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#1
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I have soloed my paladin over the years and he is now 55. half elf Tunare for that sweet Nature's Defender. Figured that would be a lot easier to get then the Fiery Defender for a solo/casual player to achieve. When I made him I used what the wiki said was optimal.(the paladins wiki could use a update/clean up) All Stam. So I did that. I can say the only time I have ever used lull was when I was camping Ogguk guards. Then I was using deepwater vambraces. So unless your getting into some deep heavy camp solo I wouldn't worry about Charisma.
However I have found some out of the way camps and quest to do to level that most normal players would skip on. When you hit 46 get a deepwater helm and it cuts your downtime. So youll have all your mana for stuns/roots. Gear is also a key factor. | ||
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#2
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On a developed server like red or blue or green, I would go full charisma on a high elf.
On a new server I would go full wisdom and 5 agi on a dwarf For a human I would still go full charisma The charisma is more of a min max thing. Wisdom is second best choice I believe, and stamina is third. Its not terribly significant, strength is best when you are a noob and want to hit harder and carry more but its the worst when you're high level and its maxxed easier. | ||
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Last edited by Gustoo; 04-09-2021 at 12:02 PM..
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#3
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I'm a STR guy personally.
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#4
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Everyone's goal and playstyle is different but here is my condensed background and opinion:
I made a High Elf paladin and put all my points into stam and have never regretted it. I leveled him to 60 during kunark. I played pretty hardcore for a while during the first year of Velious and got to about 6400 hpts 1600+AC fully raid buffed before probably any other Paladin would have broken the 6K hpt mark. As a melee you want to be able to do some damage but as a Paladin that isn't your main focus. There's also a lot of strength gear later on. My Paladin is almost strength capped unbuffed and his base strength is 65. At lower lvls a small amount of strength probably won't help you out as much as those extra hpts. I tanked almost everything for it's entirety or a significant time in the raid scene besides AoW, Tunare, Vulak, and Vyemm (though I tanked him for like 30-40 seconds but don't really count it because I was the last tank standing and he happened to die before I did... there's probably a similar Vulak incident but this is getting too in the weeds.) I tanked KT, Dain, Zlandi, Yeli, the other NToV dragons, etc... this was all doable at one point or another because pulls used to come in faster and we may not have had warriors, or they died, or later on we had just killed things a bunch and were having fun. I don't play much these days but I spend time soloing some of the easier camps in seb, chardok, and trying a out a couple of different things. To make a long story not as short as it should have been. I've played my Paly a lot. You are totally fine with stam and I probably would have recommended you put points in it. Getting some gear and really understanding the class to utilize it's utility is way more important than those starting stats. Sorry for the ramble. I'm kind of sleep deprived so this has been less coherent than it could have been.
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#5
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Str is good at low level, sta is good at high levels. Sta won't kick in until maybe 30 and even then its not much until higher level, unless you have a full suit of crustacean.
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#6
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If you want to go full solo hack and slash, dwarf is much better. Even dwarf is a bit weak on str but its still the only strong good race, minus Barb.
I don't know anything about solo with cha or wis. (Using lull etc.) I would like to find that out myself one day. As dwarf, I still would probably go mostly sta though. I wouldn't be afraid to put points into str because I'd rather simply level my character. Edit: Oh yea don't forget to get your agi to 75 if you're dwarf. | ||
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Last edited by A Knight; 04-10-2021 at 07:28 PM..
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#7
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Quote:
I'd be curious to know how you managed to read from stat allocation all the way to paladin yet somehow missed the most important word: solo. Anyways, the interesting thing about charisma in EQ is that it's better and better to higher it is in a relative sense. For instance, going increasing your cha from 150 to 200 might decrease critical lulls chance from 10% down to 5%. While that's only a "5%" benefit for that 50 charisma, relatively speaking without that extra 50 cha you are twice as likely to get q a cirtical lull. and these numbers im using are probably not too far off from actual in game ones. | |||
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#8
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Quote:
If you're debating between CHA and STA, I don't think it's close. CHA gear is cheap and easy to swap to if you want to lull to break a camp and is otherwise useless. I'd suggest picking up some of the pieces other posts have suggested. Just my 2cp. Quote:
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#9
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The real answer is CHA and nothing else comes close.
Its the only one with a noticeable effect. Lull-breaking camps will always be more mana efficient than trying to root multiple mobs. | ||
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#10
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Quote:
Don't 4D chess yourself, go STA. | |||
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