Date: Feb 2011
Posts: 231
Default

if you show up for the 16 hour window for 3 times a week: potential 48 hours of life wasted per week for 3x20 second windows to lose a /ran 1000. Imagine being one of the unlucky clerics who wasted 200 hours a month staring at a screen in hopes to win a random roll and just couldn't get it done. No other epic is set up for this much suffering.
  #10  
Old 04-10-2021, 09:15 PM
qezelia qezelia is offline
Skeleton


Join Date: Oct 2020
Posts: 18
Default

Quote:
Originally Posted by Imposter [You must be logged in to view images. Log in or Register.]
if you show up for the 16 hour window for 3 times a week: potential 48 hours of life wasted per week for 3x20 second windows to lose a /ran 1000. Imagine being one of the unlucky clerics who wasted 200 hours a month staring at a screen in hopes to win a random roll and just couldn't get it done. No other epic is set up for this much suffering.
Hello sir, I would like to introduce you to the enchanter epic:

2 day spawn that is a dice roll pet/autofire spam if contested
3 day spawn in fear that you have to rely on a bard to fte for you due to race rules
2-4 day spawn where you can sit on top of spawn - dice roll pet/autofire fte
2-7 day spawn where you can sit on top of spawn - dice roll pet/autofire fte
3 24 hour ground spawns that anyone can walk up to and spam click/pray

I promise others out there are suffering [You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:01 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.