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  #11  
Old 06-12-2011, 10:49 AM
Maurk Maurk is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
As stated before, when a mob is blind it runs as if feared unless something is within melee range in which case it sticks to the closest character like glue.

It's an ultimate agro tool because it doesn't actually matter where everyone is on the agro list. It basically works like root (when in melee range) except that the tank can still position the mob as he/she sees fit as long as you are moving slowly enough for the blind mob to stay within range.
^^ How it should be working amirite??

Still having the issue with mobs fleeing as if feared although they are in melee range, from something like a wizard nuke or not having enough aggro when It's cast.
Breaking mez on a blinded mob is still having this issue.
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  #12  
Old 06-12-2011, 12:10 PM
Cfullard Cfullard is offline
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Flash of Light on live worked like this. If cast on a mob while it was meleeing you, it did nothing. If you cast flash of light of light on a mob and then took a few steps back it worked somewhat like a fear and the mob ran around. The difference in Flash of Light and fear is that flash of built a huge amount of threat when used on a mob and if you didn't step away from it. Even then, it built a huge amount of threat when flash of light wore off.
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  #13  
Old 06-12-2011, 07:34 PM
Motec Motec is offline
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RE stuns, you're probably pushing it out of melee range = it runs.
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  #14  
Old 06-12-2011, 07:42 PM
Odeseus Odeseus is offline
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How I always remember blind working was a way to lock agro once you had it and were in melee range. I often used it as a shaman to tank all the way into PoP. Cast slow, then a DoT and then chain blind for agro lockage. Even a necro doing max DoTs couldn't pull agro unless blind was resisted for a round or two.

However, it only worked to lock agro if you already had agro and were in melee range. If someone else had agro and you blinded it, the mob would lock onto that person. Ideal way to help a tank hold agro if he was having issues. Just force people to wait a tick for him to get agro, then spam blind to make sure he didn't lose it.

If the mob is blind and the person it is latched onto moves out of melee range, it acts as a fear and causes all sorts of havoc. At least that is the way I remember it functioning.
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  #15  
Old 06-12-2011, 08:15 PM
vossiewulf vossiewulf is offline
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Quote:
Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
RE stuns, you're probably pushing it out of melee range = it runs.
What he said. Smite also does this. Any caster spell that moves the mob and you're at edge of agro range = mob booking away in full fear mode. Best thing is to stand right on top of the mob you're fighting and it won't happen.
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  #16  
Old 06-14-2011, 01:46 AM
Maurk Maurk is offline
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When a mob is blinded, anything that has aggro that is in melee range would get attacked before the mob goes fleeing off.
for example, I could sit back and blind a mob while something else (like a warrior) tanks the mob, much like if I was rooting.
This is how blind has always worked from what I remember,
and was changed with no patch notes many months ago.

Guessing it was a fix, just wanting official word is all.
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  #17  
Old 06-14-2011, 01:48 AM
Maurk Maurk is offline
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Quote:
Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
RE stuns, you're probably pushing it out of melee range = it runs.
Not the problem.
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  #18  
Old 06-26-2011, 11:20 AM
Ektar Ektar is offline
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bump.

Happened to me 3 times the other day, and it's making me look BAD. cannot allow this.

I used to use flash of light in hate and fear after a mob had been mezzed by an enchanter like 50 kazillion times. And, to be clear, I mean hate and fear on p99. a SINGLE cast of blind kept it on me (or someone else in melee, if I wasn't tanking). If I allowed blind to run out without renewing it, it would sprint like the fucking wind and wreck the enchanter. Something happened since I quit, obv~.
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  #19  
Old 09-19-2011, 06:47 PM
Webwolf Webwolf is offline
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Quote:
Originally Posted by Ektar [You must be logged in to view images. Log in or Register.]
bump.
I used to use flash of light in hate and fear after a mob had been mezzed by an enchanter like 50 kazillion times. And, to be clear, I mean hate and fear on p99. a SINGLE cast of blind kept it on me (or someone else in melee, if I wasn't tanking). If I allowed blind to run out without renewing it, it would sprint like the fucking wind and wreck the enchanter. Something happened since I quit, obv~.
I can confirm this, I used to be able to use blind to break mez and also combine blind with stun to generate huge threat and now it's just broken and the mobs will randomly flee, I just stopped using blind all together for aggro which led me to discover yet another problem... very low aggro on stuns.

Stun, Holy Might and Force are generating extremely low aggro compared to what they used to on live, I remember being able to tank on raids on live using only the lvl30 stun which I remember being told generated similar aggro as Disease Cloud does for SKs. Here on P99 I am forced to chain cast all my 3 stuns on raids in order to keep decent aggro on a raid environment, or even in groups where there is a monk with a high proc rate.
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  #20  
Old 07-08-2013, 02:09 AM
xcyberpeenixx xcyberpeenixx is offline
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Flash of Light is still going ape. Has anyone confirmed a fix in upcoming patches at all?
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