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#11
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Still having the issue with mobs fleeing as if feared although they are in melee range, from something like a wizard nuke or not having enough aggro when It's cast. Breaking mez on a blinded mob is still having this issue.
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Arkenius Holyblade - Half elf Paladin <The Mystical Order>
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#12
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![]() Flash of Light on live worked like this. If cast on a mob while it was meleeing you, it did nothing. If you cast flash of light of light on a mob and then took a few steps back it worked somewhat like a fear and the mob ran around. The difference in Flash of Light and fear is that flash of built a huge amount of threat when used on a mob and if you didn't step away from it. Even then, it built a huge amount of threat when flash of light wore off.
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#13
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![]() RE stuns, you're probably pushing it out of melee range = it runs.
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#14
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![]() How I always remember blind working was a way to lock agro once you had it and were in melee range. I often used it as a shaman to tank all the way into PoP. Cast slow, then a DoT and then chain blind for agro lockage. Even a necro doing max DoTs couldn't pull agro unless blind was resisted for a round or two.
However, it only worked to lock agro if you already had agro and were in melee range. If someone else had agro and you blinded it, the mob would lock onto that person. Ideal way to help a tank hold agro if he was having issues. Just force people to wait a tick for him to get agro, then spam blind to make sure he didn't lose it. If the mob is blind and the person it is latched onto moves out of melee range, it acts as a fear and causes all sorts of havoc. At least that is the way I remember it functioning. | ||
#15
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#16
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![]() When a mob is blinded, anything that has aggro that is in melee range would get attacked before the mob goes fleeing off.
for example, I could sit back and blind a mob while something else (like a warrior) tanks the mob, much like if I was rooting. This is how blind has always worked from what I remember, and was changed with no patch notes many months ago. Guessing it was a fix, just wanting official word is all.
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Arkenius Holyblade - Half elf Paladin <The Mystical Order>
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#17
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Arkenius Holyblade - Half elf Paladin <The Mystical Order>
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#18
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![]() bump.
Happened to me 3 times the other day, and it's making me look BAD. cannot allow this. I used to use flash of light in hate and fear after a mob had been mezzed by an enchanter like 50 kazillion times. And, to be clear, I mean hate and fear on p99. a SINGLE cast of blind kept it on me (or someone else in melee, if I wasn't tanking). If I allowed blind to run out without renewing it, it would sprint like the fucking wind and wreck the enchanter. Something happened since I quit, obv~.
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"...we're gonna be doin' one thing and one thing only... killin' Nazis."
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#19
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Stun, Holy Might and Force are generating extremely low aggro compared to what they used to on live, I remember being able to tank on raids on live using only the lvl30 stun which I remember being told generated similar aggro as Disease Cloud does for SKs. Here on P99 I am forced to chain cast all my 3 stuns on raids in order to keep decent aggro on a raid environment, or even in groups where there is a monk with a high proc rate.
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[57 Knight] Webwolf
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#20
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![]() Flash of Light is still going ape. Has anyone confirmed a fix in upcoming patches at all?
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