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  #11  
Old 05-14-2011, 08:12 PM
soup soup is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
For the purest classic experience you'll be wanting your spellbook back and that windowed UI with the blue around the edges and the scroll thing for messages. Nobody complained about that not coming back, or did they?
That horrid UI is the one thing from classic I don't miss one bit. I don't think I'd even be able to play here if I was limited to that UI [You must be logged in to view images. Log in or Register.]
  #12  
Old 05-14-2011, 08:20 PM
Masq Masq is offline
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what does it matter? does having to alt tab to view a map online make you a better player or something? get over yourself
  #13  
Old 05-14-2011, 08:21 PM
Striiker Striiker is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
This is by far one of the worst things ever introduced to the game and completely goes against classic EQ.
Really? "by far one of the worst things ever introduced.."? Overreacting much? The maps are far from game breaking. Everyone can pull up maps on a spare computer or on the same computer when playing in a window. In-game maps are FAR, FAR, FAR from the worst thing ever introduced..


Quote:
Apologies if that sounds indignant to the designers but I was literally SHOCKED when the in-game map suddenly popped up
You really need to lighten up. This is a game. They are doing a great job making it as classic as they can.. Also, all that you typed to be honest made you come across as an ass. Perhaps next time you can try searching or even better, ask politely without the drama and indignation. People are quick to respond to questions here and most tend to be mature about helping out people.

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I am never going to use the Map feature but knowing that it is in the game and other people are using it is very disheartening.
What is it with people getting so worked up about what other people do to enjoy the game? If you don't want the maps, don't use them.. If you don't want the compass at the top, turn it off.. If you want old school UI, load one up.. I don't know why the knowledge that someone else is using these drives people to bitch and moan..
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  #14  
Old 05-14-2011, 08:33 PM
Ihealyou Ihealyou is offline
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Quote:
Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
Everyone can pull up maps on a spare computer or on the same computer when playing in a window.
It disheartens me to hear that people are doing this. Why haven't the devs addressed this disgusting modern feature?? Probably because TR uses EQAtlas.
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  #15  
Old 05-14-2011, 09:02 PM
Messianic Messianic is offline
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Originally Posted by Ihealyou [You must be logged in to view images. Log in or Register.]
It disheartens me to hear that people are doing this. Why haven't the devs addressed this disgusting modern feature?? Probably because TR uses EQAtlas.
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  #16  
Old 05-15-2011, 10:40 AM
moklianne moklianne is offline
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Quote:
Originally Posted by Masq [You must be logged in to view images. Log in or Register.]
what does it matter? does having to alt tab to view a map online make you a better player or something? get over yourself
To be truly classic, you should have a full binder of all of the maps printed out....like I had.
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  #17  
Old 05-15-2011, 10:46 AM
stormlord stormlord is offline
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Originally Posted by moklianne [You must be logged in to view images. Log in or Register.]
To be truly classic, you should have a full binder of all of the maps printed out....like I had.
I never used any printouts. Just did it by sight alone. You learn pretty quick. Maybe I"m just a visual person. I know in other games I do the same thing, pretty much. Maps are ok sometimes, like when you're passing through a zone you don't know to get to a group in the adjacent zone, but I find them to be obstructive in most other cases, kind of like if my fingers were too big for the keys on the keyboard then it would be irritating.

The one thing about in-game maps I hated most was the X and V for players/corpses. The X isn't on p1999, but the V is. In fact, I wouldn't mind if we had maps for all of the zones, so long as the X/V were absent. There comes a point when the hand holding becomes too blatant. Some games go too far. It's a turn off. I understand that in some situations it's nice to have, but if all players were completely self-sufficient then we'd have no need to help each other and share our knowledge of the world. Some exchange of knowledge and/or services between players is not a bad thing. But just as too much hand holding can be bad, so can too little.

And another thing. I'm thinking of an old game named daggerfall. A lot of plaeyrs use the in-game map system when in the dungeons. I never have. I always just memorized as I went. Now, something occurred to me while arguing with a guy in a random forum about it. If the testers for the game ALSO used the in-game maps most of the time then their eyes weren't on the screen, they were on the map that represented what was around them. What occurred to me was that they only looked at what was immediately around them when they arrived at their destination or at random points during their travels. They probably missed a lot of things while doing that. Maybe that's why they never complained much about how the textures looked so similar from room to room or how the twists and turns were so similar or how there was seeming lack of landmark points. This string of thoughts led me to an insight. Perhaps all that staring at the in-game map left the actual environment so ignored that it became very difficult to travel without the maps. Another words, the prevalence of players and testers that look at maps might lead to a environment so dull and repetitive that nobody in their right mind would ever choose to travel without the maps. This is potentially a case of self-fulfilling prophecy. Players believe they need maps so they use them. This belief leads to environments so bland that a map is needed.

But one thing I've never seen mentioned about in-game maps is why did they never allow them to be traded in-game? A lot of players had troubles downloading them from the net and installing them. Even I had troubles doing that. It would have been a lot easier in some ways if players could have just went to the bazaar to get maps from other players. SOE didn't have to make the maps themselves because they gave players the tools they needed to make them. But they didn't give us a convenient way to share them with others. Just imagine you're in a zone and a player says in group chat that they don't have the map. If SOE had done it right then you could have just made the map(s) item(s) on the spot then traded it/them with that player and there'd be no 15-25 minute wait while the other player downloads and copies them to the maps folder, seriously. I recall one instance where friend of mine just could not figure it out. It wasn't funny, it was annoying.
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Last edited by stormlord; 05-15-2011 at 11:23 AM..
  #18  
Old 05-15-2011, 11:26 AM
Deathrydar Deathrydar is offline
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There is so much misunderstanding in this thread....
  #19  
Old 05-15-2011, 11:33 AM
Kika Maslyaka Kika Maslyaka is offline
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I think in game map is a good thing, but not how it was done in eq1.
the people will have a map one way or the other - I was drawing my own maps by hand, back in 99, until I discovered eqatlas, where someone already did all the maps, so there was no longer a point.
I like how they made maps in eq2 and wow - you actually need to run around exploring it, before its revealed (like in was in games like Baldurs Gates for example), rather than just downloading it a whole from someone else.

eq1 maps on other hand good for developers, when they need to measure and mark things, when designing a zone, but too technical and too exact for a player for a player for a supposedly rpg game.
  #20  
Old 05-15-2011, 11:43 AM
Malrubius Malrubius is offline
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Just delete your maps folder under your install directory.
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