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#11
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![]() In EQ2 I had a Fury which was a druid/wizard type class and there was a spell called Hibernation that I really loved using. It was a very large group heal that had a delay. You would cast it so many seconds before engaging and then it would trigger a huge heal after a few seconds. It would be awesome to see spells like that in EQ.
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#12
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#13
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![]() Chanter should be broken into two classes. One is charm/haste based, other is slow/clarity based.
I also think should be another class that main job is to give haste spells to spell casters and also maybe provide a % reduction on saving mana on every spell cast. Basically like the ultimate utility to spell casters. Almost like the opposite of shaman to melees. | ||
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#14
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![]() An issue with magic in EQ is how little it is affected by gear and skill levels. With a melee class, you can feel your character becoming a little stronger as you get better armor and weapons and increase your skill caps, but this progression is significantly less for a caster. With the exception mage / necro focus items, nothing you can do gear-wise can make your spells more powerful in EQ (with the exception of charisma affecting charm and pacify).
The best you can do is get clickies that give you access to new abilities or mana free casts, increase your mana cap (which doesn't usually impact your throughput if you are never hitting full mana), or get health / AC to increase your survivability. In Luclin and PoP they addressed this with both AAs and item focus effects that could make spells cost less mana, do more damage / healing, last longer, etc. | ||
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#17
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![]() Quote:
stop running slightly turn cast The turn causes your movement end | |||
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#18
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![]() Well spells get better with increasing level. This game is mostly about leveling up.
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<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric <Vaelmyan> lvl 33 Shadow Knight <Aanelenye> lvl 43 Paladin <Vaalyun> lvl 48 Wizard Blue chars: retired ![]() | ||
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#19
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#20
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![]() The biggest problems with the magic system are:
1) no wide brimmed pointy hat model. 2) no wizened little human face skin with full white beard. 3) melee should get a mana bar, which is max 0 and only increased by items and can’t be regenerated without FT or buffs. It would serve no purpose (other than being a valid recipient for mana taps/drain). Edit: I actually have a serious one. I don’t like how npcs circumvent the stun duration on many spells. Wizards have a few stuns that should last a decent while, but the spells are largely useless as npcs seem to ignore stun durations over a couple of seconds. | ||
Last edited by Jimjam; 06-16-2020 at 10:27 AM..
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