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#1
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It may have been when all FD gets nerfed (no longer instantly clears agro) i dont recall exactly. It was such that with the instant cast CoS, one could click it within a fraction of a second after standing from FD and remain without agro. I recall being able to pull better than monks on my SK. Instant splits, no effort. So was it a mechanic change? | |||
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Last edited by Trexller; 08-28-2020 at 04:24 PM..
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#2
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A raid is comprised of a couple phases where classes are utilized differently throughout.
Getting FTE - Here bards for their speed, rangers for their track, rogues for their sneak and monks for their FD are used. Pulling the mob to camp - Bards again for their speed and their ability to AE aggro adds, monks of course Establishing aggro - Warrior clearly, knights, rangers can do a few things to help here like usage of their weaponshield discipline to make a little speed bump til CH chain is rolling Fighting the mob - Suddenly the usage of the bard, ranger, monk, and rogue are much different. Rogue primarily will focus on not dying and DPSing - however may perform mid-fight corpse runs with hide/sneak. Rangers again may serve as speed bumps. Most classes serve niche rolls in niche instances. Its not an all-in-one play style. | ||
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#3
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I'm not really sure warrior = only raid tank is that accurate anymore. After the clicky aggro nerfs, there's stuff where you really want the snap aggro more than you care about the durability because flipping the dragon into the mana sieving enchanters or DPS. I'm not really convinced you always want warriors over paladins, especially for Gore but also possibly not for VS or Trak.
Like, 25% misses from evasion is good against the 1500 damage lifetap bosses, but so is flat 18 seconds of immunity to lifetap + unbeatable snap aggro. I dunno, doesn't seem that clear cut to me. Guess we'll see what the meta looks like when it drops though.
__________________
Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
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#4
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Yeah -- metas change all the time. I think people can be too stuck on the old ways. Not saying it's not efficient, but there are Knights tanking Sky bosses at level 50 on Green just fine right now with a proper CH rotation. Before Sky dropped everyone was saying "time for warriors to shine"... for no real reason even thought discs aren't even out... the snap aggro esp. with the DPS required to down bosses at lower levels really helps here. Better to put some of your warriors on DPS w/ their DPS weapon in some cases as their DPS is very underrated IMO. A game I like to always refer back to is Super Smash Bros. Melee. The game has been out forever and the meta is still changing. New mechanics/meta characters are being found every few years. For a long time some of the characters thought to be garbage suddenly became meta (with ZERO patches). Anyway a bit off topic but every class has a role through all the expansions for raiding. IMO just don't corner yourself in and have more than one raid character if you want to seriously raid. | |||
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Last edited by Furitor; 08-28-2020 at 04:38 PM..
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#7
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__________________
Jersiey De'Vil <Venerate>
Green Server | |||
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#9
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#10
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