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  #11  
Old 05-09-2011, 04:10 PM
ohkaiby ohkaiby is offline
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Quote:
Originally Posted by Ishio [You must be logged in to view images. Log in or Register.]
What about risks? What are the risks of being a sk? You're all talking about leveling penelties but besides that what are the challenges of being a sk?
Faction, mostly. Sk's in general can't sell/bank/walk freely in most cities without faction work. Iksars can't bank/sell outside of their own city at all to start with.

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Originally Posted by Harm [You must be logged in to view images. Log in or Register.]
The best thing about plate-wearing vs. Iksar is that the plate restriction effectively goes away in Velious with the quested and planar armors that don't have the race restriction. The bad thing is that Greenmist is pretty bad for an epic, the two handed normal epic is much much better, and I'm not sure how much faction work it'd take for an Iksar to get it, but I'd guess its a lot. In the end you should end up with slightly higher AC than other SKs, not that it will amount to much.

I still think Ogres are the best SK race with the frontal stun immunity, and the large size makes them even more challenging than normal-sized Iksar IMO, despite slightly better faction and slightly less of an XP penalty.
Actually you need Iksar faction to even get Greenmist, making Iksar the only real race that can get it w/out handing in annoying amounts of bone chips.

I'm actually of the opinion that if you want to compare Greenmist vs the Shadowknight Epic, Greenmist + shield might even be a better combo. Being able to bash to interrupt spellcasters is great, not to mention you'll have an extra 30 or so AC and comparable stats. Not to mention the proc is better. Shields: http://wiki.project1999.org/index.ph...ight/Secondary
Last edited by ohkaiby; 05-09-2011 at 04:13 PM.. Reason: Woops, used quote blocks badly.
  #12  
Old 05-09-2011, 04:11 PM
ohkaiby ohkaiby is offline
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double post -_-
Last edited by ohkaiby; 05-09-2011 at 04:16 PM.. Reason: double post
  #13  
Old 05-09-2011, 04:13 PM
john_savage1982 john_savage1982 is offline
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No class is really "challenging." in the generic sense of the word. It depends on what you want to be challenging. Do you want your role in end-game content to be challenging? Do you want solo kills to be a challenge every time? Do you want your role in a group lvling up to be less button mashing over and over?

No matter which way you look at it, EQ Classic is not a very difficult game no matter what race/class combo you play.
  #14  
Old 05-09-2011, 04:15 PM
ereur ereur is offline
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Risks as an Iksar SK:

Universal hatred everywhere except Cabilis
Highest exp penalty achievable
Low solo ability
Wandering guards will murder you
  #15  
Old 05-09-2011, 04:16 PM
Ishio Ishio is offline
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I'm looking for a challenging gameplay. I generally never have anyone to group with so I mostly play solo. If it's just faction that makes shadowknights hard then that's not what I'm looking for, YET if they are going to be uncommon even rare end game, that might be the challenge and reward I'm looking for. MIGHT be.
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  #16  
Old 05-09-2011, 04:38 PM
Troy Troy is offline
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If you want the biggest challenge for solo play, roll a gnome warrior.
  #17  
Old 05-09-2011, 04:57 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Ishio [You must be logged in to view images. Log in or Register.]
I'm looking for a challenging gameplay. I generally never have anyone to group with so I mostly play solo. If it's just faction that makes shadowknights hard then that's not what I'm looking for, YET if they are going to be uncommon even rare end game, that might be the challenge and reward I'm looking for. MIGHT be.
Warrior is the most challenging in terms of gameplay.

Before I get laughed at, let me explain.

Warriors don't get invis. They don't get feign death. No hide/sneak (unless you're a halfling). No gate. No utility spells. If you're rich, you get clickies, but that's after a lot of /played time.

You're just a meat shield and you suck at soloing. Grouping is really the only viable leveling method.

SK's are boring to level because they take so friggin long, but fear kiting is actually decent exp. They also make great group tanks, but can also FD pull, heal themselves somewhat, jerk aggro with disease cloud and dots, and have a number of other utilities. You shouldn't ever die outside a serious group when you're trying to save the cleric if you're an SK. Paladin is harder in terms of gameplay than SK.
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  #18  
Old 05-09-2011, 05:13 PM
Dantes Dantes is offline
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Yup, Warriors are a challenge, even worse if you are evil and you aren't a twink. I went DE Warrior for a challenge. It's like being a Troll or Ogre without any of the benefits. Hated everywhere, no travel benefits, no utility. An entire half of Antonica was cut off for me because I could get through High Pass or Rivervale. Had to beg for invis or ports all the time. Can't bank in Faydwer, you get used to asking for food and water at Unrest or MM.
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  #19  
Old 05-09-2011, 05:21 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
If you want the biggest challenge for solo play, roll a gnome warrior.
That's right. Try tanking shit when all you can see is its nutsack.
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  #20  
Old 05-09-2011, 05:29 PM
Ishio Ishio is offline
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You all are going me challenges but I'm not seeing any rewards except Iksar shadowknights being a rare class race combo.
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