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  #1  
Old 12-07-2020, 07:46 PM
annali annali is offline
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Originally Posted by Feracitus [You must be logged in to view images. Log in or Register.]
The only camps wizard cant solo are summoning mobs, wich arent all that common in classic tbh. I quaded my way to 65 on live back in the day, no problems.
Quadding outside is cake but can’t really camp dungeon named like a nec or mag, limited mana pool and too slow mana regeneration for the amount of hp mobs have.
  #2  
Old 12-07-2020, 08:16 PM
Gustoo Gustoo is offline
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They solo fine but not as efficiently as the high efficiency guys like shaman druid and necro and enchanter.

They are the tier below with long med times.

Good mix there!
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  #3  
Old 12-07-2020, 08:17 PM
Jibartik Jibartik is offline
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If only only look at this page, gustoo's post is like, an exciting mystery.

What could it be?
  #4  
Old 12-08-2020, 01:27 PM
Solemnus Solemnus is offline
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Might not be classic, but if I ever made a server I'd give Wizards the clarity line and take it away from Enchanters. One class is way too OP and the other is way too limited in too many areas.
  #5  
Old 12-08-2020, 04:36 PM
Master Roshi Master Roshi is offline
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Originally Posted by Solemnus [You must be logged in to view images. Log in or Register.]
Might not be classic, but if I ever made a server I'd give Wizards the clarity line and take it away from Enchanters. One class is way too OP and the other is way too limited in too many areas.
I think giving Wizzys the Mage DS line would be more practical, the Orkiel's line was obviously short sighted and never followed through on and mages losing it wouldn't be too big a deal for their gameplay, and also possibly take the elemental resists from the druids for cold/fire saves.

While we are fine tuning them, they should gotten a good-class version of DMF for a coolness buff. Instead of EB, and PR theirs can give UV and Cold/Fire Resist.

Edit: We can call it Evoker's Perception

my 2 cents.
Last edited by Master Roshi; 12-08-2020 at 04:39 PM..
  #6  
Old 12-08-2020, 04:41 PM
DoodyLich666 DoodyLich666 is offline
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Wizard has been my favorite class to play in a group, but I have had much difficulties getting my wizard invited into groups. Being a solo wizard has been much less fun, but I haven’t connected all the dots for successful quading yet. I often find myself wishing I had a dot of some kind.
  #7  
Old 12-08-2020, 04:48 PM
Danth Danth is offline
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The Wizard is harmed on P99 due also to P99's own culture where the class holds an often-deserved reputation as a haven for slackers and stoners. I'm among the folks who're hesitant to invite the class at all unless I already know the player, having seen entirely too many Wizards for too many years who sit back and do little or nothing. Motivated players picking the class can do nothing about such notions except power through and make themselves known as some of the good ones.

Danth
  #8  
Old 12-08-2020, 05:27 PM
Exard3k Exard3k is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
...having seen entirely too many Wizards for too many years who sit back and do little or nothing...
That's just as stupid as Paladin/SK only auto-attacking and not sitting at all or healer classes with healing spell+sit/stand and nothing else. But that's more about the players and not their classes.
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  #9  
Old 12-08-2020, 02:00 PM
Gustoo Gustoo is offline
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If wizards had clarity they would be the best class in the game and too straight forward for the game designers to allow.

1. Blow enemy away
2. Quick rest to full mana
1. Blow enemy away

I'm pretty convinced that enchanters aren't supposed to be able to charm high level dungeons the way they do here. I don't remember it being done on live, but maybe I just missed it. On this server, enchanters are OP.
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Old 12-08-2020, 02:19 PM
Solemnus Solemnus is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
If wizards had clarity they would be the best class in the game and too straight forward for the game designers to allow.

1. Blow enemy away
2. Quick rest to full mana
1. Blow enemy away

I'm pretty convinced that enchanters aren't supposed to be able to charm high level dungeons the way they do here. I don't remember it being done on live, but maybe I just missed it. On this server, enchanters are OP.
Wizards can do that... if an Enchanter is nearby, which they often are. In fact having gate + ports means a Wizard can go get clarity whenever they want really. I know as a druid I often did.

Meanwhile a wizard is nearly useless in groups due to lack of utility. Clarity would give them something useful to provide. And Enchanters have so many ridiculous abilities that they would do fine without clarity. They'd still easily be one of the best classes in the game without it, which really highlights how broken they are.
Last edited by Solemnus; 12-08-2020 at 02:27 PM..
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