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#11
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#12
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what does it matter? does having to alt tab to view a map online make you a better player or something? get over yourself
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#13
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__________________
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||||
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#14
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__________________
![]() Uuur - Your favorite Master +1 cleric <LifeAlert> Rockwell - Your favorite 30 virgin <Aspen and Rockwell> | |||
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#15
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#16
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__________________
Mokli - Druid of Karana
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#17
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The one thing about in-game maps I hated most was the X and V for players/corpses. The X isn't on p1999, but the V is. In fact, I wouldn't mind if we had maps for all of the zones, so long as the X/V were absent. There comes a point when the hand holding becomes too blatant. Some games go too far. It's a turn off. I understand that in some situations it's nice to have, but if all players were completely self-sufficient then we'd have no need to help each other and share our knowledge of the world. Some exchange of knowledge and/or services between players is not a bad thing. But just as too much hand holding can be bad, so can too little. And another thing. I'm thinking of an old game named daggerfall. A lot of plaeyrs use the in-game map system when in the dungeons. I never have. I always just memorized as I went. Now, something occurred to me while arguing with a guy in a random forum about it. If the testers for the game ALSO used the in-game maps most of the time then their eyes weren't on the screen, they were on the map that represented what was around them. What occurred to me was that they only looked at what was immediately around them when they arrived at their destination or at random points during their travels. They probably missed a lot of things while doing that. Maybe that's why they never complained much about how the textures looked so similar from room to room or how the twists and turns were so similar or how there was seeming lack of landmark points. This string of thoughts led me to an insight. Perhaps all that staring at the in-game map left the actual environment so ignored that it became very difficult to travel without the maps. Another words, the prevalence of players and testers that look at maps might lead to a environment so dull and repetitive that nobody in their right mind would ever choose to travel without the maps. This is potentially a case of self-fulfilling prophecy. Players believe they need maps so they use them. This belief leads to environments so bland that a map is needed. But one thing I've never seen mentioned about in-game maps is why did they never allow them to be traded in-game? A lot of players had troubles downloading them from the net and installing them. Even I had troubles doing that. It would have been a lot easier in some ways if players could have just went to the bazaar to get maps from other players. SOE didn't have to make the maps themselves because they gave players the tools they needed to make them. But they didn't give us a convenient way to share them with others. Just imagine you're in a zone and a player says in group chat that they don't have the map. If SOE had done it right then you could have just made the map(s) item(s) on the spot then traded it/them with that player and there'd be no 15-25 minute wait while the other player downloads and copies them to the maps folder, seriously. I recall one instance where friend of mine just could not figure it out. It wasn't funny, it was annoying.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 05-15-2011 at 11:23 AM..
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#18
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There is so much misunderstanding in this thread....
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#19
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I think in game map is a good thing, but not how it was done in eq1.
the people will have a map one way or the other - I was drawing my own maps by hand, back in 99, until I discovered eqatlas, where someone already did all the maps, so there was no longer a point. I like how they made maps in eq2 and wow - you actually need to run around exploring it, before its revealed (like in was in games like Baldurs Gates for example), rather than just downloading it a whole from someone else. eq1 maps on other hand good for developers, when they need to measure and mark things, when designing a zone, but too technical and too exact for a player for a player for a supposedly rpg game. | ||
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#20
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Just delete your maps folder under your install directory.
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