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  #11  
Old 05-13-2011, 12:31 PM
Fobbon Fobbon is offline
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Wait... you're using your pet as a meat shield? Fear kite! NRO spiders and scarabs, WC wisps near EC zone line (sneaky decent cash "camp"). I'm pretty sure I did 12-16 in NRO kiting spiders and scarabs before making the trek alllllllll the way over to WK to do Misty at 16 (to 19, then move over to the Miller farm to kill scarecrows to get to 20 while working on your evo skill), but you can probably do her by 14 (perhaps 12). Make sure you get fear to stick and time it properly so it doesn't drop because she hits like a truck. You can kill the guard there to for pet weapons and extra experience.
  #12  
Old 05-13-2011, 12:44 PM
Shadey Shadey is offline
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Fear kiting at that lvl isn't mana efficient at that lvl unless your twinked. Agro kiting is better imo.
  #13  
Old 05-13-2011, 12:59 PM
baalzy baalzy is offline
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I'm just /boggle that at 12 you couldn't handle BB chessboard.... The King is the only mob that you wouldn't be able to take. Send your pet, let it melee until the mob is down to about 60-70% then ward dead to finish it off. Your pet heals quickly and you can throw a mend on it if you need. I was able to keep all but 1 of the spawns down doing this by lvl 11 (the last spawn was almost always occupied by a king. Nasty wizard, don't try him). Bishops can be annoying because you end up having to deal with their pet and may occasionally kill you, but you should still be able to send your pet on its pet and then ward dead down the bishop (it's a caster, you wanna kill it first).

I did this 8-12 and then moved to that camp you were talking about in Lfay, then from there to Oasis mostly. I tried the sisters island, didn't really like it. The sisters weren't roaming down toward the water often enough to pull when I wanted and it was too easy to get adds if you moved up the mountain to find some. They are good PP though, so even if you just stop by there for 10-20 kills that'll net you 10-20p to save for spells.

I wore full small cloth that I looted from mobs and a bronze dagger until I was lvl 30. Although I did buy a pair of +2int rings at lvl 14 or so from a guy in the oasis. I didn't start buying real stat enhancing equipment until level 30 though.
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  #14  
Old 05-13-2011, 01:17 PM
Messianic Messianic is offline
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Quote:
Originally Posted by clobbercat [You must be logged in to view images. Log in or Register.]
After repeatedly finding a certain camp taken
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Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
I did this 8-12 and then moved to that camp you were talking about in Lfay
What camp are you guys talking about?

Is it that camp with the SISTERS who drop REALLY GOOD LOOT?
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  #15  
Old 05-13-2011, 01:26 PM
Ihealyou Ihealyou is offline
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Quote:
Originally Posted by enatomi [You must be logged in to view images. Log in or Register.]
You have to go to Kurn's. The exp is ballin, and I still have stacks of bone chips saved up at level 30. If I wanted to sell and bank, the OT outpost isn't too bad of a run if you bum a sow. Kurn's was good exp all the way til 18, and would've probably taken me further if I didn't go for a change of scenery. Think I went to aviaks in SK after that.

Heavily camped, full of twinks, trains and d-bags, but I never was stuck without mobs to kill. In the earlier levels (12-13), I'd sent my pet to tank, get it to ~90%, then dot and start healing pet. I was killing reds that way. Later on I found it was more efficient to aggro kite or fear kite with Spook the Dead. It doesn't last long enough to cause problems.

Enjoy.
I have a 6 necro, and it seems like my pet has no aggro at all. If I cast any spell, or sometimes just sit, the mob is on me. Can the necro pet not tank until I level up some more, or am I doing something wrong?
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  #16  
Old 05-13-2011, 01:43 PM
lanystvyl lanystvyl is offline
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oasis or lava storm are great at 12 try and get into najena as early as you can, I was able to solo the 3 skells at the entrance around your level just don't forget to use Numb the Dead, and you should be able to rock them out fairly easy at 12 or maybe 16th level.

If you feel brave enough you can try heading to Kurn's Tower, but it will be very crowded.

You will school the undead where ever you choose to fight, Best of luck.
  #17  
Old 05-13-2011, 01:47 PM
Shadey Shadey is offline
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Quote:
Originally Posted by Ihealyou [You must be logged in to view images. Log in or Register.]
I have a 6 necro, and it seems like my pet has no aggro at all. If I cast any spell, or sometimes just sit, the mob is on me. Can the necro pet not tank until I level up some more, or am I doing something wrong?
Pet can't tank well or hold agro well till mid lvl's to later lvl's really. One thing that helps is Feign Death if you pull agro it clears it immediately. Then just stand back up and cast another dot after a few seconds.
  #18  
Old 05-13-2011, 01:49 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Ihealyou [You must be logged in to view images. Log in or Register.]
I have a 6 necro, and it seems like my pet has no aggro at all. If I cast any spell, or sometimes just sit, the mob is on me. Can the necro pet not tank until I level up some more, or am I doing something wrong?
No, they generate jack dick for agro (necros have been complaining about this for ages, pet agro is too low for classic). You have to make sure your pet actually hits the mob at least once before you can sit and not take agro, and you'll take agro instantly as soon you cast anything. At those low levels you just need to take advantage of your pets insanely high HP regen and let it melee the mob down a ways before you cast on it and then tank the mob the rest of the way down. It's the most efficient way I found to level up since pets seriously don't hold agro worth a crap at low level.

It started to get better at 39, but they're still not holding agro like they should (read the old leveling guides on casters realm via the wayback machine, at basically any level it should take 2-3 spells to take agro off your pet).
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Baalz Less - Humger, Baalzy - Ikscro

If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
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  #19  
Old 05-13-2011, 01:56 PM
Shadey Shadey is offline
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aggo kiting

- snare the mob and stack some dots to make it aggro on you. snare itself makes alot of aggo but some dots more is recommended, especially some debuff dots like heart flutter works great. now send your full buffed pet in with /taunt off. run a safe route with the mob following you, while the pet is hitting in the back. rogue pet is best dmg, but dies often if mob turns on your pet. sit and med shortly if you can. never let your snare run off and keep aggro on you with the most nastiest dots. on higher lvl mobs your lvl 4 fear is perhaps the most aggroing and low mana spell, and it gets resisted all the time). shouldn't be necessary to load if you are just soloing, but if 5 other PC are nuking and hacking on your mob.

From 8 Main Techniques To Solo

http://wiki.project1999.org/index.ph..._Solo_A_Victim
Last edited by Shadey; 05-13-2011 at 01:59 PM..
  #20  
Old 05-13-2011, 02:30 PM
etplante etplante is offline
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As baalzy said, pet agro here is not classic. There have been several threads to try to illustrate this without any noticeable change. So necros have adapted to agro kiting. It's not really a solution for indoor zones but at least it works well when you've got open spaces.
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