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#1
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Personally, I don’t think the miners guild works as a concept for dwarf rogues. I think the cover for a dwarf rogue guild would be some kind of loophole lawyer firm. | |||
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#3
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Back in the day on Live, my first thoughts would have been:
Enchanter: HIE Magician: DEF... just because I played one on SZ [You must be logged in to view images. Log in or Register.] Necromancer: ERU or DEF Wizard: I don't have a strong association here, DEF, ERU or GNM Cleric: Again no stand out from classic, DWF or HIE probably Druid: ELF for sure, HFL very secondary Shaman: BAR by a long shot... most players felt that "evil" was a serious disadvantage Bard: HUM Monk: HUM... nobody had any idea we'd be playing Iksars or that they'd be vastly superior monks, and almost no players were min/maxing then anyways. Ranger: ELF by a lot, probably HUM second and HEF last Rogue: BAR and HFL; BAR for the STR and HFL cus Bilbo. Paladin: DWF, with HUM and HIE not too far off Shadow Knight: DEF was the classic choice, though people that understood stats and slam would pick TRL/OGR Warrior: BAR or maybe DWF... people didn't want to be "evil" if they had a choice. Iksars are eliminated from the list, as nobody knew about them (and what little we knew didn't indicate how OP they were...) and also cus the vast majority of players were very sub-50 when Kunark came out. Evil toons were extremely undesirable because they were logistically tough. Where will you bank? What vendors will you use? Where will you bind!? I played a lot of classic on Sullon Zek so I probably picture a very above-average number of dark elves, since I was on the evil team. Virtually nobody min/maxed. Throughout the entire original extent of the p99 eras there was serious debate about what different stats even did for you. Rangers maxing AGI to be better "tanks", INT classes stacking STA for more hp, you name it. The misunderstandings faded over time, but in Kunark era there were still plenty of players that had no idea. I remember giving explanations of what each stat did to sell the jewlery, and having people argue with me, like the guy that wouldn't buy my +INT and +WIS jewelry (and loudly told everyone I was a fraud) because "only base stats from character creation determine mana". | ||
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Last edited by uygi; 08-11-2020 at 01:32 PM..
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#4
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Shaman: barbarian
Everything else: human | ||
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#6
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Barbarian for rogue but just slightly. Truth is I see tons of rogue races. It's prolly the most diverse race-wise.
Clerics are about even split between high elf and dorfs in my mind. (Though I think you are much better off rolling a an inny human) DE for wizard. I don't even remember the last time I saw an erud wizard on green but I'm sure I've seen at least half a dozen DE ones since then. Some of you responding really need to resd the original post: "By iconic I mean the race most people are most likely to think of if you play word association with that class or when they picture that class quickly in their mind." | ||
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#7
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#8
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#9
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Enchanter: High Elf
Magician: Erudite Necromancer: Dark Elf Wizard: High Elf Cleric: Dwarf Druid: Wood Elf Shaman: Troll Bard: Half Elf Monk: Human Ranger: Wood Elf Rogue: Halfling Paladin: Human Shadow Knight: This is the toughest one IMO. Probably Troll but Human and Dark Elf are up there too Warrior: Human | ||
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#10
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Bard: Half-Elf
Cleric: Dwarf Druid: Halfling Enchanter: Air Elemental Magician: Gnome Monk: Iksar Necromancer: Dark Elf Paladin: Human Ranger: Wood elf Rogue: Human Shadow Knight: Troll Shaman: Barbarian Warrior: Ogre Wizard: Erudite. But how about anti-iconics?! Bard: Humans Cleric: Gnomes Druid: Half-Elf Enchanter: Any race without robe graphics Magician: High elf Monk: Human Necromancer: Gnome Paladin: Erudite Ranger: Human Rogue: Dark elf (no point to getting the guise, after all!) Shadow Knight: Human Shaman: Ogre Warrior: Wood elf Wizard: Human | ||
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